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Driller
United Space

Registered: Jul 2001
Location: Estonia
Posts: 650

1) mess with object size...

2) object dissolve...

I recon the second point for shadow phasing but jumping in/out is better done with the first onbe....

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3D Art
[URL=http://freespace.volitionwatch.com/babylon]The Babylon Project[/URL]
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Old Post 06-09-2002 06:41 PM
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Driller
United Space

Registered: Jul 2001
Location: Estonia
Posts: 650

1) mess with object size...

2) object dissolve...

I recon the second point for shadow phasing but jumping in/out is better done with the first onbe....

__________________
3D Art
[URL=http://freespace.volitionwatch.com/babylon]The Babylon Project[/URL]
QM

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Old Post 06-09-2002 06:41 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

Hyperspace jumps are easy

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Old Post 06-10-2002 06:21 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

no they aint especcially when the edges of your jumppoit are solid not transparent...

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Old Post 06-10-2002 10:43 AM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

no they aint especcially when the edges of your jumppoit are solid not transparent...

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Old Post 06-10-2002 10:43 AM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by FSF Ashrak
no they aint especcially when the edges of your jumppoit are solid not transparent...



I have a fix for that, i can send it over on ICQ if you want for both the Exit and Entering jump points.

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Old Post 06-10-2002 04:03 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by FSF Ashrak
no they aint especcially when the edges of your jumppoit are solid not transparent...



I have a fix for that, i can send it over on ICQ if you want for both the Exit and Entering jump points.

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Old Post 06-10-2002 04:03 PM
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F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

I'm downloading now.

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Old Post 06-11-2002 09:07 PM
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F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

I'm downloading now.

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Old Post 06-11-2002 09:07 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

thanx again for the fix it looks allot better now...

i think maybe someday i try to make my own animation nothing big maybe couple of shots

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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!

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Old Post 06-12-2002 05:12 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

thanx again for the fix it looks allot better now...

i think maybe someday i try to make my own animation nothing big maybe couple of shots

__________________
A man with no sig and chek my homepage for mission pack :)

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Old Post 06-12-2002 05:12 AM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

Like driller said, mes whit object sizes and disolve values and see what comes out best.

Show us a render of the jump point then

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Old Post 06-13-2002 03:45 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

Like driller said, mes whit object sizes and disolve values and see what comes out best.

Show us a render of the jump point then

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Old Post 06-13-2002 03:45 PM
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