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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I've mucked around with and its works sometimes and othertimes it would show a very small yellow jumppoint and this is playing the same mission...

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Old Post 12-18-2001 03:46 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I never see any jump-point (even in regular FS2) apart from the regular one.

I thought it was a bit odd... people mentioning that ships using the knossos had a different jump ani.. I just thought I hadn't noticed cause I'm a bit colourblind.

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Old Post 12-18-2001 01:29 PM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Its a teal color rather than the blue/white color normally.

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Old Post 12-18-2001 03:57 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

hmm.. I've looked at the actual ANI files, and can't notice a difference between the two.. I'm assured by my gf that they are different colours, so its me.. Not sure if it works then.. I'll do some tests.

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Old Post 12-18-2001 10:37 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

I found out that it doesn't work completely perfect, but after some experimenting I managed to make it work every time I want it to work.

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Old Post 12-18-2001 10:51 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

... on your computer...


in any case.. if this does work, then the standard and special warps need switching - your own ship can't do the special warp, and it's the only ship that HAS to warp.

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Old Post 12-18-2001 11:00 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

My own ship CAN do the special warp. When my starfury jumps out it has a yellow jumppoint, WITHOUT switching the warp and special warp...

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Old Post 12-19-2001 12:07 AM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

I'm thinking that the special warp has something to do with a ship with the "knossos" flag being somewhere nearby. In ModelView, the Knossos portal has an untargetable subsystem labeled "knossos", and I think that in the FS2 missions with the portal the ships jump out somewhere close to, if not inside, the subsystem area. The Shivan Comm Node also has the "knossos" flag, but no subsystem like the portal's. I suppose you could try to give each ship the knossos flag in ships.tbl and see what the effect is. Of course, I have absolutely no idea what that flag actually does...

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Old Post 12-23-2001 08:50 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by JC Denton
I'm thinking that the special warp has something to do with a ship with the "knossos" flag being somewhere nearby. In ModelView, the Knossos portal has an untargetable subsystem labeled "knossos", and I think that in the FS2 missions with the portal the ships jump out somewhere close to, if not inside, the subsystem area. The Shivan Comm Node also has the "knossos" flag, but no subsystem like the portal's. I suppose you could try to give each ship the knossos flag in ships.tbl and see what the effect is. Of course, I have absolutely no idea what that flag actually does...


I have no idea at all what that "knossos" flag does. For one thing I know it doesn't have anything to do with the special warp thing. You can use anything as a target for special warp, even the warping ship itself.

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Old Post 12-23-2001 09:15 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

If you use the ship itself, it won't work flawlessly, better is it to use a different ship that stays behind, and (preferably) is located somewhere behind the leaving ship, and you don't need to check the 'special warp' box in the ship edit screen. You don't need to change anything in the tables, you just need an extra event.

Last edited by Starkiller on 12-23-2001 at 09:24 PM

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Old Post 12-23-2001 09:22 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Starkiller
If you use the ship itself, it won't work flawlessly, better is it to use a different ship that stays behind, and (preferably) is located somewhere behind the leaving ship, and you don't need to check the 'special warp' box in the ship edit screen. You don't need to change anything in the tables, you just need an extra event.


I know, unfortunately even when using another ship it doesn't always work properly.

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Old Post 12-23-2001 09:27 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

I haven't had a problem at all. Fact is that the other ship must be a cap-ship or a station(don't ask me why), it must face the same direction, and (preferably) is located somewhere in a 90 degree cone behind the leaving ship.
BTW, you can also use a Jumpgate...

Last edited by Starkiller on 12-23-2001 at 09:31 PM

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Old Post 12-23-2001 09:30 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Starkiller
I haven't had a problem at all. Fact is that the other ship must be a cap-ship or a station(don't ask me why), it must face the same direction, and (preferably) is located somewhere in a 90 degree cone behind the leaving ship.
BTW, you can also use a Jumpgate...



Yeah, I've used a jumpgate in a few of my missions.

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Old Post 12-24-2001 08:14 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by IceFire
Unfortunately, in all of my experiments, that special warpout was not always activated despite the fact that events clearly labled it as....and numerous times it would work in one case and not in another.


that's because i never actually played with it

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Old Post 12-27-2001 08:39 PM
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