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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Lady Rose
Just campaign was not so good, everything else is fine with me.
-Missions were good, but most of them didn't have anything suprising.
-Campaign was too short.
-Do not even start making campaign if you dont have any story in paper or in mind.
-Mission's always born from idea, don not lost that idea (just for future for everyone, in campaign could seen that those missions were born from ideas)



Without wanting to be arrogant or something...but I think you shouldn't tell some very old FREDders how to make a mission. I've played your campaign. It was not bad at all, but these missions were far from a hig quality work. I am not saying that the TBP missions were excellent tho...tell you the truth...I really know that Ice and DB can do better.

quote:
Originally posted by FlakBait

I agree with Londo's comment on the voice acting, Maybe you could stick in quotes from the show, for example Sheridan's speech in Endgame.



Well...it depends where such things are implementable. For example...the briefing for the No Surrender, No Retreat mission will definately feature Sheridan's and Ivanova's speech. But sometimes quotes can't be used as it is hard to filter out the music and leave the speech samples untouched.

Next time we will try make the voices match the image. I did not really look over that last time and I didn't have a clue how Lefcourt sounds...I still don't have. I have only seen the german version of ITB...and....a very small number of B5 eps.

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Old Post 02-10-2002 01:15 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

quote:
Originally posted by Lady Rose
Just campaign was not so good, everything else is fine with me.
-Missions were good, but most of them didn't have anything suprising.
-Campaign was too short.
-Do not even start making campaign if you dont have any story in paper or in mind.
-Mission's always born from idea, don not lost that idea (just for future for everyone, in campaign could seen that those missions were born from ideas)



Without wanting to be arrogant or something...but I think you shouldn't tell some very old FREDders how to make a mission. I've played your campaign. It was not bad at all, but these missions were far from a hig quality work. I am not saying that the TBP missions were excellent tho...tell you the truth...I really know that Ice and DB can do better.

quote:
Originally posted by FlakBait

I agree with Londo's comment on the voice acting, Maybe you could stick in quotes from the show, for example Sheridan's speech in Endgame.



Well...it depends where such things are implementable. For example...the briefing for the No Surrender, No Retreat mission will definately feature Sheridan's and Ivanova's speech. But sometimes quotes can't be used as it is hard to filter out the music and leave the speech samples untouched.

Next time we will try make the voices match the image. I did not really look over that last time and I didn't have a clue how Lefcourt sounds...I still don't have. I have only seen the german version of ITB...and....a very small number of B5 eps.

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Old Post 02-10-2002 01:15 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

If you want In the Beginning on your computer (450 MB then ICQ me BlackSheep).

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Old Post 02-10-2002 01:22 PM
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886

Thx....maybe later

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Old Post 02-10-2002 01:35 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

-- spelling and grammar

there are minor errors in the current incarnation (casts instead of castes), as well as a few small punctuation errors, that could easily be fixed.

I don't like the "this is Commander Susan Ivanova of Babylon Five, come back and see us soon" bit when you quit...

I think we should have more missions.. training missions sample furballs, etc.

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Old Post 02-10-2002 04:03 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

-- spelling and grammar

there are minor errors in the current incarnation (casts instead of castes), as well as a few small punctuation errors, that could easily be fixed.

I don't like the "this is Commander Susan Ivanova of Babylon Five, come back and see us soon" bit when you quit...

I think we should have more missions.. training missions sample furballs, etc.

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Forgive my stupidity.
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Old Post 02-10-2002 04:03 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

What didn't I like:

The one thing that I didn't really go for was the fact that I knew what the end of the story would be (I know. That's unfair because it was just a demo and intended to show the power of the mod - which it did very well). But I would like to have a story where I don't know what's going to happen - to make me feel like someone who actually has a role to play, instead of just being a witness to events I can't control.

What I did like:

All the little touches that were put in - the starfury that flies across the titles in the menu, the command briefing movies, the HUD vids of the pilots as they were speaking (although a couple of them needed tweaking because they were either longer or shorter than the voices) and the Ivanova goodbye when you quit the game (sorry Xaphod_X. I know you hated it but I did think it was a kinda nice touch).

What I would like to see:

I'd love to see an intro movie. Just something general to show what TBP is all about and to replace the Freespace intro movie.

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Old Post 02-10-2002 05:18 PM
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Abersoch
Face

Registered: Jul 2001
Location: Merseyside
Posts: 72

What didn't I like:

The one thing that I didn't really go for was the fact that I knew what the end of the story would be (I know. That's unfair because it was just a demo and intended to show the power of the mod - which it did very well). But I would like to have a story where I don't know what's going to happen - to make me feel like someone who actually has a role to play, instead of just being a witness to events I can't control.

What I did like:

All the little touches that were put in - the starfury that flies across the titles in the menu, the command briefing movies, the HUD vids of the pilots as they were speaking (although a couple of them needed tweaking because they were either longer or shorter than the voices) and the Ivanova goodbye when you quit the game (sorry Xaphod_X. I know you hated it but I did think it was a kinda nice touch).

What I would like to see:

I'd love to see an intro movie. Just something general to show what TBP is all about and to replace the Freespace intro movie.

__________________
I don't care how many times they 'up-tiddley-up-up', they're still gits! - Captain John Sheridan

(Oh, all right then, it was Captain Blackadder, if you're gonna be picky!)

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Old Post 02-10-2002 05:18 PM
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Mewgen1
Murdock

Registered: Oct 2001
Location:
Posts: 66

These remarks have little to do with the actual missions






The gun on the Auroras has a small green-blue projectile when in the show the thing is larger and blue-white shot.

Also I seem to remember someone saying something about an Animated background which is obviously pointless but would it be possible to make a nebula background that was actually of human and Minbari ships( like they actually did during the Battle of the line) just still.

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There will be an answer. Let it be.- John Lenon

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Old Post 02-10-2002 05:20 PM
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Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

These remarks have little to do with the actual missions






The gun on the Auroras has a small green-blue projectile when in the show the thing is larger and blue-white shot.

Also I seem to remember someone saying something about an Animated background which is obviously pointless but would it be possible to make a nebula background that was actually of human and Minbari ships( like they actually did during the Battle of the line) just still.

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

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Old Post 02-10-2002 05:20 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Some good suggestions out there. I'm not too interested in "how to make a mission" as I've been doing that for a while but I am interested in what you think should be happening.

Suggestions like twists in the story and more interaction I've taken in wholeheartedly. For those of you wanting that stuff, I've got it in spades

Keep it coming!

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Old Post 02-10-2002 05:23 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Some good suggestions out there. I'm not too interested in "how to make a mission" as I've been doing that for a while but I am interested in what you think should be happening.

Suggestions like twists in the story and more interaction I've taken in wholeheartedly. For those of you wanting that stuff, I've got it in spades

Keep it coming!

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

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Old Post 02-10-2002 05:23 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

well for one thing DON't blow up large super maga caps if you will have any thats the problem u always wanna blow up something big and bad

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Old Post 02-10-2002 06:09 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

well for one thing DON't blow up large super maga caps if you will have any thats the problem u always wanna blow up something big and bad

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Old Post 02-10-2002 06:09 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

[tongue in cheek]Blow up babylon 5, that'll be a surprise.[/tongue in cheek]

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Old Post 02-10-2002 06:14 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

[tongue in cheek]Blow up babylon 5, that'll be a surprise.[/tongue in cheek]

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Old Post 02-10-2002 06:14 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
well for one thing DON't blow up large super maga caps if you will have any thats the problem u always wanna blow up something big and bad

Who does?
quote:
The gun on the Auroras has a small green-blue projectile when in the show the thing is larger and blue-white shot.

Go check your screen. As far as color is concerned and the 40mm is involved, we pretty much nailed that one on a head. Couldn't be much better. Perhaps a bit larger ingame....I had that thought.

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Old Post 02-10-2002 07:12 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
well for one thing DON't blow up large super maga caps if you will have any thats the problem u always wanna blow up something big and bad

Who does?
quote:
The gun on the Auroras has a small green-blue projectile when in the show the thing is larger and blue-white shot.

Go check your screen. As far as color is concerned and the 40mm is involved, we pretty much nailed that one on a head. Couldn't be much better. Perhaps a bit larger ingame....I had that thought.

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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

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Old Post 02-10-2002 07:12 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

I would rate the missions in release 1 as excellent, and I hope they stay that way (dont slack off ). And we all know the earth-minbari war was a loss after loss, so its not the mission creator's fault that the ending wasnt surprising.

When they release the demo campaign with release 2, maybe they can have some fun with the missions, you know, not extend the EA-minbari war, but instead do your own campaign, so we can enjoy a new story, and test out the ships at the same time (would be hard to put the warlock in the EA-minbari war campaign, huh?)

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Old Post 02-10-2002 08:16 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

I would rate the missions in release 1 as excellent, and I hope they stay that way (dont slack off ). And we all know the earth-minbari war was a loss after loss, so its not the mission creator's fault that the ending wasnt surprising.

When they release the demo campaign with release 2, maybe they can have some fun with the missions, you know, not extend the EA-minbari war, but instead do your own campaign, so we can enjoy a new story, and test out the ships at the same time (would be hard to put the warlock in the EA-minbari war campaign, huh?)

__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.

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Old Post 02-10-2002 08:16 PM
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