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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
How do I change the cheaat codes
How do I change the cheaat codes
freespace2.com
vasudanswuvfishes
humanheadsinside
tooledworkedowne
arrrrwalktheplank
skipmemymissionyo
__________________
VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)
Click here to e-mail me.
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04-25-2002 06:35 PM |
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Fozzy
Murdock
Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384 |
How do I change the cheaat codes
How do I change the cheaat codes
freespace2.com
vasudanswuvfishes
humanheadsinside
tooledworkedowne
arrrrwalktheplank
skipmemymissionyo
__________________
VBB posts = about 50 :D
[URL=http://www26.brinkster.com/fargate/malm.html]MALM[/URL] is all you ever need (RF mission and mod launcher)
Click here to e-mail me.
[/color]
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04-25-2002 06:35 PM |
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Cetanu
Face
Registered: Jul 2001
Location: Outer Space
Posts: 64 |
best delete these cheatcodes and make sure no new are possible
anyone needing cheats for FS2 - maybe because he can't even play with the difficulty set to very easy - should stay away from Space Sims...
__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO
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04-25-2002 07:40 PM |
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Cetanu
Face
Registered: Jul 2001
Location: Outer Space
Posts: 64 |
best delete these cheatcodes and make sure no new are possible
anyone needing cheats for FS2 - maybe because he can't even play with the difficulty set to very easy - should stay away from Space Sims...
__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO
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04-25-2002 07:40 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
I wouldn`t do that. Cheat codes can be very useful to mission designers (In fact that's often why they put them in in the first place)
Leave them in. They don`t really do any harm. I don`t know any fan of freespace who hasn`t completed the game without cheats anyway. Keep them in so we can play once we've finished the game.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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04-25-2002 08:05 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
I wouldn`t do that. Cheat codes can be very useful to mission designers (In fact that's often why they put them in in the first place)
Leave them in. They don`t really do any harm. I don`t know any fan of freespace who hasn`t completed the game without cheats anyway. Keep them in so we can play once we've finished the game.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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04-25-2002 08:05 PM |
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Cetanu
Face
Registered: Jul 2001
Location: Outer Space
Posts: 64 |
a missiondesigner can set ships to invulnerable or tell AI to ignore targets - there is no necessity for cheats 
__________________
Work is the curse of the drinking class
Keeper of [url=http://165thbdhr.com/]BDHR's[/url] Holy Grail of Beer
All valid FS2 multiplayer [url=http://165thbdhr.com/html/fs2m.asp]missions[/url] for PXO
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04-25-2002 08:16 PM |
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kode
Face
Registered: Jan 2001
Location: Sweden
Posts: 121 |
IIRC, you can't advance to the next mission when you cheat?
__________________
I don't get it.
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04-25-2002 08:34 PM |
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kode
Face
Registered: Jan 2001
Location: Sweden
Posts: 121 |
IIRC, you can't advance to the next mission when you cheat?
__________________
I don't get it.
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04-25-2002 08:34 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
beams using a cylindrical model would look FAR worse than they do now, you cant tell they're flat unless you look at the point of impact and see through the impact effect. The fact is, a mapped beam wouldnt have the glows and gradients of the current beams and would look really dumb, immagine a florecent green tube connecting two ships with a green circle on one end and an explosion on the other. As stated before, this idea is A-1 STUPID.
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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04-25-2002 09:00 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
beams using a cylindrical model would look FAR worse than they do now, you cant tell they're flat unless you look at the point of impact and see through the impact effect. The fact is, a mapped beam wouldnt have the glows and gradients of the current beams and would look really dumb, immagine a florecent green tube connecting two ships with a green circle on one end and an explosion on the other. As stated before, this idea is A-1 STUPID.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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04-25-2002 09:00 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
a better beam impact effect currently its tonns of explodions going on in a row make it so the beams would be cutting the targe to peaces 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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04-25-2002 09:10 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
a better beam impact effect currently its tonns of explodions going on in a row make it so the beams would be cutting the targe to peaces 
__________________
A man with no sig and chek my homepage for mission pack :)
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04-25-2002 09:10 PM |
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Grey Wolf 2009
Murdock
Registered: Mar 2001
Location:
Posts: 120 |
quote: Originally posted by karajorma
I don`t know any fan of freespace who hasn`t completed the game without cheats anyway.
I did. Cheats are just.... cheating.
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04-25-2002 09:54 PM |
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Grey Wolf 2009
Murdock
Registered: Mar 2001
Location:
Posts: 120 |
quote: Originally posted by karajorma
I don`t know any fan of freespace who hasn`t completed the game without cheats anyway.
I did. Cheats are just.... cheating.
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04-25-2002 09:54 PM |
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EdrickV
Face
Registered: Apr 2002
Location:
Posts: 57 |
I've never used cheat codes (not sure how) and I'm pretty sure I finished the game. Will have to play through it again some time. (Been a while since I've done the regular campaign.)
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
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04-25-2002 11:00 PM |
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EdrickV
Face
Registered: Apr 2002
Location:
Posts: 57 |
I've never used cheat codes (not sure how) and I'm pretty sure I finished the game. Will have to play through it again some time. (Been a while since I've done the regular campaign.)
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
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04-25-2002 11:00 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
quote: Originally posted by FSF Ashrak
a better beam impact effect currently its tonns of explodions going on in a row make it so the beams would be cutting the targe to peaces
that is something i have suggested the team working on the new FS engine change, to allow for a ship to have a "beam impact layer" like shields, only these stay. That way, we can create the effect that a ship has had its outer hull melted, this would work even better if we could have glowing textures.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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04-25-2002 11:02 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
quote: Originally posted by FSF Ashrak
a better beam impact effect currently its tonns of explodions going on in a row make it so the beams would be cutting the targe to peaces
that is something i have suggested the team working on the new FS engine change, to allow for a ship to have a "beam impact layer" like shields, only these stay. That way, we can create the effect that a ship has had its outer hull melted, this would work even better if we could have glowing textures.
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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04-25-2002 11:02 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by Grey Wolf 2009
I did. Cheats are just.... cheating.
neither did I. But I played in easy (I'm not an hotshot).
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
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04-25-2002 11:39 PM |
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