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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Hopefully source code peeps can write in proper FSAA stuff.

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Old Post 05-11-2002 06:50 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

quote:
Originally posted by ApaBaBooN
Ooh... It kinda looks b5... I wonder if it smells like one :]


It's gonna smell like fresh Dilgar dung in the morning. It is that cool... trust me.

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Old Post 05-11-2002 07:00 PM
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Darkblade
Babylon Project

Registered: Dec 2000
Location:
Posts: 189

quote:
Originally posted by ApaBaBooN
Ooh... It kinda looks b5... I wonder if it smells like one :]


It's gonna smell like fresh Dilgar dung in the morning. It is that cool... trust me.

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Old Post 05-11-2002 07:00 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Well I surely hope that it won't smell like a Pak'ma'ra.... Or even a Purple Drazi.

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Old Post 05-11-2002 08:03 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Well I surely hope that it won't smell like a Pak'ma'ra.... Or even a Purple Drazi.

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Old Post 05-11-2002 08:03 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

you ppl are overeacting, B5 wont make your PC's slow, the end prduct will have LOD's and I think a few thousand Polys can be quite well handled by any decent PC (any thing above a PIII 500 and thats alredy overstating) the bottleneck here might be memory on both system and Graphics card, so if you have one of those 64MB or even 128MB monsters (and 256MB of RAM) your well off, even if your CPU is a couple of years old .
Mine is a T-bird 1200 with a G-force 256 SDR and thats plenty enough For any FS2 ships thrown at it (planning on getting one GF 4200 soon ), and I got an old B5 station version with massive loads of 512x512 textures (uglies) more than Capt whites will have (Optimized), no probs there.

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Last edited by haderak on 05-11-2002 at 09:32 PM

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Old Post 05-11-2002 09:28 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

you ppl are overeacting, B5 wont make your PC's slow, the end prduct will have LOD's and I think a few thousand Polys can be quite well handled by any decent PC (any thing above a PIII 500 and thats alredy overstating) the bottleneck here might be memory on both system and Graphics card, so if you have one of those 64MB or even 128MB monsters (and 256MB of RAM) your well off, even if your CPU is a couple of years old .
Mine is a T-bird 1200 with a G-force 256 SDR and thats plenty enough For any FS2 ships thrown at it (planning on getting one GF 4200 soon ), and I got an old B5 station version with massive loads of 512x512 textures (uglies) more than Capt whites will have (Optimized), no probs there.

__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

-No money, no wife, no car, NO PROBLEMS!!!!

Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/

Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/

Last edited by haderak on 05-11-2002 at 09:32 PM

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Old Post 05-11-2002 09:28 PM
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ASIB
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Registered: Jun 2001
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er..damn I hope so
Athlon Classic 500mhz
384 megs ram
ATI Rage All in wonder Pro 128 (32 megs)

:|

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Old Post 05-11-2002 10:02 PM
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ASIB
Face

Registered: Jun 2001
Location:
Posts: 71

er..damn I hope so
Athlon Classic 500mhz
384 megs ram
ATI Rage All in wonder Pro 128 (32 megs)

:|

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Old Post 05-11-2002 10:02 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I have the same 450 P3 and 8mb S3 savage 4 I had when FS2 first came out
I'm not worried

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Old Post 05-12-2002 05:40 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I have the same 450 P3 and 8mb S3 savage 4 I had when FS2 first came out
I'm not worried

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Old Post 05-12-2002 05:40 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

You people aren't thinking straight (this is mostly directed at TBP members posting here)...as you can see, that model isn't even textured completely. Nor that model even has got all the components, all the turrets are missing. Not to mention the pure fact that if GF3 draws only ~3000 polys at 40 fps, you bet I'm worried. This thing will never be seen alone like here, nor with so simple scene lightning etc.

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Old Post 05-12-2002 06:28 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31

You people aren't thinking straight (this is mostly directed at TBP members posting here)...as you can see, that model isn't even textured completely. Nor that model even has got all the components, all the turrets are missing. Not to mention the pure fact that if GF3 draws only ~3000 polys at 40 fps, you bet I'm worried. This thing will never be seen alone like here, nor with so simple scene lightning etc.

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Old Post 05-12-2002 06:28 AM
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Black Sheep 2000
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Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

At least the sounds are ready

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Old Post 05-12-2002 09:32 AM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Those pics are really terrible. The ambiente light is killing my eyes. I know you are much further than that Whity , you shouldn't have shown those ugly pics, they suck in my opinion.

Next thing you show please is fully textured lod0 with correct ambient lightning , epsilon 3 and the nebula. Thanks
Stuff like that just frightens me.

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Old Post 05-12-2002 10:06 AM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

Those pics are really terrible. The ambiente light is killing my eyes. I know you are much further than that Whity , you shouldn't have shown those ugly pics, they suck in my opinion.

Next thing you show please is fully textured lod0 with correct ambient lightning , epsilon 3 and the nebula. Thanks
Stuff like that just frightens me.

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http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.

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Old Post 05-12-2002 10:06 AM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

Cool

Well I thought it looked pretty good, of course the texturing isn't complete but then I can wait for it to be completed

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Old Post 05-12-2002 11:17 AM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

Cool

Well I thought it looked pretty good, of course the texturing isn't complete but then I can wait for it to be completed

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Old Post 05-12-2002 11:17 AM
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Tiletron
Murdock

Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189

Well I've got a Pentium III 1GHz processor and half a gig of ram, and it runs perfectly.

You gotta remember that this is only a test, so its quite possible that the texture problem will fix itself once the level is complete.

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Old Post 05-12-2002 11:17 PM
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Tiletron
Murdock

Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189

Well I've got a Pentium III 1GHz processor and half a gig of ram, and it runs perfectly.

You gotta remember that this is only a test, so its quite possible that the texture problem will fix itself once the level is complete.

__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.

One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.

Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)

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Old Post 05-12-2002 11:17 PM
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