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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Okay, enough personal attacks.

Just know that its not the final version and that were testing it out to see how its going to work.

Its not going to look as good as the show, thats for sure, but we'll try and make it interesting.

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Old Post 12-17-2001 08:40 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Nononono...

If your opinion is against mine or other team members, it's not necessarily wrong.

But if your opinion is based on reasons what we have already explained why it can't be so, then it is foolish to complain about them all over again.

And asking questions we have already answered several times is annoying. Don't understand us wrong, but you are not alone there, if about ten fans asks same questions all over again it gets really annoying, we are trying to prevent that from happening and save our nerves (and tables and walls for that matter).

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Last edited by Mr. Fury on 12-17-2001 at 08:50 PM

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Old Post 12-17-2001 08:49 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Mr. Fury
Nononono...

If your opinion is against mine or other team members, it's not necessarily wrong.

But if your opinion is based on reasons what we have already explained why it can't be so, then it is foolish to complain about them all over again.

And asking questions we have already answered several times is annoying. Don't understand us wrong, but you are not alone there, if about ten fans asks same questions all over again it gets really annoying, we are trying to prevent that from happening and save our nerves (and tables and walls for that matter).



Hmm...

In that case I must have really bad memory, because I have never seen any comments regarding this "problem". Of course people have complained about your slow pace(and this is annoying, I have to admit), and you have replied that you want to make things perfect, but why? That's the case.

Last edited by pera on 12-17-2001 at 09:03 PM

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Old Post 12-17-2001 09:02 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

.............bleh.
Kids, it's finals week, I probably shouldn't even be checking here...but play nice or else I'm going to eat your souls.

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Old Post 12-17-2001 09:13 PM
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FlakBait
Murdock

Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
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I think the mod team knows that what they put up as a final product relects on them personally. No matter how good your work is, if you still think you can do better why not go for it?

Sure it takes 'em forever to make some of this stuff happen, but everybody on this board has other things to do with themselves (I hope). I'm patient, and I know that I could never in a million years do this kind of stuff. My strengths are elsewhere, and right now they are calling me.

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Old Post 12-17-2001 09:24 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by pera


Hmm...

In that case I must have really bad memory, because I have never seen any comments regarding this "problem". Of course people have complained about your slow pace(and this is annoying, I have to admit), and you have replied that you want to make things perfect, but why? That's the case.




Ah....I see what you're thinking.

When we're saying we want to make it perfect, you think that we're saying "Hey guys, we're spending months plotting pixels". While infact we're really trying to say "Hey guys, we want to make the Hyperion not to bounce like racket ball when Aurora hits it, and make the collision detection even to work 100%". Yes, even this we couldn't do 10 months ago.

And compared to what are we slow exactly? Other b5 projects? Sure, but is that really fair to do that comparison? Can you name another Freespace 2 modding project compared to which we're slow paced?

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Old Post 12-17-2001 09:34 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

what i mean is, you dont seem to appreciate the work that is required. the whitestsar is a very tricky model, i cant remember the unofficial whitestar but it wasnt optimied for freespace 2 i know that.

seriously you have no idea what demands we put on ourselves to make sure you get a decent game at the end of it.

have you seen the ifh olympus, well let me tell you its amazing

problem is its 4500-5000 poly , ours is 720 (ours use 16% the amount of polys)

and i used only 31% of the texture memory they used for theres, so of course its going to be higher quality.


but many people on the forums dont see that, all they see is the pictures and theyre happy to judge a model from how it looks alone.

now come to the whitestar, someoen from the homeworld mods created that ship and spent a great deal of time on it im sure, but its not optimed, i doubt it has lods, optimised detail, correct hierarcy, maybe buggy?? possibly unbalanced, yet its ok cos pera is happy with it....well we are a team with high standards and in our eyes it isnt good enough...

no offense to its creator but we can do better, and we will do better, i think we have one of the best all round teams going at the moment.

now yes your entitled to your opinion but ive just had a lousy day and i come home to some guy moaning about somethings he wanted and got for FREE becuase i could be arsed to spend my time and energy making it possible.

so maybe you see my perspective a little more clearly now. icefire is a mission designer, tbl consultant and pr man, but he isnt the man incahrge of the mod anymore, no disrespect but i think the fans are not aware of what quite a few ppl around here do, i would be interested to see what the fans think the importance of the members are and what they have contributed to the mod, and no i wont get mad its just a query i have

if youd like to take part in this experient list the names from the staff page (link of homepage), but dont look at their profiles and cheat, just tell me what you currently think , becuase there is a structure and a man who has final word.

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Last edited by CptWhite on 12-17-2001 at 09:42 PM

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Old Post 12-17-2001 09:41 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

Once again it is proved that before you ask repetitive questions it is best too look around this website for news, look how long you all figured out a whitestar was being tested...
Make no mistake even this beta is miles away from the unnoficial pack version. I had that one installed and it was an ugly amalgamation of pixels , no offense to anyone that worked with it, since that model was designed for other game with different demands in mind. Our Whitestar looks 4 times better res than the unnoficial pak one plus we tested a new thingy that will alow our ships look more polygon charged than they realy are.
I realized this when I flew along side this new version, pixels are non-existant, its more organic, the textures have enough res to alow us giving them 3d efects, wich will make the final version look even better.

youll see that the wait is well worth.

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Old Post 12-17-2001 11:18 PM
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IceFire
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Registered: Jul 2000
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quote:
so maybe you see my perspective a little more clearly now. icefire is a mission designer, tbl consultant and pr man, but he isnt the man incahrge of the mod anymore, no disrespect but i think the fans are not aware of what quite a few ppl around here do, i would be interested to see what the fans think the importance of the members are and what they have contributed to the mod, and no i wont get mad its just a query i have

This is a good point. You see alot of me and you see me making alot of statements and posting hundreds of messages on this board a week and so I most likely become to many of you the only guy here (which is an oversimplification but it serves my point).

There is a large team of people working on this project and they all have different talents. CptWhite does some of the most amazing textures and texture problem solving I have ever seen. Tomcat likewise does the best low poly models I have ever seen. Et1 drives this MOD with his conversion, model problem solving and his work in all aspects in organization and co-ordination.

I encourage everyone to take a moment and go here: http://freespace.volitionwatch.com/babylon/staffplan.php

We've got nearly everyone listed there (if not all) and I think its important to stress that, while I could spend quite a bit of time and talk about the amazing things that everyone does, I will just say that everyone has talent, dedication, and the spirit that making this project happen.

Remember who is behind this, remember what is behind this and remember what is ahead.

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Old Post 12-17-2001 11:19 PM
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Bman35
Murdock

Registered: Jul 2001
Location: I dont know?
Posts: 101

I havent posted in a while but I think that everyone here should appreciate what these guys are doing to make this mod. Remeber that it is free and people shouldnt make demands and other nonsense. I for one and glad at the pace the team is working at, keep up the good work.

P.S. I finally downloaded and played the mod, i think its great and of well beyond my expectations.

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Old Post 12-17-2001 11:51 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

well there is someone missing but this work is a surprise

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Old Post 12-18-2001 08:41 AM
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Big_Bopper
I'm New! Laugh At Me!

Registered: Sep 2001
Location: UK
Posts: 25

Cool

its probably already been said but ill say it any way. in your screens of the white star its firing beams. is that a turret or is it a targeting beam or have u found out how to make beams work on fighters???

by the way the whitestar WIP is lookng good. nice work.

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Old Post 12-18-2001 04:25 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

Beams do not work on fighters, so it has to be a turret.
Targeting beams suck like Hell.

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Old Post 12-18-2001 04:42 PM
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IceFire
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Its a turret. Too good at things actually

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Old Post 12-18-2001 05:16 PM
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ShadowBoy
Face

Registered: Nov 2001
Location:
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Quite frankly, I think the team is doing an excellent job. While I am disappointed we don't have certain ships yet, I have some idea of what it takes to make and texture a 3d model.

The team has two more constraints in making these ships;

1.) they have to look canon
2.) they have to make them work with freespace

I'd like to see anyone here MAKE a whitestar model, not even texture it, make it look enough like the real thing, AND make it with something less than a billion polys. Don't even try to make it game compatible.

It's a real pity we can't have beam weapons, but they are doing their best to work around this. Personally, I would LOVE to crack the game code and hack around this problem, but that's not exactly feasible.

Question; is there any way you can give a fighter weapon an invisible, non-damaging shot that moves REALLY fast and has TAG properties? If it is, that may be a work-around for your beam problem. If not, then oh well.

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Old Post 12-19-2001 03:49 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by ShadowBoy
Quite frankly, I think the team is doing an excellent job. While I am disappointed we don't have certain ships yet, I have some idea of what it takes to make and texture a 3d model.

The team has two more constraints in making these ships;

1.) they have to look canon
2.) they have to make them work with freespace

I'd like to see anyone here MAKE a whitestar model, not even texture it, make it look enough like the real thing, AND make it with something less than a billion polys. Don't even try to make it game compatible.

It's a real pity we can't have beam weapons, but they are doing their best to work around this. Personally, I would LOVE to crack the game code and hack around this problem, but that's not exactly feasible.

Question; is there any way you can give a fighter weapon an invisible, non-damaging shot that moves REALLY fast and has TAG properties? If it is, that may be a work-around for your beam problem. If not, then oh well.



If you are referring to aiming the players turret with a TAG weapon, you don't have to. If the weapon has multiple targets to choose from, it always pics the one player is locked on to.

But the problem is, that it fires ALWAYS. So you can't assign a key for in-game beam-free and beam-lock.

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Old Post 12-19-2001 06:33 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

That's probably why Whitestar won't be player-flyable ... and really, give me a Thunderbolt and I'm happy.
And an Omega to fly next to. That's all I ask.

And in other news, spoons is a fun card game.

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Old Post 12-19-2001 11:05 PM
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FlakBait
Murdock

Registered: Dec 2001
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Posts: 735

Just stay out of the habitat sections way, lol.

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Old Post 12-20-2001 05:30 PM
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