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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

Intergay held the patent on MVE - avenger tells me the MVE code has been ripped out

he also tells me the PXO multiplay code and the Auto Update code have been ripped out

but so what.. the LAN TCP/IP is still there and that's the core of multiplayer - we just have to write a new stats keeper and chat room server [new squadwar with a bigger map anyone?!] and we have to write a new auto update [not very hard] and a new video player [and someone can anonymously convert the origional MVEs over]

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Old Post 04-24-2002 11:47 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

Intergay held the patent on MVE - avenger tells me the MVE code has been ripped out

he also tells me the PXO multiplay code and the Auto Update code have been ripped out

but so what.. the LAN TCP/IP is still there and that's the core of multiplayer - we just have to write a new stats keeper and chat room server [new squadwar with a bigger map anyone?!] and we have to write a new auto update [not very hard] and a new video player [and someone can anonymously convert the origional MVEs over]

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Old Post 04-24-2002 11:47 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

hey dave... i owe you a million thank yous

and the timing couldn't be more perfect man, thank you a million times.

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Old Post 04-24-2002 11:48 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

hey dave... i owe you a million thank yous

and the timing couldn't be more perfect man, thank you a million times.

__________________
"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]

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Old Post 04-24-2002 11:48 PM
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Corsair
Face

Registered: Apr 2002
Location:
Posts: 25

quote:
Originally posted by daveb
All the source is owned and copyrighted by Volition (there are notices scattered throughout the code). So, avoid making any money using it and you'll be fine
What about models, names, etc.? Or is it just everything is okay as long as we don't sell it for profit?

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Old Post 04-25-2002 12:06 AM
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Corsair
Face

Registered: Apr 2002
Location: Hercules Mk. IIIIVXXXX
Posts: 36

quote:
Originally posted by daveb
All the source is owned and copyrighted by Volition (there are notices scattered throughout the code). So, avoid making any money using it and you'll be fine
What about models, names, etc.? Or is it just everything is okay as long as we don't sell it for profit?

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Old Post 04-25-2002 12:06 AM
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

I honestly don't know the legalities of user-made mods. If anything significant were to be released, I'd check with Volition people-in-charge first.

I'm pretty sure the EULA for FS2 stipulates that you can't hand out any data that comes with the game itself. But again, I'm not a lawyer.

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Old Post 04-25-2002 12:08 AM
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105

I honestly don't know the legalities of user-made mods. If anything significant were to be released, I'd check with Volition people-in-charge first.

I'm pretty sure the EULA for FS2 stipulates that you can't hand out any data that comes with the game itself. But again, I'm not a lawyer.

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Old Post 04-25-2002 12:08 AM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

quote:
Originally posted by Kazan
Intergay held the patent on MVE - avenger tells me the MVE code has been ripped out

he also tells me the PXO multiplay code and the Auto Update code have been ripped out

but so what.. the LAN TCP/IP is still there and that's the core of multiplayer - we just have to write a new stats keeper and chat room server [new squadwar with a bigger map anyone?!] and we have to write a new auto update [not very hard] and a new video player [and someone can anonymously convert the origional MVEs over]



I misread, sorry, useless question

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Last edited by venom2506 on 04-25-2002 at 12:23 AM

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Old Post 04-25-2002 12:22 AM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

quote:
Originally posted by Kazan
Intergay held the patent on MVE - avenger tells me the MVE code has been ripped out

he also tells me the PXO multiplay code and the Auto Update code have been ripped out

but so what.. the LAN TCP/IP is still there and that's the core of multiplayer - we just have to write a new stats keeper and chat room server [new squadwar with a bigger map anyone?!] and we have to write a new auto update [not very hard] and a new video player [and someone can anonymously convert the origional MVEs over]



I misread, sorry, useless question

__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]

Last edited by venom2506 on 04-25-2002 at 12:23 AM

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Old Post 04-25-2002 12:22 AM
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Corsair
Face

Registered: Apr 2002
Location:
Posts: 25

quote:
Originally posted by daveb
I honestly don't know the legalities of user-made mods. If anything significant were to be released, I'd check with Volition people-in-charge first.

I'm pretty sure the EULA for FS2 stipulates that you can't hand out any data that comes with the game itself. But again, I'm not a lawyer.

I actually meant the [V] mods...and anything else pertaining to the game not in the source (anis, maps, wavs, etc.) Ya know, the little things that people might change to go along with for example FSF.

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Old Post 04-25-2002 12:23 AM
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Corsair
Face

Registered: Apr 2002
Location: Hercules Mk. IIIIVXXXX
Posts: 36

quote:
Originally posted by daveb
I honestly don't know the legalities of user-made mods. If anything significant were to be released, I'd check with Volition people-in-charge first.

I'm pretty sure the EULA for FS2 stipulates that you can't hand out any data that comes with the game itself. But again, I'm not a lawyer.

I actually meant the [V] mods...and anything else pertaining to the game not in the source (anis, maps, wavs, etc.) Ya know, the little things that people might change to go along with for example FSF.

__________________
You forgot sucka, mah van is fast! - Mr. T
Our enemies must parish. - TheVirtu
[url=http://www.3dap.com/i82/lcc/beyond/]Ascencion of the Beyond![/url]

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Old Post 04-25-2002 12:23 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

What Kazan said is pretty much my conclusion on this. On a new movie format DIVX or a Windows Media format would be best. (Windows Media is pretty default, but if DIVX is chosen be sure to include drivers in the setups)

Sounds like plans are underway for an FS2 1.3 patch here

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Old Post 04-25-2002 12:23 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

What Kazan said is pretty much my conclusion on this. On a new movie format DIVX or a Windows Media format would be best. (Windows Media is pretty default, but if DIVX is chosen be sure to include drivers in the setups)

Sounds like plans are underway for an FS2 1.3 patch here

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

  • [url="http://www.adamantpacified.org/"]adamantpacified.org[/url]|[url="http://freespace.volitionwatch.com/"]FreeSpace Watch[/url]|[url="http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9"]Nodewars Moderator[/url]

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Old Post 04-25-2002 12:23 AM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

quote:
Originally posted by daveb
I'm pretty sure the EULA for FS2 stipulates that you can't hand out any data that comes with the game itself

and Dave did reply about that, corsair

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Last edited by venom2506 on 04-25-2002 at 12:25 AM

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Old Post 04-25-2002 12:25 AM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

quote:
Originally posted by daveb
I'm pretty sure the EULA for FS2 stipulates that you can't hand out any data that comes with the game itself

and Dave did reply about that, corsair

__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]

Last edited by venom2506 on 04-25-2002 at 12:25 AM

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Old Post 04-25-2002 12:25 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

let's try to stay away from platform specificity in anything we add on - that wi'll make it easier when some of us sit down and port it

__________________
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Old Post 04-25-2002 12:25 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

let's try to stay away from platform specificity in anything we add on - that wi'll make it easier when some of us sit down and port it

__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]

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Old Post 04-25-2002 12:25 AM
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Corsair
Face

Registered: Apr 2002
Location:
Posts: 25

Whee!

quote:
Originally posted by venom2506
and Dave did reply about that, corsair

Ermmmm...heh heh. I didn't know what he meant by that. EULA? I'm stupid! So sue me.

Now where's that :snipe: smily when you need it?

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Last edited by Corsair on 04-25-2002 at 12:27 AM

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Old Post 04-25-2002 12:27 AM
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Corsair
Face

Registered: Apr 2002
Location: Hercules Mk. IIIIVXXXX
Posts: 36

Whee!

quote:
Originally posted by venom2506
and Dave did reply about that, corsair

Ermmmm...heh heh. I didn't know what he meant by that. EULA? I'm stupid! So sue me.

Now where's that :snipe: smily when you need it?

__________________
You forgot sucka, mah van is fast! - Mr. T
Our enemies must parish. - TheVirtu
[url=http://www.3dap.com/i82/lcc/beyond/]Ascencion of the Beyond![/url]

Last edited by Corsair on 04-25-2002 at 12:27 AM

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