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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Oh, that Omega

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Old Post 07-21-2002 07:45 PM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

quote:
Originally posted by aldo_14
Oh, that Omega




I dunno if thats good or bad..

ehh darkness rising was a campaign too.. despite the billion versions of fs1 out there..

ACE and I worked on DR.. ace went on and made cardinal spear and the wonderful (if you got fs1 and havent played these SHAME ON YOU) prequiels that may i dare say rocked serious behind..


But he did that and I was working on ym own campiagns.. ive just lacked proper software and now i am able to make the low poly stuff i need i dont think it should take any longer to get a simple demo out.

In any case..

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Old Post 07-21-2002 11:51 PM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

quote:
Originally posted by aldo_14
Oh, that Omega




I dunno if thats good or bad..

ehh darkness rising was a campaign too.. despite the billion versions of fs1 out there..

ACE and I worked on DR.. ace went on and made cardinal spear and the wonderful (if you got fs1 and havent played these SHAME ON YOU) prequiels that may i dare say rocked serious behind..


But he did that and I was working on ym own campiagns.. ive just lacked proper software and now i am able to make the low poly stuff i need i dont think it should take any longer to get a simple demo out.

In any case..

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Old Post 07-21-2002 11:51 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?

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Old Post 07-22-2002 03:13 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
80 models for a demo? And also, I could make models that fast if Mik would teach me LW, I can make a model every 2 hours at top speed using Rhino , 5 hours for the absolute best that I can do. So given enough caffine, i could pump out 9 models in one weekend

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Old Post 07-22-2002 04:59 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
80 models for a demo? And also, I could make models that fast if Mik would teach me LW, I can make a model every 2 hours at top speed using Rhino , 5 hours for the absolute best that I can do. So given enough caffine, i could pump out 9 models in one weekend

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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]

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Old Post 07-22-2002 04:59 AM
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karajorma
Murdock

Registered: Jul 2001
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The actual moddeling isn`t hard. What his tricky is turning the model into a working pof. That does take time.

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Old Post 07-22-2002 08:12 AM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?


THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

in any case... im been recorind and doing sound stuff.. THAT takes time.. esspecially if your friends keep running away before you can get them to record thier lines.

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Old Post 07-22-2002 12:14 PM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?


THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

in any case... im been recorind and doing sound stuff.. THAT takes time.. esspecially if your friends keep running away before you can get them to record thier lines.

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Old Post 07-22-2002 12:14 PM
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Black Wolf
Face

Registered: Aug 2001
Location: Western Australia
Posts: 181

Will it be set in the FS universe? If so, when (in relation to FS2)? Coz unless it's like50+ years ahead, stuff like the Deimos would still be around.

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Old Post 07-22-2002 01:39 PM
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Black Wolf
Face

Registered: Aug 2001
Location: Western Australia
Posts: 181

Will it be set in the FS universe? If so, when (in relation to FS2)? Coz unless it's like50+ years ahead, stuff like the Deimos would still be around.

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Old Post 07-22-2002 01:39 PM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

Smile eh

its set in The Tide RPG universe. (eh yes copywritten protected.. paid the cash got the rpoof ect ect).. it has fs2 infront cause im using the game..

Tide is set in our universe but some 15 trillion years in the future.. us being long gone.. and.. .. the scene of the capaign will be when the three main races of the RPG have banded together to rebuild the onld Viran empire.. As an alliance eveyone would be proctedted... from the "Commonwealth" .. being they have a habit of terraforming planets with proton boms and biological warfare..

Of course however.. And ancient evil that had previously been whiped out.. returns.. and again we have a three sided conflict.. .. then 4 sides when pirates get ahold of stuff they shoudlent have.. and .. 5 sides when exstremists of an old race (mar sarans) come out just to cause more trouble..

you play an allied Pilot named Lev.. later on when Lev leaves the millitary youll be privateering for the coperate government in the precursor to a great civil war..


Not going to run out of story.. .. anytime soon.. since the rpg spans aabout 300 years... where about years 257 in the campaign.. year 220 in the demo..

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Old Post 07-22-2002 04:26 PM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

Smile eh

its set in The Tide RPG universe. (eh yes copywritten protected.. paid the cash got the rpoof ect ect).. it has fs2 infront cause im using the game..

Tide is set in our universe but some 15 trillion years in the future.. us being long gone.. and.. .. the scene of the capaign will be when the three main races of the RPG have banded together to rebuild the onld Viran empire.. As an alliance eveyone would be proctedted... from the "Commonwealth" .. being they have a habit of terraforming planets with proton boms and biological warfare..

Of course however.. And ancient evil that had previously been whiped out.. returns.. and again we have a three sided conflict.. .. then 4 sides when pirates get ahold of stuff they shoudlent have.. and .. 5 sides when exstremists of an old race (mar sarans) come out just to cause more trouble..

you play an allied Pilot named Lev.. later on when Lev leaves the millitary youll be privateering for the coperate government in the precursor to a great civil war..


Not going to run out of story.. .. anytime soon.. since the rpg spans aabout 300 years... where about years 257 in the campaign.. year 220 in the demo..

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Old Post 07-22-2002 04:26 PM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

heh, might as well put a spoiler alert on there fude.

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Old Post 07-22-2002 05:09 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by Omega
THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

Well the only thing you showed was models that you explicitely stated had to be made in a low-polygon format, besides, making a working pof from a truespace model takes time as well.

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 07-22-2002 08:18 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by Omega
THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

Well the only thing you showed was models that you explicitely stated had to be made in a low-polygon format, besides, making a working pof from a truespace model takes time as well.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 07-22-2002 08:18 PM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

quote:
Originally posted by Brando
heh, might as well put a spoiler alert on there fude.


Far from it if you dont know how things turn out.. If you survive at all.

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Old Post 07-23-2002 02:38 AM
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Omega
Murdock

Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133

quote:
Originally posted by Brando
heh, might as well put a spoiler alert on there fude.


Far from it if you dont know how things turn out.. If you survive at all.

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Old Post 07-23-2002 02:38 AM
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IceFire
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You'll probably have to rebuild the high poly models in low poly for starters because reduction makes stability almost impossible. Or so I'm told.

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Old Post 07-23-2002 02:58 AM
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BabProj Team
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You'll probably have to rebuild the high poly models in low poly for starters because reduction makes stability almost impossible. Or so I'm told.

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