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Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
What kind of size dimensions are we looking at for the GOD sats?In Endgame one looked like it was the size of a whitestar when one flew by a GOD sat is the beginning of the battle. Then at the end when the Agamemnon is about to ram the last one it appears tiny like it could fit into the fighterbay. Jus wondering because the cgi makes the GOD sats look like they are different sizes.
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12-26-2001 06:51 PM |
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Drahkas
Murdock
Registered: Jul 2001
Location:
Posts: 238 |
well a whitestar could "almost" fit into the fighterbay of an omega
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12-26-2001 07:47 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
yes as we saw in the battle of proxima, i think that was the battle
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12-26-2001 08:30 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
That poor Whitestar. 
Cool pics, CptWhite!
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12-26-2001 09:58 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
[Drools over new pics]
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12-26-2001 10:29 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Look closer again at "end Game" youll see that its quite big, about the size of the head of an omega. Those monsters can take quite a beating before going down, compare wepons size with the sat. youll see they quite big.
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12-26-2001 10:44 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
and to finish it off a nice desktop render for you all :)

fits nicely on a 800x600 desktop
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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12-26-2001 11:19 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Awesome job Cpt White. Don't worry about any technical problems. If you don't want to wait for E1 to return we can sort those out between ourselves. It's really nice to see my first real contribution to TBP almost complete. I feel quite emotional .
Nice to see my End Game mission getting some usage too. Yup, I really do suck at mission design.
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12-26-2001 11:23 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Quality!
Can't wait to put the smack down on one of those ... by calling in a few Sharlin beams 
Mmmm...toasty satellites....mmm.
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12-27-2001 03:38 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Will they make uberbig megahuge Hollywoodesque explosions when they go up? 
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12-27-2001 04:08 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Looks b****y awesome  
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12-27-2001 06:41 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by Triggy
[Drools over new pics]
I join in your opinion!
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12-27-2001 08:52 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Does it have debris for the sub-objects? If so, any stability probs?
Also, is the explosion radius the same as the sub-objects' bounding box radius?
(I'm working on something with this stuff)
Cheers 
[edit]spelling error[/edit]
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Last edited by aldo_14 on 12-28-2001 at 11:08 PM
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12-28-2001 07:33 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
Did they get rebuilt after the big battle?
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12-28-2001 08:07 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
If you mean the Endgame battle, yes, the GOD sats were rebuilt. In A Call to Arms we can see them firing their beams and missiles at the Drakh ships attacking Earth. For all the good it did...
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12-28-2001 08:14 PM |
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Starkiller
Murdock
Registered: Nov 2001
Location: Netherlands
Posts: 371 |
Well, they destroyed many ships just with a single blast, just not enough...
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12-28-2001 08:43 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
mmh, looks like the polycount of this thing is massive.
the maps are incredible!
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12-28-2001 10:41 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
lod0 full poly count (as seen in the picture) is 730 poly and all areas are 3d apart from the missile petals on the main hull
the maps arent anything too special the best areas are the front map and the solar panels, fornt of the missole pods aint bad either
the rest aint too fancy, but i have put quite a bit of detail on it, the turrets are nice (not just a generic texture) and there are 1 or 2 other little touches that add a bit more detail 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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12-29-2001 12:45 AM |
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zoobafoo
Murdock
Registered: Jul 2001
Location: Z'ha'dum
Posts: 186 |
You guys ever think there might be different size classes of the satilittes. Probably the same for the sharlin.
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12-29-2001 05:34 AM |
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