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heretic
FreeSpace: FPS

Registered: Oct 2000
Location:
Posts: 246

quote:
Originally posted by daveb
Feel the burn.

There's a few text files in the root of the project which sort of give a broad outline of the workspace.




I love you.

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Old Post 04-24-2002 10:40 PM
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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403

Orange laughs at Heretic's crazyness.

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Old Post 04-24-2002 10:42 PM
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Orange
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Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403

Orange laughs at Heretic's crazyness.

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Old Post 04-24-2002 10:42 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

WAHOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!

Thanks, any and all!!!

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Old Post 04-24-2002 10:44 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

WAHOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!

Thanks, any and all!!!

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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]

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Old Post 04-24-2002 10:44 PM
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Avenger
Babylon Project

Registered: Jun 2001
Location: Birmingham
Posts: 227

wahoo!!!

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None of my software ever has bugs...... it just develops random features!

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Old Post 04-24-2002 10:58 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

Too bad we don't have Sekmu around to do FS2X.

Oh, and I'm moving this thread.

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Old Post 04-24-2002 11:02 PM
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430

Too bad we don't have Sekmu around to do FS2X.

Oh, and I'm moving this thread.

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Old Post 04-24-2002 11:02 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Mirrored it [url=http://www.3dap.com/hlp/freespace/freespace2_public_4_24_02.zip]here[/url]

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Last edited by Shrike on 04-24-2002 at 11:06 PM

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Old Post 04-24-2002 11:05 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

I think we should build a "source code task-force" who reasonably gathers ideas what to change and manages the changes.

This task force should somehow manifest itself with email or icq number . And they should stay close to the MOD teams , like the TBP team .

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Old Post 04-24-2002 11:07 PM
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184

I think we should build a "source code task-force" who reasonably gathers ideas what to change and manages the changes.

This task force should somehow manifest itself with email or icq number . And they should stay close to the MOD teams , like the TBP team .

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Old Post 04-24-2002 11:07 PM
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Skippy
Murdock

Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

Exclamation

I submitted the file to Fileplanet, I hope they'll reply as soon as possible...

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The future isn't known
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------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------

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Old Post 04-24-2002 11:10 PM
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Skippy
Murdock

Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

Exclamation

I submitted the file to Fileplanet, I hope they'll reply as soon as possible...

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Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
[url="http://terra.sourceforge.net"]Member of the Machina Terra Project[/url]
[url="http://www.3dap.com/hlp/hosted/tap/"]Member of the Apocalypse Project[/url]
------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------

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Old Post 04-24-2002 11:10 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Shrike
Mirrored it [url=http://www.3dap.com/hlp/freespace/freespace2_public_4_24_02.zip]here[/url]


Post a news item on HLP, dude.

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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
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Old Post 04-24-2002 11:21 PM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Shrike
Mirrored it [url=http://www.3dap.com/hlp/freespace/freespace2_public_4_24_02.zip]here[/url]


Post a news item on HLP, dude.

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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]

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Old Post 04-24-2002 11:21 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Already explained why i can't at the moment.

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Old Post 04-24-2002 11:30 PM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

Already explained why i can't at the moment.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

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Old Post 04-24-2002 11:30 PM
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Setekh
Murdock

Registered: Jul 2000
Location: The Neighbourhood AWACS
Posts: 173

Holleeeeeeeeeeee fu<k!

Thanks Daveb!

Worst. Timing. EVAR.

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Old Post 04-25-2002 04:26 AM
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Setekh
Murdock

Registered: Jul 2000
Location: The Neighbourhood AWACS
Posts: 173

Holleeeeeeeeeeee fu<k!

Thanks Daveb!

Worst. Timing. EVAR.

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Old Post 04-25-2002 04:26 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Setekh
Holleeeeeeeeeeee fu<k!

Thanks Daveb!

Worst. Timing. EVAR.



Not only is the code released..it's released 3 weeks before my exams!

first order - removing HUD.tbl limits

EDIT - you realise the amount of stuff I can break with this!?

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Old Post 04-25-2002 09:28 AM
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