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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

and [url=http://freespace.volitionwatch.com/blackwater/FS3.zip]here[/url]


these are a bit more relivent
mmmm, tasty




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Last edited by Bobboau on 05-05-2002 at 07:42 AM

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Old Post 05-05-2002 07:39 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428






seems it works with TBP,
I had to make a specal fighter beam, I took the AAA reduced the warmup glow to 2 or 3 so it didn't blind me, added a little power consumption

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Old Post 05-05-2002 07:40 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428






seems it works with TBP,
I had to make a specal fighter beam, I took the AAA reduced the warmup glow to 2 or 3 so it didn't blind me, added a little power consumption

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Old Post 05-05-2002 07:40 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

it dosent work the exe crashes the game when trying to load a mission

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Old Post 05-05-2002 07:50 AM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

it dosent work the exe crashes the game when trying to load a mission

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Old Post 05-05-2002 07:50 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

ya it does that to me sometimes, when ever I try to load one of the BWO missions for example, I have no Idea what is causeing it,
try opening a mission (standard mission, no mods, might be a good Idea to make a simple test mission with just a few fighters) without any mods (unless you're doing that now), make a new pilot,
if that works extract the origonal tables and make changes

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Old Post 05-05-2002 07:56 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

ya it does that to me sometimes, when ever I try to load one of the BWO missions for example, I have no Idea what is causeing it,
try opening a mission (standard mission, no mods, might be a good Idea to make a simple test mission with just a few fighters) without any mods (unless you're doing that now), make a new pilot,
if that works extract the origonal tables and make changes

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Old Post 05-05-2002 07:56 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Looks very good Bobboau

Need I ask the questions about beam power consumption, kill recording and rotating beam firing (on the show the beams don't all fire in unison all of the time)?

I'm amazed at the progress that has been made already, I am just interested in knowing if these other goals are feasible or whether they will be very hard to implement.

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Old Post 05-05-2002 11:37 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Looks very good Bobboau

Need I ask the questions about beam power consumption, kill recording and rotating beam firing (on the show the beams don't all fire in unison all of the time)?

I'm amazed at the progress that has been made already, I am just interested in knowing if these other goals are feasible or whether they will be very hard to implement.

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Old Post 05-05-2002 11:37 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

power consumption is done, kill recording, I'll look into, fire point cyclying I could probly do, at the moment though, I am more concerned trying to get AI ships to use it

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Old Post 05-05-2002 12:58 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

power consumption is done, kill recording, I'll look into, fire point cyclying I could probly do, at the moment though, I am more concerned trying to get AI ships to use it

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Old Post 05-05-2002 12:58 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Cool, good work

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Old Post 05-05-2002 03:31 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

wow.. looks like someone needs to update the FAQ

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Old Post 05-06-2002 03:22 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Excellent progress already....

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Old Post 05-07-2002 02:42 AM
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Stargazer_2098
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Registered: May 2002
Location: Starship Thor Heyerdahl, 1 tousand billion lightyears from Gaia (Earth).
Posts: 70

Pictures are looking good! I have started downloading the core of the first part, and I must say Im impressed with the screens I have seen on your homepage. Im a big fan of B5, and Im a big fan of anything space, so it goes together! Great work!!!

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Old Post 05-09-2002 06:30 PM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
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Thumbs up Superior work, Bob!

And in the fall, I'll be taking some computer programming classes at college, so I may eventually be able to help out with the source code stuff. This weekend I'm going out and buying Borland C++ Starter kit so I can take a look at the code. Unless anyone has a better suggestion?

BTW, (and this has bugged me ever since release 1) the Minbari beam glows don't match up well with the beams themselves. The glows have too much green in them, and the beams are too bright and have a bit too much yellow in them.

My suggestion is to put a bright core in the beamglows so that they better match the beams. Look at Bobboau's screenies and you'll see what I mean. On the smaller beams it isn't quite as bad, but on things like the Fusion beam, it's painfully obvious.

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Old Post 05-10-2002 02:50 AM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

Thumbs up Superior work, Bob!

And in the fall, I'll be taking some computer programming classes at college, so I may eventually be able to help out with the source code stuff. This weekend I'm going out and buying Borland C++ Starter kit so I can take a look at the code. Unless anyone has a better suggestion?

BTW, (and this has bugged me ever since release 1) the Minbari beam glows don't match up well with the beams themselves. The glows have too much green in them, and the beams are too bright and have a bit too much yellow in them.

My suggestion is to put a bright core in the beamglows so that they better match the beams. Look at Bobboau's screenies and you'll see what I mean. On the smaller beams it isn't quite as bad, but on things like the Fusion beam, it's painfully obvious.

__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]

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