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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Ha....funny story about the movie....the sound for the action scenes is almost done...but there was a little quarrel how to present the credits, which isn't still solved yet. I guess Kaboom is still waiting for the list...oh...and....there is no logo at the end yet....means...not a good ending...but that shouldn't be of a great problem.

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Old Post 06-25-2002 10:24 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by aldo_14


Quite good, if it's an MVe. BTw, how did you get it converted? i though V had stoipped doing it?



I thought it was a DivX?

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Old Post 06-26-2002 12:24 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by aldo_14


Quite good, if it's an MVe. BTw, how did you get it converted? i though V had stoipped doing it?



I thought it was a DivX?

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Old Post 06-26-2002 12:24 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

it is high res divx movie, 1.05 minutes i beleive, about 15Mb runs at 30fps

it will be about 20Mb maximum and will almost certainly be optional

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Old Post 06-26-2002 05:04 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

it is high res divx movie, 1.05 minutes i beleive, about 15Mb runs at 30fps

it will be about 20Mb maximum and will almost certainly be optional

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Old Post 06-26-2002 05:04 PM
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Teral
Face

Registered: Apr 2002
Location: Kiev;New Ukraine planet;Companella star system; 20 parsecs from Sol.
Posts: 64

Unhappy

Listen, I'll take the responsobility for speaking on behalf of all people who have a bad conection and ask the team to make all the componets seperate 'cause I had to download R1 for 13!!!!! hours

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Old Post 06-26-2002 05:49 PM
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Teral
Face

Registered: Apr 2002
Location: Kiev;New Ukraine planet;Companella star system; 20 parsecs from Sol.
Posts: 64

Unhappy

Listen, I'll take the responsobility for speaking on behalf of all people who have a bad conection and ask the team to make all the componets seperate 'cause I had to download R1 for 13!!!!! hours

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Old Post 06-26-2002 05:49 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Teral I have same problem than you have, but all I can say be patience, all good comes in its time and so does evil

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Old Post 06-26-2002 06:19 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Teral
Listen, I'll take the responsobility for speaking on behalf of all people who have a bad conection and ask the team to make all the componets seperate 'cause I had to download R1 for 13!!!!! hours


That is why Cpt. White said, it will be optional...

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Old Post 06-26-2002 08:58 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Teral
Listen, I'll take the responsobility for speaking on behalf of all people who have a bad conection and ask the team to make all the componets seperate 'cause I had to download R1 for 13!!!!! hours


That is why Cpt. White said, it will be optional...

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Old Post 06-26-2002 08:58 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Fahd: If there is a single-install file, I think the team will ask whoever writes it to check that it uninstalls properly. ... and yeah, there probably will be one, unofficial or official...heh, I could write it if I really wanted to.

(Of course, I'd probably screw it up, so mine would probably install TBP into, say, your Quake 3 directory, and you'd wonder why when you were busy railgunning someone, this little Starfury kept flying overhead )

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Old Post 06-26-2002 11:20 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
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Fahd: If there is a single-install file, I think the team will ask whoever writes it to check that it uninstalls properly. ... and yeah, there probably will be one, unofficial or official...heh, I could write it if I really wanted to.

(Of course, I'd probably screw it up, so mine would probably install TBP into, say, your Quake 3 directory, and you'd wonder why when you were busy railgunning someone, this little Starfury kept flying overhead )

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Old Post 06-26-2002 11:20 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

hehe I want that version of Quake

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Old Post 06-27-2002 12:50 AM
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Bri_Dog
Face

Registered: May 2002
Location: Sigma 957
Posts: 162

quote:
Originally posted by pera


I thought it was a DivX?



How is this going to work? The code is set up for MVEs right? Did somebody edit the source to allow AVIs?

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Old Post 06-27-2002 05:46 AM
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Bri_Dog
Face

Registered: May 2002
Location: Sigma 957
Posts: 162

quote:
Originally posted by pera


I thought it was a DivX?



How is this going to work? The code is set up for MVEs right? Did somebody edit the source to allow AVIs?

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Old Post 06-27-2002 05:46 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Well think about it.. the regular FS2 intro plays when you launch Freespace 2.. IE straight away.

Considering MVE encoding may prove impossible to get, we can just have the launcher play a full scree AVI, before launching Freespace 2.

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Old Post 06-27-2002 09:24 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Well think about it.. the regular FS2 intro plays when you launch Freespace 2.. IE straight away.

Considering MVE encoding may prove impossible to get, we can just have the launcher play a full scree AVI, before launching Freespace 2.

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Old Post 06-27-2002 09:24 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

OR....someone on the Source Code Project will implement DivX compression. This is a widely requested feature so I wouldn't be surprised to see it happen.

Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.

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Old Post 06-27-2002 01:19 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
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OR....someone on the Source Code Project will implement DivX compression. This is a widely requested feature so I wouldn't be surprised to see it happen.

Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.

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Old Post 06-27-2002 01:19 PM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

quote:
Originally posted by Alphakiller
(Of course, I'd probably screw it up, so mine would probably install TBP into, say, your Quake 3 directory, and you'd wonder why when you were busy railgunning someone, this little Starfury kept flying overhead )


Now that would be funny, although I don't have Quake 3 installed at the moment :|


quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


W00T!

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Last edited by Fahd on 06-29-2002 at 02:56 AM

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Old Post 06-28-2002 11:59 AM
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