Ranger1
Murdock
Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169 |
quote: Originally posted by Ace
Both use Dark's planet model, the left is an FS2 shot with a few ships snipped out and such. The maps are 512x512 on the planets, but I haven't yet gotten D3D registry tweaks in on my FS2 copy which you can notice by the craters being a little fuzzy, etc. (it looks about the same as the FS2 shot in FS1 though)
I'm going to have to tweak with lighting and smooth shading though. Having shadows rendered onto the planets looks better, but FS doesn't agree with it... (mainly due to not having much luck with the smooth shading)
What are these d3d registry tweaks I hear about? I know they have to do with Direct 3D but I am not sure exactly what they do. Do they make things look better in FS2 if you are using a GF since they don't support glide? If someone could please post or contact me about it because I would like to know what it does, if it effects all games, and how I got about tweaking it.
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