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WMCoolmon
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Registered: Dec 2001
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Posts: 80

quote:
bug/feature tracker

If you mean just a plain ol' web page display I can whip something up with PHP to input the changes via forms

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Old Post 04-26-2002 11:20 PM
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Skippy
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Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

quote:
Originally posted by daveb
It should be pretty clear. You're not allowed to sell it (or anything derived from it) or otherwise use it comercially.

BTW, if you're not using the updated zip file (released yesterday) you don't have this info. Make sure to grab the newest set of source files - the copyright and usage stuff is spelled out pretty clearly there.



So is there a newer version of the file "freespace2_public_4_24_02.zip" ?
Because you said yesterday and posted the 26...

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Last edited by Skippy on 04-26-2002 at 11:26 PM

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Old Post 04-26-2002 11:26 PM
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Skippy
Murdock

Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

quote:
Originally posted by daveb
It should be pretty clear. You're not allowed to sell it (or anything derived from it) or otherwise use it comercially.

BTW, if you're not using the updated zip file (released yesterday) you don't have this info. Make sure to grab the newest set of source files - the copyright and usage stuff is spelled out pretty clearly there.



So is there a newer version of the file "freespace2_public_4_24_02.zip" ?
Because you said yesterday and posted the 26...

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Philippe "Skippy" Villiers - ICQ: 103116541
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Last edited by Skippy on 04-26-2002 at 11:26 PM

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Old Post 04-26-2002 11:26 PM
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Spike
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Registered: Apr 2002
Location: Buffalo, NY
Posts: 12

Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051

It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)

EDIT: Just wanted to add that I agree, we'll need a different solution than SourceForge, because there can't be a clause that the code can't be sold, etc on there. I have no other ideas for places however, so I'll just keep up with developments I guess.


Spike

Last edited by Spike on 04-26-2002 at 11:41 PM

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Old Post 04-26-2002 11:34 PM
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Spike
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Registered: Apr 2002
Location: Buffalo, NY
Posts: 12

Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051

It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)

EDIT: Just wanted to add that I agree, we'll need a different solution than SourceForge, because there can't be a clause that the code can't be sold, etc on there. I have no other ideas for places however, so I'll just keep up with developments I guess.


Spike

Last edited by Spike on 04-26-2002 at 11:41 PM

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Old Post 04-26-2002 11:34 PM
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EvilTypeGuy
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 10

quote:
Originally posted by Mysterial


My apologies, but from that main site, as you mentioned, it really does look a wreck.



Of course it looks like a wreck, there's a note on the front page saying why I won't pretend it doesn't, but this weekend TheBrain and I (drevil) are going to attempt to get the main page back up and running under slashcode. However, we have to port slashcode to Oracle first, so give us a bit of time

quote:

Since SourceForge isn't an option, looks like we might take up on your offer. Better ask Kazan and anyone else who's interested though, they might have different ideas.



Whatever anyone does, is their business. This is simply an open offer for anyone who welcomes the idea of a Linux port or who plans to ensure that their version of the source tree will work on Linux in the future.

quote:

Also please understand that even if it ends up on warpcore.org, while I, at least, will be intending to port it to OpenGL and finally to Linux, that is not the only goal and others may take precedence (such as the enlargement/removal of some of the current engine limits).



True, and understandable. Having been involved with several other projects and being a commercial software developer for a living (boring business software) I completely understand this. However, having been involved in other projects it would be nice to have any of those engine limitations removals #ifdef'd or documented throughly.

I believe there are mainly two different goals for many people, the first is to simply polish and get the source code compiling. The second is to embrace and extend the code and turn it into their own version of FreeSpace 2 that may not be compatible. You see this a lot with the different Quake engine projects, where a Quake engine project can no longer run off the standard data that came with Quake I because their version of the engine is so different from what it originally was, or they've changed the physics so the game no longer players like it used to.

Any project I work I try to ensure that there is someway to make sure the game *can* behave exactly like the original authors intended it to, so that you can have a better looking engine that performs better, but still use the original game's content. Thereby creating a great experience for those who simply want to play the original game, and a great experience for those who want to do something different...

I'll get off my soapbox now

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Old Post 04-26-2002 11:52 PM
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EvilTypeGuy
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 10

quote:
Originally posted by Mysterial


My apologies, but from that main site, as you mentioned, it really does look a wreck.



Of course it looks like a wreck, there's a note on the front page saying why I won't pretend it doesn't, but this weekend TheBrain and I (drevil) are going to attempt to get the main page back up and running under slashcode. However, we have to port slashcode to Oracle first, so give us a bit of time

quote:

Since SourceForge isn't an option, looks like we might take up on your offer. Better ask Kazan and anyone else who's interested though, they might have different ideas.



Whatever anyone does, is their business. This is simply an open offer for anyone who welcomes the idea of a Linux port or who plans to ensure that their version of the source tree will work on Linux in the future.

quote:

Also please understand that even if it ends up on warpcore.org, while I, at least, will be intending to port it to OpenGL and finally to Linux, that is not the only goal and others may take precedence (such as the enlargement/removal of some of the current engine limits).



True, and understandable. Having been involved with several other projects and being a commercial software developer for a living (boring business software) I completely understand this. However, having been involved in other projects it would be nice to have any of those engine limitations removals #ifdef'd or documented throughly.

I believe there are mainly two different goals for many people, the first is to simply polish and get the source code compiling. The second is to embrace and extend the code and turn it into their own version of FreeSpace 2 that may not be compatible. You see this a lot with the different Quake engine projects, where a Quake engine project can no longer run off the standard data that came with Quake I because their version of the engine is so different from what it originally was, or they've changed the physics so the game no longer players like it used to.

Any project I work I try to ensure that there is someway to make sure the game *can* behave exactly like the original authors intended it to, so that you can have a better looking engine that performs better, but still use the original game's content. Thereby creating a great experience for those who simply want to play the original game, and a great experience for those who want to do something different...

I'll get off my soapbox now

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Old Post 04-26-2002 11:52 PM
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Skippy
Murdock

Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

quote:
Originally posted by Spike
Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051

It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)



Sorry, I didn't notice. I updated my file, it's

http://www.skippy2605.firstream.net/freespace2_public_4_24_02.zip

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Philippe "Skippy" Villiers - ICQ: 103116541
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Old Post 04-26-2002 11:59 PM
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Skippy
Murdock

Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

quote:
Originally posted by Spike
Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051

It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)



Sorry, I didn't notice. I updated my file, it's

http://www.skippy2605.firstream.net/freespace2_public_4_24_02.zip

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Philippe "Skippy" Villiers - ICQ: 103116541
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[url="http://www.3dap.com/hlp/hosted/tap/"]Member of the Apocalypse Project[/url]
------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------

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Old Post 04-26-2002 11:59 PM
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Inquisitor
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Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

Pardon my coming late to the party. Just noticed VWBB had returned to the world of the living

So, can warpcore host the CVS? That would neatly solve the problem, the fact that you have the d1x project would make you guys a pretty popular little coding hangout.

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Old Post 05-03-2002 07:30 PM
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Inquisitor
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Registered: Aug 2000
Location: Boston, MA, USA
Posts: 67

Pardon my coming late to the party. Just noticed VWBB had returned to the world of the living

So, can warpcore host the CVS? That would neatly solve the problem, the fact that you have the d1x project would make you guys a pretty popular little coding hangout.

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Old Post 05-03-2002 07:30 PM
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EdrickV
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Registered: Apr 2002
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quote:
Originally posted by EvilTypeGuy
The second is to embrace and extend the code and turn it into their own version of FreeSpace 2 that may not be compatible.


Just a not so little note: As far as I know, almost everyone (especially Kazan and the FSF group) want to keep backwards compatability while giving the system a major overhaul. Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help. Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet.

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Old Post 05-06-2002 07:46 AM
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EdrickV
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Registered: Apr 2002
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quote:
Originally posted by EvilTypeGuy
The second is to embrace and extend the code and turn it into their own version of FreeSpace 2 that may not be compatible.


Just a not so little note: As far as I know, almost everyone (especially Kazan and the FSF group) want to keep backwards compatability while giving the system a major overhaul. Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help. Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet.

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Old Post 05-06-2002 07:46 AM
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Mysterial
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Registered: Apr 2002
Location: NJ, USA
Posts: 20

Well one nice thing about CVS is that it's (relatively) easy to create seperate branches for, say, major modifications that remove backward compatibility, while still being able to patch both of them with the same single patch from the original branch.

(Sorry if that's confusing to people, I tried to make it understandable )

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Old Post 05-06-2002 12:40 PM
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Mysterial
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Registered: Apr 2002
Location: NJ, USA
Posts: 20

Well one nice thing about CVS is that it's (relatively) easy to create seperate branches for, say, major modifications that remove backward compatibility, while still being able to patch both of them with the same single patch from the original branch.

(Sorry if that's confusing to people, I tried to make it understandable )

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Old Post 05-06-2002 12:40 PM
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Inquisitor
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Registered: Aug 2000
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I love CVS

Good stuff, so, the question about Warpcore? Can they do the CVS?

I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port

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Old Post 05-06-2002 01:43 PM
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Inquisitor
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Registered: Aug 2000
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Posts: 67

I love CVS

Good stuff, so, the question about Warpcore? Can they do the CVS?

I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port

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Old Post 05-06-2002 01:43 PM
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EvilTypeGuy
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 10

quote:
Originally posted by Inquisitor
I love CVS

Good stuff, so, the question about Warpcore? Can they do the CVS?

I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port



Yes, we'll be glad to host the CVS, just email me drevil@warpcore.org, and we'll get it setup asap.

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Old Post 05-06-2002 05:27 PM
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EvilTypeGuy
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 10

quote:
Originally posted by Inquisitor
I love CVS

Good stuff, so, the question about Warpcore? Can they do the CVS?

I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port



Yes, we'll be glad to host the CVS, just email me drevil@warpcore.org, and we'll get it setup asap.

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Old Post 05-06-2002 05:27 PM
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EvilTypeGuy
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 10

quote:
Originally posted by EdrickV


Just a not so little note: As far as I know, almost everyone (especially Kazan and the FSF group) want to keep backwards compatability while giving the system a major overhaul.



That's good to hear.

quote:

Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help.



The beautiful thing about SDL/OpenGL is that you can do that now, since SDL works perfectly under Windows as well, and that makes the first step towards portability. I disagree with one of the developer's comments that OpenGL would be slower, in almost every case documented by a developer that I've seen, it's faster, of course this is somewhat a self-fulfilling prophecy, Carmack liked OpenGL, therefore he used it, and in turn companies made their OpenGL drivers better. Using SDL/OpenGL has made it possible for me to work on a project with other win32 developers on the same codebase and instantly let the other update via cvs recompile and see results, even though i'm using a different OS.

quote:

Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet.



Indeed. MFC is a horror to behold. Although to me not nearly as bad as Borland's old 'OWL' (ye olde programmer's reference).

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Old Post 05-06-2002 05:32 PM
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