 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
and [url=http://freespace.volitionwatch.com/blackwater/FS3.zip]here[/url]
these are a bit more relivent
mmmm, tasty




__________________
Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 05-05-2002 at 07:42 AM
Report this post to a moderator | IP: Logged
|
05-05-2002 07:39 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |




seems it works with TBP,
I had to make a specal fighter beam, I took the AAA reduced the warmup glow to 2 or 3 so it didn't blind me, added a little power consumption
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-05-2002 07:40 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |




seems it works with TBP,
I had to make a specal fighter beam, I took the AAA reduced the warmup glow to 2 or 3 so it didn't blind me, added a little power consumption
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-05-2002 07:40 AM |
|
|
|  |
 |
Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
it dosent work the exe crashes the game when trying to load a mission 
__________________
A man with no sig and chek my homepage for mission pack :)
Report this post to a moderator | IP: Logged
|
05-05-2002 07:50 AM |
|
|
|  |
 |
FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
it dosent work the exe crashes the game when trying to load a mission 
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Report this post to a moderator | IP: Logged
|
05-05-2002 07:50 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
ya it does that to me sometimes, when ever I try to load one of the BWO missions for example, I have no Idea what is causeing it,
try opening a mission (standard mission, no mods, might be a good Idea to make a simple test mission with just a few fighters) without any mods (unless you're doing that now), make a new pilot,
if that works extract the origonal tables and make changes
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-05-2002 07:56 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
ya it does that to me sometimes, when ever I try to load one of the BWO missions for example, I have no Idea what is causeing it,
try opening a mission (standard mission, no mods, might be a good Idea to make a simple test mission with just a few fighters) without any mods (unless you're doing that now), make a new pilot,
if that works extract the origonal tables and make changes
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-05-2002 07:56 AM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Looks very good Bobboau 
Need I ask the questions about beam power consumption, kill recording and rotating beam firing (on the show the beams don't all fire in unison all of the time)?
I'm amazed at the progress that has been made already, I am just interested in knowing if these other goals are feasible or whether they will be very hard to implement.
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
05-05-2002 11:37 AM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Looks very good Bobboau 
Need I ask the questions about beam power consumption, kill recording and rotating beam firing (on the show the beams don't all fire in unison all of the time)?
I'm amazed at the progress that has been made already, I am just interested in knowing if these other goals are feasible or whether they will be very hard to implement.
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
05-05-2002 11:37 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
power consumption is done, kill recording, I'll look into, fire point cyclying I could probly do, at the moment though, I am more concerned trying to get AI ships to use it
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-05-2002 12:58 PM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
power consumption is done, kill recording, I'll look into, fire point cyclying I could probly do, at the moment though, I am more concerned trying to get AI ships to use it
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-05-2002 12:58 PM |
|
|
|  |
 |
Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Cool, good work 
__________________
When the final reckoning comes only the damned will be there to see it.
Report this post to a moderator | IP: Logged
|
05-05-2002 03:31 PM |
|
|
|  |
 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Excellent progress already....
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
05-07-2002 02:42 AM |
|
|
|  |
 |
Stargazer_2098
Face
Registered: May 2002
Location: Starship Thor Heyerdahl, 1 tousand billion lightyears from Gaia (Earth).
Posts: 70 |
Pictures are looking good! I have started downloading the core of the first part, and I must say Im impressed with the screens I have seen on your homepage. Im a big fan of B5, and Im a big fan of anything space, so it goes together! Great work!!! 
__________________
"We have lingered long enough on the shores of the cosmic ocean.
We are ready to set sail towards the stars" --- Carl Sagan, Cosmos.
----
Member of the Noctis IV and Orbiter communities;
[url=http://members.designheaven.com/~44/noctis.html]Visit Noctis[/url]
[url=www.orbitersim.com]Visit Orbiter[/url]
Report this post to a moderator | IP: Logged
|
05-09-2002 06:30 PM |
|
|
|  |
 |
JC Denton
Murdock
Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185 |
Superior work, Bob!
And in the fall, I'll be taking some computer programming classes at college, so I may eventually be able to help out with the source code stuff. This weekend I'm going out and buying Borland C++ Starter kit so I can take a look at the code. Unless anyone has a better suggestion?
BTW, (and this has bugged me ever since release 1) the Minbari beam glows don't match up well with the beams themselves. The glows have too much green in them, and the beams are too bright and have a bit too much yellow in them.
My suggestion is to put a bright core in the beamglows so that they better match the beams. Look at Bobboau's screenies and you'll see what I mean. On the smaller beams it isn't quite as bad, but on things like the Fusion beam, it's painfully obvious.
__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
Report this post to a moderator | IP: Logged
|
05-10-2002 02:50 AM |
|
|
|  |
 |
JC Denton
Murdock
Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185 |
Superior work, Bob!
And in the fall, I'll be taking some computer programming classes at college, so I may eventually be able to help out with the source code stuff. This weekend I'm going out and buying Borland C++ Starter kit so I can take a look at the code. Unless anyone has a better suggestion?
BTW, (and this has bugged me ever since release 1) the Minbari beam glows don't match up well with the beams themselves. The glows have too much green in them, and the beams are too bright and have a bit too much yellow in them.
My suggestion is to put a bright core in the beamglows so that they better match the beams. Look at Bobboau's screenies and you'll see what I mean. On the smaller beams it isn't quite as bad, but on things like the Fusion beam, it's painfully obvious.
__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
Report this post to a moderator | IP: Logged
|
05-10-2002 02:50 AM |
|
|
|  |
 |
| All times are EST. The time now is 12:10 AM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|