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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
quote: Originally posted by Jekel
quote:
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There is less chance of fans screaming out for patches and generally being unfair to the [V] team
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PC users just demand quality, and some kind of response to problems. And some do get abusive when ignored, and tossed aside.
When going on consoles most companies try to and must do their very best, mainly b/c there is no such thing as game patches for console systems. If they make a major bug in a game like, oh I dunno, let's just say Red Faction for sake of argument, then they can't patch it and people will stop buying the game. But with PC games, we'll use RF as an example once again, they don't have to to their best b/c they know that almost everyone that buys it can access the internet and download a patch for it, thus they can rush games out quicker not taking the proper time to check and recheck everything. The average time a console game is in developement these days is 18 months. Many PC games are not in development anywhere near this amount of time.
I'm not saying console games never have bugs, but they are extremely rare and usually are very minor. I've run into prob only 5-10 console game bugs in all my years of gaming (beginning with the 8-bit NES ). And I am aware that online games tend to have more bugs and what-not. But PC games, we'll use Red Faction once again, have had many single-player bugs as well.
As far as I can figure atm, 2 possible reasons THQ/Volition/Whoever is releasing RF 2 on the console only is either b/c: 1.) They don't want people harrassing them about patches b/c they did a good job (a game w/o major bugs). 2.) They don't want too be harassed b/c they made a game that needs patches. (a game with major bugs).
If it is b/c of reason 1 then they can easily port it over to the PC b/c there won't be any major bugs to fix, in which case they have no reason not to. Unless of course they do not want to make money.
However, if it is b/c of reason 2, then they are refusing to port it over b/c they don't want to deal with the "creative criticism" that they got from Red Faction on the PC.
I'm pretty sure it was me (or someone using my VBB account) that said I wouldn't pay for another Volition/THQ game. But if Red Faction 2 was released on PC, I would probably buy it to see if they made a game that worked.
And if it turned out that the game did have problems I could always return it 
--Hunter -X- © 
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06-03-2002 10:17 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Why, why am I always the one that starts a new page? 
--Hunter -X- ©
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[URL=http://www.teamx.tk/]Team -X- Website[/URL]
[URL=http://www.RFHQ.com]RFHQ[/URL]
[URL=http://www.aodmeagain.com]Me_Again's RF CTF Map Website 500+ Maps[/URL]
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06-03-2002 10:19 PM |
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vettinit-X-
Murdock
Registered: Apr 2002
Location: dallas texas
Posts: 157 |
sigh
here we go folks...get your tickets while their hot!!! Its the VBB coming straight at ya from internet live! We promise ya unsatisfied players, pissed off regulators and hand full of volition personal that just dont appear when they are wanted,..
hunter.. weve been throught this before.... look up a search on my topics and you will find one where tod ..from voliton actually talked to me about it..
vett out
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06-03-2002 10:21 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Vett, buddy, I'm not trying to start "stuff", um, again, I'm just answering to the best of my ability the question posed by the topic "[URL=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6241]Why is RF2 PS2 only?[/URL]"

--Hunter -X- © 
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[URL=http://www.RFHQ.com]RFHQ[/URL]
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06-03-2002 10:26 PM |
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vettinit-X-
Murdock
Registered: Apr 2002
Location: dallas texas
Posts: 157 |
.............................................oh
well I didnt know that..
you sent me a link .. i read it .. thats what i picked up... my bad... im going to go drink beer and chase sexy women now...
vett out
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06-03-2002 10:29 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
lol
Sure Vett, then ur going to wake up, right? 
--Hunter -X- ©
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[URL=http://www.teamx.tk/]Team -X- Website[/URL]
[URL=http://www.RFHQ.com]RFHQ[/URL]
[URL=http://www.aodmeagain.com]Me_Again's RF CTF Map Website 500+ Maps[/URL]
[URL=http://www.dictionary.com]Me fail english? That's unpossible[/URL]
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06-03-2002 10:31 PM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
quote: Originally posted by Hunter83
But with PC games, we'll use RF as an example once again, they don't have to to their best b/c they know that almost everyone that buys it can access the internet and download a patch for it, thus they can rush games out quicker not taking the proper time to check and recheck everything.
--Hunter -X- ©
Hunter you are quite wrong. When developing for a console, you work on ONE single system, with ONE specific configuration. So obviously, unless you do not care about it, you have a pretty good chance to release a bug free game.
On the other hand, when developing for PC, you have to deal with an infinite possibilities of configurations. Testing your game viability in such conditions is a huge work, involving a lot of time, money, and corrections. NO ONE can predict that a game which works fine on a pc will work as fine on another one. So patches are done to solve the problems, AFTER the customers complained for some reasons (like graphic card issue, sound, network... whatever...) that where not noticed by the developers.
Also, PC games are alot more alive. You can generally do mods, new maps and stuff, and this is in fact full part of the game. It has a far longer life than a console game.
So, I do prefere PC games. Cheaper, longer, and to hell with patches. That's no big deal...
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06-04-2002 12:25 AM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Yes, in some cases, I am wrong. But in somes cases developers have to somewhat rush their game to meet a deadline such as a Christmas rush or to release before another game of the same genre that may challenge their game on the market. Releasing a game to take control of the market before another game does can be a risky move b/c it could yield problems such as bugs as I previously stated.
I was aware of the fact that some games may not work on different configurations of computers. I was mainly referring to patches that address bugs in the game itself, not patches that deal with the different configurations that have.
There are exceptions to both of our stances on this issue.
--Hunter -X- © 
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Last edited by Hunter83 on 06-04-2002 at 01:36 AM
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06-04-2002 01:23 AM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
All right, ya made yar point, pal
Let's call it a draw, and say that console and pc games have their own styles.
One thing about pc, however, one thing I hate, so I'll take the opportunity to tell it here: pirating.
This plague is taking over the pc games market. When, for example, there is only 100.000 copies of FS2, or RF, sold on the pc, in fact there is at least 500.000 people playing the games on illegal copies. It makes me crazy! I really hate this.
Because of such behaviour, the games are more expensive, less distributed, and a lot of excellent developing societies are closing their door, thanks to the guys that played their game for free.
WTF! Is it so big deal to get a demo of the game, then have an opinion, and at least decide to buy it or not???
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06-04-2002 03:13 AM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
quote: Originally posted by KillMaster
All right, ya made yar point, pal
Let's call it a draw, and say that console and pc games have their own styles.
hehe, sure thing m8 
quote: Originally posted by KillMaster
One thing about pc, however, one thing I hate, so I'll take the opportunity to tell it here: pirating.
This plague is taking over the pc games market. When, for example, there is only 100.000 copies of FS2, or RF, sold on the pc, in fact there is at least 500.000 people playing the games on illegal copies. It makes me crazy! I really hate this.
WTF! Is it so big deal to get a demo of the game, then have an opinion, and at least decide to buy it or not???
Plus when u actually buy a game u get the manual 
--Hunter -X- ©
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06-04-2002 02:00 PM |
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ahmedjbh
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Registered: May 2002
Location: Palestine
Posts: 88 |
pirating
Im not saying pirating is good or anything like that, but i do think games are way to expensive, and also the way the profits are distrubuted seems quite unfair.
I mean, in uk, i have to pay about 34-39 pounds for a decent ps2 game, production costs for that dvd, can no be more than a pound, leaving about 33-38 pounds of mark up from production, Im not in the games industry so i dont know whos getting the majority of those profits, but i think its too much.
I think if they sold games pc/ps2 for £15 or $25 I think piracy would be less of an issue.
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06-04-2002 03:49 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Re: pirating
quote: Originally posted by ahmedjbh
I mean, in uk, i have to pay about 34-39 pounds for a decent ps2 game,
Damn, that's $65 American.
--Hunter -X- ©
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[URL=http://www.RFHQ.com]RFHQ[/URL]
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[URL=http://www.dictionary.com]Me fail english? That's unpossible[/URL]
Last edited by Hunter83 on 06-04-2002 at 04:11 PM
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06-04-2002 04:11 PM |
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ahmedjbh
Face
Registered: May 2002
Location: Palestine
Posts: 88 |
exactly hunter, and im telling you we dont get paid any more either. Its a joke, I think if they tried these rip-off prices else where there would be riots and revolutions, here in rip-off britain, the dumbs just keep on buying.
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06-04-2002 05:56 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
quote: Originally posted by ahmedjbh
here in rip-off britain, the dumbs just keep on buying.
lol
well that does stink, but u could always work at an electronics store and get a discount 
--Hunter -X- ©
__________________
[URL=http://www.teamx.tk/]Team -X- Website[/URL]
[URL=http://www.RFHQ.com]RFHQ[/URL]
[URL=http://www.aodmeagain.com]Me_Again's RF CTF Map Website 500+ Maps[/URL]
[URL=http://www.dictionary.com]Me fail english? That's unpossible[/URL]
Last edited by Hunter83 on 06-04-2002 at 10:35 PM
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06-04-2002 10:33 PM |
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KillMaster
Face
Registered: Apr 2002
Location: France
Posts: 110 |
Of course, the games are expensives. That's a fact. In france we pay something like 35 to 45 Euros (~40$ to 50$) for a new game, and re-editions of older games are 15 Euros, sometimes only 5. That's for pc games.
As for console games, you have to be REALLY rich. PS2 games are frequently 30% more expensive than pc's, and sometimes they are double the normal price.
So, yes, games are expensives. But you are not obliged to have all the games that are on the market! I buy the games that I really like (very few, in fact) so spending such an amount of money in one row is no big deal. It is somehow a mark of respect, and a normal retribution for the people that worked on the game and have done something we really enjoy.
Nothing is free in this sad old world. That's one of the result of what we use to call "society". Exchange, trade, organisation, communication... And much more in fact. You may discuss it whenever you like (that's the communication part ) but you should at least respect someone's work.
To protest against the prices or the lack of quality of such products, to not buy them is a solution. Pirating them is only making them even more expensive I think.
Well, it's my opinion, anyway
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06-09-2002 04:14 PM |
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Brush42
Face
Registered: Jun 2002
Location: Wichita, Ks
Posts: 46 |
quote: Originally posted by Alphakiller
You know, people never seem to understand the situation is not as easy as "V sees problem, writes patch, fixes it."
There's time, deadlines on other projects, feasibility, and THQ's entirely seperate structure and wishes all needing to be taken care of. Sometimes something gets dropped. Them's the breaks.
I don't like the fact that RF2 will be PS2 only, but I recognize why it's being done. :shrug:
Actually, the problem is that V didn't take seriously the PC market. Had they advertised more, given the designers more time for a conversion, and at least responded to the complaints of people, then there wouldnt have been such an outrage at how poorly they handled a PC version of RF.
What happened though, is V released a great game for the PC. The single player was a bit disappointing because it was meant to be a console game and therefore shorter. They also provided a great editor for the game and truly impressive netcode. When people began to make outrageous demands, or issue complaints, V ignored them. There was no player support. E-mails sent in were never replied to, and few of the posts on the original boards were ever answered. In short V treated the PC market like a Console market. "Make a game, release it, sell copies, and get the hell out." That is a poor strategy for PC gaming and because they didn't understand that, they lost money in PC avenue.
I would greatly love to see V sit back, spend six months converting the game to a PC standard, setting up the customer service they need, and then releasing the game for the PC. No one can tell me this wouldn't be profitable. Look at Half Life, UT, CS, RTCW, DE. They all made great amounts of money because they were serviced by the designers. Other companies such as BlackIsle are so involved with thier users that the game actually has characters named after the most envolved posters on thier forums. Because of that, they had increadible sales.
All V has to do is realise there is money in quality game production and they will see the PC explode with sales and support. However, they want quick money and minimal trouble, and will take the "screw you" route. Make a game, release it, take the money and run.
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06-14-2002 05:00 PM |
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Dogkult
I'm New! Laugh At Me!
Registered: Jun 2002
Location:
Posts: 1 |
HI,
I was the owner of the biggest German RF-League...than we heard Voltion do not longer support the game in doing pachtes and updates....THAT was the END of The LEague cause 60% of the Clans stop playing...there were about 160Clans in GErmany now there are only about 40CLans....
THE problem was: I and many other RF-GAmer wrote emails to THQ and V and nothing happend...we ask for modz...pachtes...toolz...NOTHING...really nothing happend....
We have spend so many of our privat Time to create FAN-SITES...making own Toolz to stop cheating ...to push the game...all in our privat time...and all what happend on the GErmany RF SITE....Nothing...
I was really angry that THQ and V do no support 4 the game....
SO let me say something:
So more people say that a game rockz so more will buy it...
BUT V do no Support 4 LEAGUES and FAN-Sites....we have to do everything on our own!
SO do all the GERMAN Multigamer a good thing and PUT RF2 on PC and support the GAME more...
THE COMMUNITY IS WHAT MATTER!!!!!!!
SEE QUAKE,CS or UT they care...please do the same...cause we love the game
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06-14-2002 07:48 PM |
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379 |
Brush: their previous top-selling games, FS1 and FS2 (im unsure about how well summoner did) were PC only. I believe they might have some experience in what needs to be done when it comes to the PC market. But back when they produced those titles, it was under Interplay (inter-gay). Thank jebus they're dying now.
When Interplay published FS1/2, they undermarketed it for the competing titles (i forgot which ones), didnt advertise hardly any. Volition released a few patches for each, fixing most issues (although there still are some), but it costs more time and money than they are able to benefit from updating these games.
although, i would love to see a end-all fix-all patch for FS1, 2 and RF. 
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06-14-2002 08:09 PM |
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Orange
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Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
Brando.. Summoner outsold FS1 and FS2 by a longshot.
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06-15-2002 03:26 AM |
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Brush42
Face
Registered: Jun 2002
Location: Wichita, Ks
Posts: 46 |
hmmm
Brando: The P.C. market changes, and FS1 and FS2 are unique flight sims that offer something that no other flight sim can offer. Having a one of a kind product does not mean they know how to market it. It's like they were the only water vender in Nevada. No matter what they did they were guaranteed sales. Furthermore, P.C. games require more support because communities are growing and becoming more interactive with game companies. As I said, Red Faction was meant to be a take the money and run release, and it hurt them in the long run with a P.C. release.
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06-15-2002 06:17 AM |
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