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ZylonBane
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

quote:
Originally posted by IceFire
Perhaps we can even make Rings around some of those planets semi-transparant so that they look more like rings.
I think you can already do this by having the rings as a separate "nebula" graphic from the planet. Hmmm... you could do a planetary atmosphere that way too. Hmmm...

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Old Post 04-26-2002 01:06 AM
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ZylonBane
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

quote:
Originally posted by IceFire
Perhaps we can even make Rings around some of those planets semi-transparant so that they look more like rings.
I think you can already do this by having the rings as a separate "nebula" graphic from the planet. Hmmm... you could do a planetary atmosphere that way too. Hmmm...

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Old Post 04-26-2002 01:06 AM
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Nova Z
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Registered: Apr 2002
Location:
Posts: 4

Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.

On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.

I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.

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Old Post 04-26-2002 05:05 AM
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Nova Z
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Registered: Apr 2002
Location:
Posts: 4

Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.

On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.

I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.

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Old Post 04-26-2002 05:05 AM
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ltnarol
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Registered: Dec 2001
Location: GTD Haydon
Posts: 357

what format files are we going to use for the models? are we keeping pof or are we switching to something else?

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Old Post 04-26-2002 05:14 AM
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Kellan
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Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.

You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.

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Old Post 04-26-2002 08:46 AM
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Kellan
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Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.

You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.

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Old Post 04-26-2002 08:46 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Nova Z
Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.

On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.

I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.



No such problems here at all, all fonts are as fine as they were with my old Voodoo2. And brightness also works fine.

Try updating your drivers sometime, first uninstalling current drivers, rebooting and installing new drivers.

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Old Post 04-26-2002 08:54 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Nova Z
Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.

On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.

I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.



No such problems here at all, all fonts are as fine as they were with my old Voodoo2. And brightness also works fine.

Try updating your drivers sometime, first uninstalling current drivers, rebooting and installing new drivers.

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Old Post 04-26-2002 08:54 AM
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Ashark
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Registered: May 2002
Location: Estonia
Posts: 1024

16bit texture maps would be gr8

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Old Post 04-26-2002 08:59 AM
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FSF Ashrak
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Registered: Sep 2001
Location: Estonia
Posts: 1362

16bit texture maps would be gr8

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Old Post 04-26-2002 08:59 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by Kellan
The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.

You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.

Solution? Render an image for that. Add as background. Yay!

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Last edited by Shrike on 04-26-2002 at 09:12 AM

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Old Post 04-26-2002 09:11 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by Kellan
The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.

You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.

Solution? Render an image for that. Add as background. Yay!

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

Last edited by Shrike on 04-26-2002 at 09:12 AM

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Old Post 04-26-2002 09:11 AM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

quote:
Originally posted by Shrike
Solution? Render an image for that. Add as background. Yay!


A lot of work for a single scene, but yes, it'd work...

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Old Post 04-26-2002 10:16 AM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

quote:
Originally posted by Shrike
Solution? Render an image for that. Add as background. Yay!


A lot of work for a single scene, but yes, it'd work...

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Old Post 04-26-2002 10:16 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ltnarol
what format files are we going to use for the models? are we keeping pof or are we switching to something else?


pof, of course. I don't see any point doing this if we don't keep backwards compatibility.

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Old Post 04-26-2002 10:41 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ltnarol
what format files are we going to use for the models? are we keeping pof or are we switching to something else?


pof, of course. I don't see any point doing this if we don't keep backwards compatibility.

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Old Post 04-26-2002 10:41 AM
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ZylonBane
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

Hmm... skybox support would be fun.

It's possible to fake skyboxes currently, but it's a HUGE pain because FS2 doesn't scale background bitmaps exactly the same for all positions in the sky. Very odd, but that's the way it is.

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Old Post 04-26-2002 11:32 AM
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ZylonBane
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

Hmm... skybox support would be fun.

It's possible to fake skyboxes currently, but it's a HUGE pain because FS2 doesn't scale background bitmaps exactly the same for all positions in the sky. Very odd, but that's the way it is.

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Old Post 04-26-2002 11:32 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by Kellan
A lot of work for a single scene, but yes, it'd work...
I know it is..... but hey, it would look cool, right? And it's still far less work than building a model.

quote:
Originally posted by ZylonBane
It's possible to fake skyboxes currently, but it's a HUGE pain because FS2 doesn't scale background bitmaps exactly the same for all positions in the sky. Very odd, but that's the way it is.
Yeh, I know. I've had planets look bizzarely oblong when they're near the edges of the screen.

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Old Post 04-26-2002 11:56 AM
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