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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

at last people being honest.

Everyone that i meet while playing FS2 online all say they have finished FS2 on Insane and since FS2 has a more advanced AI then FS, i think they are lying.

I have trouble passing the mission where you need to inspect the cargo containers where you get the Shields, Sensors and Weapons.

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Old Post 07-11-2002 01:22 PM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

at last people being honest.

Everyone that i meet while playing FS2 online all say they have finished FS2 on Insane and since FS2 has a more advanced AI then FS, i think they are lying.

I have trouble passing the mission where you need to inspect the cargo containers where you get the Shields, Sensors and Weapons.

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Old Post 07-11-2002 01:22 PM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

i remember back in the 'ol SSC days, 7 of us tried to do a run-through on the shivan gauntlet - on insane.

the only thing i can remember, is half of my team laughing over the intercom as i'm about 80 klicks out, hunting down that one, last dragon! it was worth it in the end, though. I believe we made it through

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Old Post 07-12-2002 07:45 AM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

i remember back in the 'ol SSC days, 7 of us tried to do a run-through on the shivan gauntlet - on insane.

the only thing i can remember, is half of my team laughing over the intercom as i'm about 80 klicks out, hunting down that one, last dragon! it was worth it in the end, though. I believe we made it through

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Old Post 07-12-2002 07:45 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

on INSANE???

impossible.

i can barely destroy a fighter on INSANE

1v1 sure.

but i can't do 4v1 and on Medium and up, your WingMen is freaking useless.

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Old Post 07-12-2002 09:18 AM
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JamieK
Murdock

Registered: Jun 2002
Location: London, UK
Posts: 682

on INSANE???

impossible.

i can barely destroy a fighter on INSANE

1v1 sure.

but i can't do 4v1 and on Medium and up, your WingMen is freaking useless.

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Old Post 07-12-2002 09:18 AM
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F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

Going up against a wing of Dragons on Insane is suicide.
I can't beat the second mission of FS1 on Insane, and I can only get up to Love The Treason on FS2.

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Old Post 07-12-2002 06:44 PM
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F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

Going up against a wing of Dragons on Insane is suicide.
I can't beat the second mission of FS1 on Insane, and I can only get up to Love The Treason on FS2.

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Old Post 07-12-2002 06:44 PM
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Strikerkid
I'm New! Laugh At Me!

Registered: Jan 2002
Location: Manassas
Posts: 31

Well, I've gotten over 30 kills on "Unstoppable" on FS1 Multiplayer on Insane

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Old Post 07-17-2002 09:45 PM
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Strikerkid
I'm New! Laugh At Me!

Registered: Jan 2002
Location: Manassas
Posts: 31

Well, I've gotten over 30 kills on "Unstoppable" on FS1 Multiplayer on Insane

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Old Post 07-17-2002 09:45 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

Re: Freespace 1 & 2 Difficulties

Sigh...here we go again, always complaining...

quote:
Originally posted by JamieK
I have noticed that on INSANE difficulty, the AI ships have UNLIMITED Afterburner energy or EXTREMELY fast recharge rates, which is unfair.
your own damn fault for choosing a difficulty level you're not ready to handle. Have you noticed that ais litterally fly in straight lines on easy? so what do you think they do on insane? I'll give you a hint: they move. [V] invented the INSANE difficulty level for a reason, its for experienced players who want a challenge, if you dont want a challenge, dont play it on insane.

quote:
Originally posted by JamieK
I used to play FreeSpace and FreeSpace 2 online, but got fed up with people playing it on INSANE.

All they care about is the points.

most players are also good enough to handle it and it is more fun for them because there is actually a challenge, *GASP*.

quote:
Originally posted by JamieK
I want to have fun, and you can't have fun if you get killed by the AI within 2 seconds of being shot at.
learn to dodge, if the ais dont fire back, whats the point? do you find shooting down unarmed drones fun?

quote:
Originally posted by JamieK
Personally, i think whoever says that they have finished the entire FreeSpace 2 Campaign on INSANE difficulty is a downright liar.
done it, after playing through the whole thing on lower difficulties several times, still took a while.

quote:
Originally posted by JamieK
Because on INSANE difficulty, a Cap-Ship's Anti Fighter Beams take of like 20% of Hull regardless of shields.
If you knew ANYTHING about FS2 you would know that ALL beams IGNORE shields.

quote:
Originally posted by JamieK
Also, the fighters are 100% more manuverable and have faster recharge rates for shields, weapons AND Afterburner, if not unlimited.
Once again, YOU chose the difficulty, if you can't handle playing a game with a challenge, dont play on insane. Why do you think they call it insane?

quote:
Originally posted by JamieK
So far, on INSANE difficulty, i have yet been able to blow up a chunk of rock, since i don't live long enough to get to a chunk of rock.
if you cant blow up anything short of a rock, you might want to consider a easier game, i recomend solitair; but in that game everything is somewhat dependent on odds, so you'd probably just end up complaining about how that is so unfair too that not all hands are winnable. Go back to the ****-hole you crawled out of newbie.

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Old Post 07-18-2002 12:19 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

Re: Freespace 1 & 2 Difficulties

Sigh...here we go again, always complaining...

quote:
Originally posted by JamieK
I have noticed that on INSANE difficulty, the AI ships have UNLIMITED Afterburner energy or EXTREMELY fast recharge rates, which is unfair.
your own damn fault for choosing a difficulty level you're not ready to handle. Have you noticed that ais litterally fly in straight lines on easy? so what do you think they do on insane? I'll give you a hint: they move. [V] invented the INSANE difficulty level for a reason, its for experienced players who want a challenge, if you dont want a challenge, dont play it on insane.

quote:
Originally posted by JamieK
I used to play FreeSpace and FreeSpace 2 online, but got fed up with people playing it on INSANE.

All they care about is the points.

most players are also good enough to handle it and it is more fun for them because there is actually a challenge, *GASP*.

quote:
Originally posted by JamieK
I want to have fun, and you can't have fun if you get killed by the AI within 2 seconds of being shot at.
learn to dodge, if the ais dont fire back, whats the point? do you find shooting down unarmed drones fun?

quote:
Originally posted by JamieK
Personally, i think whoever says that they have finished the entire FreeSpace 2 Campaign on INSANE difficulty is a downright liar.
done it, after playing through the whole thing on lower difficulties several times, still took a while.

quote:
Originally posted by JamieK
Because on INSANE difficulty, a Cap-Ship's Anti Fighter Beams take of like 20% of Hull regardless of shields.
If you knew ANYTHING about FS2 you would know that ALL beams IGNORE shields.

quote:
Originally posted by JamieK
Also, the fighters are 100% more manuverable and have faster recharge rates for shields, weapons AND Afterburner, if not unlimited.
Once again, YOU chose the difficulty, if you can't handle playing a game with a challenge, dont play on insane. Why do you think they call it insane?

quote:
Originally posted by JamieK
So far, on INSANE difficulty, i have yet been able to blow up a chunk of rock, since i don't live long enough to get to a chunk of rock.
if you cant blow up anything short of a rock, you might want to consider a easier game, i recomend solitair; but in that game everything is somewhat dependent on odds, so you'd probably just end up complaining about how that is so unfair too that not all hands are winnable. Go back to the ****-hole you crawled out of newbie.

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Old Post 07-18-2002 12:19 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Ease up, Lieutenant! The AI already grilled him (j/king).

The line between "real, hardcore challenge" and "impossible" varies from person to person.

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Old Post 07-18-2002 03:25 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Ease up, Lieutenant! The AI already grilled him (j/king).

The line between "real, hardcore challenge" and "impossible" varies from person to person.

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Old Post 07-18-2002 03:25 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

quote:
Originally posted by Slasher
Ease up, Lieutenant! The AI already grilled him (j/king).

The line between "real, hardcore challenge" and "impossible" varies from person to person.

Had I known how quickly and easily promotions come in FS2 online, I wouldn't have picked this name

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Old Post 07-18-2002 02:18 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

quote:
Originally posted by Slasher
Ease up, Lieutenant! The AI already grilled him (j/king).

The line between "real, hardcore challenge" and "impossible" varies from person to person.

Had I known how quickly and easily promotions come in FS2 online, I wouldn't have picked this name

__________________
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Old Post 07-18-2002 02:18 PM
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