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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

EDIT: volition has my vote for FS3 a shur shure buy





they didnt doo much commercials for FS2.


i remembre the first time i played FS2 dzeesas after playing the demo for a thousand times my brother made me a birthday present gues what yup the full game so i played the thing over and over then found the archives this place TBP and all of you peeps




FS3 geomod engine

and this time it would be cooler if we had the upper hand allmost all of the time and in the missions more near the end shivans would push us back as we did with them before we would be superrior cause we allready have the fear of loosing and so we stride to build stronger faster and more powerful. shivans on the other hand would stay to the current level of tech because only hate remains


couple of new races would be fun someone that is allied with the shivans and some hyper super duper race that is allied with noone and the shivans and shivan allies are fighting then we would allie with the super duper race kill shivans and all other bad guy's and then start fighting the super duper race ourselves




whoooh. thanx ash

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Old Post 05-16-2002 06:26 PM
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venom2506
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Registered: Apr 2001
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quote:
Originally posted by Stargazer_2098
And as for Interplay; Cest`le`vie loosers! (Always wanted to say that. I hope I spelled it right, french is not my language, you see).


C'est la vie
Hmm... FS3, a gold mine? Dunno.
They better advertise well if they were to buy the rights and all.

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Old Post 05-16-2002 08:53 PM
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venom2506
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Registered: Apr 2001
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quote:
Originally posted by Stargazer_2098
And as for Interplay; Cest`le`vie loosers! (Always wanted to say that. I hope I spelled it right, french is not my language, you see).


C'est la vie
Hmm... FS3, a gold mine? Dunno.
They better advertise well if they were to buy the rights and all.

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Old Post 05-16-2002 08:53 PM
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the_darke
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Registered: May 2001
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I think it would do lot better than Freespace 2. Freespace didn't get the greatest of praise- it was good, very good indeed but it wasn't until Freespace 2 that the whole Gaming Press were set alight. It's regarded pretty unanimously as the best Space Sim game ever- better than X-Wing or Tie Fighter (which is very high praise indeed), and far better than any Wing Commander. That would ensure a guaranteed audience on it's own- on top of that there is a thriving, active and intelligent community begging for the game- it's a no brainer- this franchise is extremely valuable, and you can get it cheap but taking advantage of a company that deserves to be laughed at.

I don't think they really need to advertise either- if the gaming press got a whiff that FS3 was in development they'd advertise it by themselves with articles etc. Also if it was console released it would get advertising by default- the console manufacturers plug good games because it means they sell more consoles.

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Old Post 05-16-2002 10:16 PM
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the_darke
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I think it would do lot better than Freespace 2. Freespace didn't get the greatest of praise- it was good, very good indeed but it wasn't until Freespace 2 that the whole Gaming Press were set alight. It's regarded pretty unanimously as the best Space Sim game ever- better than X-Wing or Tie Fighter (which is very high praise indeed), and far better than any Wing Commander. That would ensure a guaranteed audience on it's own- on top of that there is a thriving, active and intelligent community begging for the game- it's a no brainer- this franchise is extremely valuable, and you can get it cheap but taking advantage of a company that deserves to be laughed at.

I don't think they really need to advertise either- if the gaming press got a whiff that FS3 was in development they'd advertise it by themselves with articles etc. Also if it was console released it would get advertising by default- the console manufacturers plug good games because it means they sell more consoles.

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Old Post 05-16-2002 10:16 PM
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killadonuts
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Registered: Jul 2001
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quote:
Originally posted by venom2506


C'est la vie
Hmm... FS3, a gold mine? Dunno.
They better advertise well if they were to buy the rights and all.


I agree, but just look at the Freespace community today without the good advertising.

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Old Post 05-16-2002 10:19 PM
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killadonuts
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Registered: Jul 2001
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quote:
Originally posted by venom2506


C'est la vie
Hmm... FS3, a gold mine? Dunno.
They better advertise well if they were to buy the rights and all.


I agree, but just look at the Freespace community today without the good advertising.

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Old Post 05-16-2002 10:19 PM
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venom2506
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Registered: Apr 2001
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quote:
Originally posted by killadonuts

I agree, but just look at the Freespace community today without the good advertising.



yeah, well, what? the freespace community is mostly gathered around two big sites... not that big, compared to, dunno, total anihilation or half life. for this kind of game to sell well on PC now, i think it would need a MAJOR rethinking.That's what Digital Anvil do with Freelancer and their mouse controm thinguy. I'm a bit sceptical about that, but anyway they've understood that if it's like all the other space sims, where you need stuff like 10 buttons joystick and all, the majority of people will just pass over it, and it won't sell well... FS3 wouold need a more serious argument than "bigger capships, more beams". the gameplay would need to be thought again.

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Old Post 05-17-2002 01:48 PM
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venom2506
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Registered: Apr 2001
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quote:
Originally posted by killadonuts

I agree, but just look at the Freespace community today without the good advertising.



yeah, well, what? the freespace community is mostly gathered around two big sites... not that big, compared to, dunno, total anihilation or half life. for this kind of game to sell well on PC now, i think it would need a MAJOR rethinking.That's what Digital Anvil do with Freelancer and their mouse controm thinguy. I'm a bit sceptical about that, but anyway they've understood that if it's like all the other space sims, where you need stuff like 10 buttons joystick and all, the majority of people will just pass over it, and it won't sell well... FS3 wouold need a more serious argument than "bigger capships, more beams". the gameplay would need to be thought again.

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Old Post 05-17-2002 01:48 PM
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IceFire
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Registered: Jul 2000
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I agree some gameplay changes would have to be made...stuff would have to be a bit simpler....but I think a REALLY successful game design would let that more complex stuff happen in the background and only the real enthusiasts that wanted to explore the more nitty gritty could.

I think the gameplay needs to be expanded somehow...

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Old Post 05-17-2002 01:56 PM
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BabProj Team
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I agree some gameplay changes would have to be made...stuff would have to be a bit simpler....but I think a REALLY successful game design would let that more complex stuff happen in the background and only the real enthusiasts that wanted to explore the more nitty gritty could.

I think the gameplay needs to be expanded somehow...

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Old Post 05-17-2002 01:56 PM
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Stargazer_2098
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One way to expand the gameplay, might be the ability of FPS (First Person Shooter). What if the player can fly a docking craft; dock with a disabled Shivan ship and enter it together with a squad of other soldiers.
Being able to fight inside the ship like Half-Life/Quake, and then, after all mission-objectives are completed, return to the docking craft and depart.
I dont think this has ever been done in any space-war simulator before, but I think it is possible if they could create a dobble-engine for the game (one engine for space-flight, another one for the FPS-part).
If this could be done, Freespace 3 would get a lot of attention if its ever created. It would be revolutionery for both the modding-comunity and for the avarage gamer.


Stargazer.

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Old Post 05-17-2002 07:02 PM
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Stargazer_2098
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One way to expand the gameplay, might be the ability of FPS (First Person Shooter). What if the player can fly a docking craft; dock with a disabled Shivan ship and enter it together with a squad of other soldiers.
Being able to fight inside the ship like Half-Life/Quake, and then, after all mission-objectives are completed, return to the docking craft and depart.
I dont think this has ever been done in any space-war simulator before, but I think it is possible if they could create a dobble-engine for the game (one engine for space-flight, another one for the FPS-part).
If this could be done, Freespace 3 would get a lot of attention if its ever created. It would be revolutionery for both the modding-comunity and for the avarage gamer.


Stargazer.

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Old Post 05-17-2002 07:02 PM
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Shrike
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Registered: Jul 2000
Location: Lo-Fidelity All Star
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quote:
Originally posted by venom2506
yeah, well, what? the freespace community is mostly gathered around two big sites... not that big, compared to, dunno, total anihilation or half life. for this kind of game to sell well on PC now, i think it would need a MAJOR rethinking.That's what Digital Anvil do with Freelancer and their mouse controm thinguy. I'm a bit sceptical about that, but anyway they've understood that if it's like all the other space sims, where you need stuff like 10 buttons joystick and all, the majority of people will just pass over it, and it won't sell well... FS3 wouold need a more serious argument than "bigger capships, more beams". the gameplay would need to be thought again.
I've used my two-button flighstick since X-Wing, and I still use it. You don't 'need' a 10 button joystick for anything.

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Old Post 05-17-2002 07:04 PM
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Shrike
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quote:
Originally posted by venom2506
yeah, well, what? the freespace community is mostly gathered around two big sites... not that big, compared to, dunno, total anihilation or half life. for this kind of game to sell well on PC now, i think it would need a MAJOR rethinking.That's what Digital Anvil do with Freelancer and their mouse controm thinguy. I'm a bit sceptical about that, but anyway they've understood that if it's like all the other space sims, where you need stuff like 10 buttons joystick and all, the majority of people will just pass over it, and it won't sell well... FS3 wouold need a more serious argument than "bigger capships, more beams". the gameplay would need to be thought again.
I've used my two-button flighstick since X-Wing, and I still use it. You don't 'need' a 10 button joystick for anything.

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Old Post 05-17-2002 07:04 PM
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the_darke
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Registered: May 2001
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putting FPS into it is not a good idea- it'd be a jack of all trades and master of none- in other words it'll do two genres and be mediocre in both. Beside there are far too many FPS's around- if you want a FS2 FPS make a mod for Quake 3 or one of the accomplished engine like that (Red Faction for example).

The only problem with the controls in FS2 was that unlike wing commander you could not use the keyboard to fly- I used to do it with WC and that's a major reason WC sold- you didn't need a new peripheral. It's not hard to do, it's been done for the last decade it just needs care and attention.

Using the Total Annhilation or Half Life communities as comparison is preposterous- they are huge because those games were very successful commerically, also TA was distributed OEM bigstyle.

Compare this community to most of the games out there and it hold's it own- it's in the top ten in terms of size and quantity put out which is no mean feat.

I don't think the gameplay itself needs to be increased- I think the player involvement does. As much as the way the FS pilot system works it does leave you feeling a bit left out of the game- you are the one thinking pilot among a bunch of faceless AI wingmen. X-Wing had major characters to pull in, WC had the conversations with the wingmen perhaps actually creating a wing of characters would help. I never really cared if my wingmen bit the dust unless it left me up the creek (which it never really does), whereas you actually cared if they died in WC- perhaps that is a way to go. Increase the "being there" factor and it'd also increase replayability- how would the war be affected if Alpha wing had half of them wiped out in the second battle? What would happen if they all survived?

Decreasing the linearity of the campaigns would also be nice- once you play through FS2 it's the same every time really- no new missions, no different way to approach play. That'd certainly help marketability.

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Old Post 05-18-2002 09:17 AM
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the_darke
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putting FPS into it is not a good idea- it'd be a jack of all trades and master of none- in other words it'll do two genres and be mediocre in both. Beside there are far too many FPS's around- if you want a FS2 FPS make a mod for Quake 3 or one of the accomplished engine like that (Red Faction for example).

The only problem with the controls in FS2 was that unlike wing commander you could not use the keyboard to fly- I used to do it with WC and that's a major reason WC sold- you didn't need a new peripheral. It's not hard to do, it's been done for the last decade it just needs care and attention.

Using the Total Annhilation or Half Life communities as comparison is preposterous- they are huge because those games were very successful commerically, also TA was distributed OEM bigstyle.

Compare this community to most of the games out there and it hold's it own- it's in the top ten in terms of size and quantity put out which is no mean feat.

I don't think the gameplay itself needs to be increased- I think the player involvement does. As much as the way the FS pilot system works it does leave you feeling a bit left out of the game- you are the one thinking pilot among a bunch of faceless AI wingmen. X-Wing had major characters to pull in, WC had the conversations with the wingmen perhaps actually creating a wing of characters would help. I never really cared if my wingmen bit the dust unless it left me up the creek (which it never really does), whereas you actually cared if they died in WC- perhaps that is a way to go. Increase the "being there" factor and it'd also increase replayability- how would the war be affected if Alpha wing had half of them wiped out in the second battle? What would happen if they all survived?

Decreasing the linearity of the campaigns would also be nice- once you play through FS2 it's the same every time really- no new missions, no different way to approach play. That'd certainly help marketability.

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Old Post 05-18-2002 09:17 AM
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hayabusa
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Registered: Jun 2001
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I use 2 button joystick ( I got really used to it since playing Fighter Squadron) and the keybord and find it a good solution .
Well, I do my part as a community member in here ( at least 2 people buyed the game as they saw it by me). There were not much advertising, but I know people still playing it and NOONE who found the game bad, or not interesting, ar bad in any way, any sense.

There are people who would buy FS3 without thinking long.

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Old Post 05-18-2002 10:44 AM
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hayabusa
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Registered: Jun 2001
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I use 2 button joystick ( I got really used to it since playing Fighter Squadron) and the keybord and find it a good solution .
Well, I do my part as a community member in here ( at least 2 people buyed the game as they saw it by me). There were not much advertising, but I know people still playing it and NOONE who found the game bad, or not interesting, ar bad in any way, any sense.

There are people who would buy FS3 without thinking long.

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Old Post 05-18-2002 10:44 AM
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Mad-Bomber
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quote:
Originally posted by venom2506
...where you need stuff like 10 buttons joystick and all...


Using the keyboard is A-1 SUPAR!

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