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trenthowell
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Registered: Jan 2002
Location:
Posts: 92

quote:
Originally posted by Edwin
SOURCE CODE!!!!!!!!!!!


A HELL OF ALOT MORE WORK!!!!!! :P

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[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]

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Old Post 09-11-2002 12:23 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Thats for sure, you can only do so much....

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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

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Old Post 09-11-2002 01:40 AM
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ASIB
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Registered: Jun 2001
Location:
Posts: 71

Very nice, esp for your first, but stars...the stars are missing they launch into black

Though slow, still fun to watch. (maybe Reader would allow TBP to use it as a command breifing no?)

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Old Post 09-11-2002 08:36 PM
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ASIB
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Registered: Jun 2001
Location:
Posts: 71

Very nice, esp for your first, but stars...the stars are missing they launch into black

Though slow, still fun to watch. (maybe Reader would allow TBP to use it as a command breifing no?)

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Old Post 09-11-2002 08:36 PM
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Reader
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Registered: May 2002
Location: T.O.
Posts: 71

well, the stars don't show up when i render the scene qith better quality

-lol, as for the command briefing idea, no one's asked me about it yet

neways, i finished the entire anim with a few extra scenes
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=7309

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Old Post 09-11-2002 08:52 PM
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Reader
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Registered: May 2002
Location: T.O.
Posts: 71

well, the stars don't show up when i render the scene qith better quality

-lol, as for the command briefing idea, no one's asked me about it yet

neways, i finished the entire anim with a few extra scenes
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=7309

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Old Post 09-11-2002 08:52 PM
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ATimson
I'm New! Laugh At Me!

Registered: Sep 2002
Location:
Posts: 2

Umm...

quote:
Originally posted by IceFire
Cobrabays....well...I don't think so...not at this point. Rotating section I don't think carries the paths around on it...so we'd have fighters launching from fix points on a spinning object. That'd be strange


But aren't the Cobra bays on the stationary part of the station?

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Old Post 09-11-2002 09:07 PM
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ATimson
I'm New! Laugh At Me!

Registered: Sep 2002
Location:
Posts: 2

Umm...

quote:
Originally posted by IceFire
Cobrabays....well...I don't think so...not at this point. Rotating section I don't think carries the paths around on it...so we'd have fighters launching from fix points on a spinning object. That'd be strange


But aren't the Cobra bays on the stationary part of the station?

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Old Post 09-11-2002 09:07 PM
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Reader
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Registered: May 2002
Location: T.O.
Posts: 71

i'm pretty sure they rotate.....

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Old Post 09-11-2002 09:18 PM
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Reader
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Registered: May 2002
Location: T.O.
Posts: 71

i'm pretty sure they rotate.....

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Old Post 09-11-2002 09:18 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

http://www.tp2b.de/babylon_project_b5.html

I was always under the impression the Cobra bays were in Yellow - e.g. at the "top" of the profile picture he has on the page, but I guess I could be mistaken. Or he could be.

However, I think they're on the rotational section since gravity (or artificial gravity) dumps them out before they fire their engines.
If you know how fast the station is spinning, hence the force it's generating, compensating with bay design should be no sweat.

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Old Post 09-11-2002 11:36 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

http://www.tp2b.de/babylon_project_b5.html

I was always under the impression the Cobra bays were in Yellow - e.g. at the "top" of the profile picture he has on the page, but I guess I could be mistaken. Or he could be.

However, I think they're on the rotational section since gravity (or artificial gravity) dumps them out before they fire their engines.
If you know how fast the station is spinning, hence the force it's generating, compensating with bay design should be no sweat.

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Old Post 09-11-2002 11:36 PM
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Ashark
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Registered: May 2002
Location: Estonia
Posts: 1024

they are on the rotary part where the rear cilinder of station connects to the forward orb (tell me if u understood that )

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Old Post 09-12-2002 06:56 AM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

they are on the rotary part where the rear cilinder of station connects to the forward orb (tell me if u understood that )

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Old Post 09-12-2002 06:56 AM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Alpha they are on the yellow section - Cobra Bays belong to that area.

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Old Post 09-12-2002 09:41 AM
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Darkage
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Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by LAM3O
Is this and Darkage's ani being made for use in TBP?



You mean the Planetary bombardment anim i made?
If so, then it would be nice if they used it but thats not going to happen

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Old Post 09-16-2002 08:03 AM
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Darkage
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Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by LAM3O
Is this and Darkage's ani being made for use in TBP?



You mean the Planetary bombardment anim i made?
If so, then it would be nice if they used it but thats not going to happen

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Old Post 09-16-2002 08:03 AM
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Valorum
I'm New! Laugh At Me!

Registered: Oct 2001
Location:
Posts: 19

Wow nice Job i gues anything with an Omega i will like That simplicity of designe yet very powerful in the Background make this DL worth while . Congratulation

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Old Post 09-22-2002 04:09 AM
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