Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Raider carrier lod0 textured BY ME!!!!!
Pages (3): « 1 [2] 3 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

While there are ships in FreeSpace 2 that have more than one docking point, multiple-dock point stability is....how do I put it.....oh yes, nonexistent. My favorite result is when the docker ship attempts to pick up the second dockee and inexplicably zooms a billion meters away at a quadrillion meters a second. Amazing.

Still, as Xahpod said, we can script around it. If nothing else, you can always gimmick it and have the Zephyrs appear to be attached to the thing when it's really just some clever positioning of all the ships.

Report this post to a moderator | IP: Logged

Old Post 07-02-2002 05:19 AM
Slasher is offline Click Here to See the Profile for Slasher Click here to Send Slasher a Private Message Find more posts by Slasher Add Slasher to your buddy list Edit/Delete Message Reply w/Quote
Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

While there are ships in FreeSpace 2 that have more than one docking point, multiple-dock point stability is....how do I put it.....oh yes, nonexistent. My favorite result is when the docker ship attempts to pick up the second dockee and inexplicably zooms a billion meters away at a quadrillion meters a second. Amazing.

Still, as Xahpod said, we can script around it. If nothing else, you can always gimmick it and have the Zephyrs appear to be attached to the thing when it's really just some clever positioning of all the ships.

Report this post to a moderator | IP: Logged

Old Post 07-02-2002 05:19 AM
Slasher is offline Click Here to See the Profile for Slasher Click here to Send Slasher a Private Message Find more posts by Slasher Add Slasher to your buddy list Edit/Delete Message Reply w/Quote
aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Xaphod_x
this is in the realms of fantasy, I'm afraid. nobody's going to mod the source code just to allow this one ship to work properly.



Fantasy is the job of a 3d artist

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902

Report this post to a moderator | IP: Logged

Old Post 07-02-2002 09:18 PM
aldo_14 is offline Click Here to See the Profile for aldo_14 Click here to Send aldo_14 a Private Message Visit aldo_14's homepage! Find more posts by aldo_14 Add aldo_14 to your buddy list Edit/Delete Message Reply w/Quote
aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Xaphod_x
this is in the realms of fantasy, I'm afraid. nobody's going to mod the source code just to allow this one ship to work properly.



Fantasy is the job of a 3d artist

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902

Report this post to a moderator | IP: Logged

Old Post 07-02-2002 09:18 PM
aldo_14 is offline Click Here to See the Profile for aldo_14 Click here to Send aldo_14 a Private Message Visit aldo_14's homepage! Find more posts by aldo_14 Add aldo_14 to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 04:08 AM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 04:08 AM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

quote:
Originally posted by Xaphod_x
no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.


You know... nobody likes a smartass.

Forum people, I warning yous. Diesen KillMeNow, he is eating da oursa shipsa so quick that wesa people are gonna die...

__________________
Mauri "Darkblade" Majanoja

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 04:21 AM
Darkblade is offline Click Here to See the Profile for Darkblade Click here to Send Darkblade a Private Message Visit Darkblade's homepage! Find more posts by Darkblade Add Darkblade to your buddy list Edit/Delete Message Reply w/Quote
Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

quote:
Originally posted by Xaphod_x
no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.


You know... nobody likes a smartass.

Forum people, I warning yous. Diesen KillMeNow, he is eating da oursa shipsa so quick that wesa people are gonna die...

__________________
Mauri "Darkblade" Majanoja

"Damn it people, I'm the official party pooper, not a mission designer!"

Mission designer - [url="http://freespace.volitionwatch.com/babylon"]Freespace 2 : The Babylon Project[/url]

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 04:21 AM
Darkblade is offline Click Here to See the Profile for Darkblade Click here to Send Darkblade a Private Message Visit Darkblade's homepage! Find more posts by Darkblade Add Darkblade to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

For a butt ugly ship you've done a great job KMN

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 05:06 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

For a butt ugly ship you've done a great job KMN

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 05:06 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
Phantom
Murdock

Registered: May 2001
Location: Scotland
Posts: 163

Ok, this is a bit of a roundabout idea and is probably more
hassle than it's worth but I thought I'd throw it in anyway.
Couldn't you do another model with zephyrs as part of the
model? Then when you want to launch them in game you
would destroy the original model (no explosion tag) warp
in the model without zephyrs (no hyperspace ani) and some
zephyrs just in front of the ship. As I said, probably more work
than it's worth but I think it would work.

Oh and by the way KMN I like the ship a lot.

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 07:23 AM
Phantom is offline Click Here to See the Profile for Phantom Click here to Send Phantom a Private Message Find more posts by Phantom Add Phantom to your buddy list Edit/Delete Message Reply w/Quote
Phantom
Murdock

Registered: May 2001
Location: Scotland
Posts: 163

Ok, this is a bit of a roundabout idea and is probably more
hassle than it's worth but I thought I'd throw it in anyway.
Couldn't you do another model with zephyrs as part of the
model? Then when you want to launch them in game you
would destroy the original model (no explosion tag) warp
in the model without zephyrs (no hyperspace ani) and some
zephyrs just in front of the ship. As I said, probably more work
than it's worth but I think it would work.

Oh and by the way KMN I like the ship a lot.

Report this post to a moderator | IP: Logged

Old Post 07-03-2002 07:23 AM
Phantom is offline Click Here to See the Profile for Phantom Click here to Send Phantom a Private Message Find more posts by Phantom Add Phantom to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

some solid thinking there, but I think it'd be best to script around it.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 08:11 PM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

some solid thinking there, but I think it'd be best to script around it.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 07-04-2002 08:11 PM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
Greco
Face

Registered: Oct 2001
Location: Massachusetts
Posts: 175

Repost it on a black background so we know what it will look like in the game.

Report this post to a moderator | IP: Logged

Old Post 07-05-2002 01:10 PM
Greco is offline Click Here to See the Profile for Greco Click here to Send Greco a Private Message Find more posts by Greco Add Greco to your buddy list Edit/Delete Message Reply w/Quote
Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

no, post a screenshot of it in game so we can see what it looks like in game.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

Report this post to a moderator | IP: Logged

Old Post 07-05-2002 05:46 PM
Xaphod_x is offline Click Here to See the Profile for Xaphod_x Click here to Send Xaphod_x a Private Message Visit Xaphod_x's homepage! Find more posts by Xaphod_x Add Xaphod_x to your buddy list Edit/Delete Message Reply w/Quote
Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

It's funny, I kinda like the ship and you've done a fantastic job on it

Would it be theoretically possible to have more than one docking point on the ship and then have the Raider Zephyrs launch from each of the separate points? If not then that is as expected anyway. It wouldn't make too much difference as the fighters usually launch well away from the ship so that the mother ship can hide and remain undetected so you would not normally see fighters being deployed.

__________________
When the final reckoning comes only the damned will be there to see it.

Report this post to a moderator | IP: Logged

Old Post 07-06-2002 09:08 AM
Triggy is offline Click Here to See the Profile for Triggy Click here to Send Triggy a Private Message Visit Triggy's homepage! Find more posts by Triggy Add Triggy to your buddy list Edit/Delete Message Reply w/Quote
Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

It's funny, I kinda like the ship and you've done a fantastic job on it

Would it be theoretically possible to have more than one docking point on the ship and then have the Raider Zephyrs launch from each of the separate points? If not then that is as expected anyway. It wouldn't make too much difference as the fighters usually launch well away from the ship so that the mother ship can hide and remain undetected so you would not normally see fighters being deployed.

__________________
When the final reckoning comes only the damned will be there to see it.

Report this post to a moderator | IP: Logged

Old Post 07-06-2002 09:08 AM
Triggy is offline Click Here to See the Profile for Triggy Click here to Send Triggy a Private Message Visit Triggy's homepage! Find more posts by Triggy Add Triggy to your buddy list Edit/Delete Message Reply w/Quote
CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

sig test only

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

Report this post to a moderator | IP: Logged

Old Post 07-06-2002 10:40 AM
CptWhite is offline Click Here to See the Profile for CptWhite Click here to Send CptWhite a Private Message Visit CptWhite's homepage! Find more posts by CptWhite Add CptWhite to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

Thats true.
The starting of the fighters after jumping in is the exeption.
Every time when an armada attackts, the fighters start in hyperspace and "jump" through the jumppoints of the caps.
So it would be logical to let the fighters jump in a while before the carrier (without docked fighters) follows.

Last edited by -Norbert- on 07-06-2002 at 11:30 AM

Report this post to a moderator | IP: Logged

Old Post 07-06-2002 11:30 AM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 01:35 AM. Post New Thread    Post A Reply
Pages (3): « 1 [2] 3 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.