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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Congrats on your Mr. T status, Triggy. 
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08-21-2002 02:17 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Both ships look superb,well done chaps
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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08-21-2002 03:14 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Do they fight head on or do they circle around that kind of bulky warship and blast it out off the sky
Circle for now...maybe something else for later.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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08-21-2002 03:28 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Do they fight head on or do they circle around that kind of bulky warship and blast it out off the sky
Circle for now...maybe something else for later.
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- The Babylon Project Team
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08-21-2002 03:28 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
[nitpick] What's that strange artifact at the left side under the Vorchans wing in [URL=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Shark/Vorchan&GQuan06.jpg]this[/URL] pic? [/nitpic]
Great pics, can't wait too see the Vorchan with real weapons.
Last edited by pera on 08-21-2002 at 04:45 AM
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08-21-2002 04:44 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
[nitpick] What's that strange artifact at the left side under the Vorchans wing in [URL=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Shark/Vorchan&GQuan06.jpg]this[/URL] pic? [/nitpic]
Great pics, can't wait too see the Vorchan with real weapons.
Last edited by pera on 08-21-2002 at 04:45 AM
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08-21-2002 04:44 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
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Bobboau, bringing you products that work ......... In theory
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08-21-2002 07:13 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
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Bobboau, bringing you products that work ......... In theory
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08-21-2002 07:13 AM |
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Phantom
Murdock
Registered: May 2001
Location: Scotland
Posts: 163 |
quote: Originally posted by Bobboau
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
Dear God I wish I had the slightest idea what that meant 
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08-21-2002 07:32 AM |
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Phantom
Murdock
Registered: May 2001
Location: Scotland
Posts: 163 |
quote: Originally posted by Bobboau
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
Dear God I wish I had the slightest idea what that meant 
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08-21-2002 07:32 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I mean the textures look blury up close
I'm sudgesting ether make the textures bigger
or make the models in a way that you can tile a smaller texture (you'd probly have to redo about 60% of the model this way though)
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Bobboau, bringing you products that work ......... In theory
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08-21-2002 07:41 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I mean the textures look blury up close
I'm sudgesting ether make the textures bigger
or make the models in a way that you can tile a smaller texture (you'd probly have to redo about 60% of the model this way though)
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Bobboau, bringing you products that work ......... In theory
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08-21-2002 07:41 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
quote: Originally posted by Bobboau
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
My first thought was "missile launcher," but this came in a close second. Yup, close second. Uh huh.
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Please don't hold our president against us-it's not like we voted for him.
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08-21-2002 12:58 PM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
quote: Originally posted by Bobboau
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
My first thought was "missile launcher," but this came in a close second. Yup, close second. Uh huh.
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Please don't hold our president against us-it's not like we voted for him.
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08-21-2002 12:58 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
bob what you suggest is for option 2 is way too complicated to get all the detail in
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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08-21-2002 06:59 PM |
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