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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

In game shots !

unfortunaltely it didnt want to fire, but i'll let the others sort out the reason for that.









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Old Post 12-26-2001 04:07 PM
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Ranger1
Murdock

Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169

What kind of size dimensions are we looking at for the GOD sats?In Endgame one looked like it was the size of a whitestar when one flew by a GOD sat is the beginning of the battle. Then at the end when the Agamemnon is about to ram the last one it appears tiny like it could fit into the fighterbay. Jus wondering because the cgi makes the GOD sats look like they are different sizes.

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Old Post 12-26-2001 06:51 PM
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Drahkas
Murdock

Registered: Jul 2001
Location:
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well a whitestar could "almost" fit into the fighterbay of an omega

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Old Post 12-26-2001 07:47 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

yes as we saw in the battle of proxima, i think that was the battle

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Old Post 12-26-2001 08:30 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

That poor Whitestar.

Cool pics, CptWhite!

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Old Post 12-26-2001 09:58 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

[Drools over new pics]

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Old Post 12-26-2001 10:29 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

Look closer again at "end Game" youll see that its quite big, about the size of the head of an omega. Those monsters can take quite a beating before going down, compare wepons size with the sat. youll see they quite big.

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Old Post 12-26-2001 10:44 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

and to finish it off a nice desktop render for you all :)



fits nicely on a 800x600 desktop

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Old Post 12-26-2001 11:19 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Awesome job Cpt White. Don't worry about any technical problems. If you don't want to wait for E1 to return we can sort those out between ourselves. It's really nice to see my first real contribution to TBP almost complete. I feel quite emotional .

Nice to see my End Game mission getting some usage too. Yup, I really do suck at mission design.

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Old Post 12-26-2001 11:23 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Quality!
Can't wait to put the smack down on one of those ... by calling in a few Sharlin beams

Mmmm...toasty satellites....mmm.

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Old Post 12-27-2001 03:38 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Will they make uberbig megahuge Hollywoodesque explosions when they go up?

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Old Post 12-27-2001 04:08 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Looks b****y awesome

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Old Post 12-27-2001 06:41 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Whee!

quote:
Originally posted by Triggy
[Drools over new pics]


I join in your opinion!

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Old Post 12-27-2001 08:52 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Does it have debris for the sub-objects? If so, any stability probs?

Also, is the explosion radius the same as the sub-objects' bounding box radius?

(I'm working on something with this stuff)

Cheers

[edit]spelling error[/edit]

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Old Post 12-28-2001 07:33 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

Did they get rebuilt after the big battle?

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Old Post 12-28-2001 08:07 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

If you mean the Endgame battle, yes, the GOD sats were rebuilt. In A Call to Arms we can see them firing their beams and missiles at the Drakh ships attacking Earth. For all the good it did...

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Old Post 12-28-2001 08:14 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

Well, they destroyed many ships just with a single blast, just not enough...

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Old Post 12-28-2001 08:43 PM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

mmh, looks like the polycount of this thing is massive.
the maps are incredible!

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Old Post 12-28-2001 10:41 PM
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CptWhite
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Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

lod0 full poly count (as seen in the picture) is 730 poly and all areas are 3d apart from the missile petals on the main hull

the maps arent anything too special the best areas are the front map and the solar panels, fornt of the missole pods aint bad either

the rest aint too fancy, but i have put quite a bit of detail on it, the turrets are nice (not just a generic texture) and there are 1 or 2 other little touches that add a bit more detail

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

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Old Post 12-29-2001 12:45 AM
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zoobafoo
Murdock

Registered: Jul 2001
Location: Z'ha'dum
Posts: 186

You guys ever think there might be different size classes of the satilittes. Probably the same for the sharlin.

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Old Post 12-29-2001 05:34 AM
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