IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: I can almost hear Icefire saying:
Did you see it in FS2?
hehe.
Well I don't know about you but I saw a whole bunch of polygons in FreeSpace 2 
I see how a landscape could be done but there are difficulties. The problem lies with the way that the engine renders things and the difficultly in setting up such a construct.
Anyone remember WC3 and WC4? They did planetary landscapes there. WC3's was an untextured landscape that had a fairly short visible distance. WC4 went to textures but that killed most machines at the time.
You've also got the 750 (or so) poly subobject limit in FS2. So building a landscape could get difficult. There is no fogging distance (and the nebula pof overdoes the effect) and framerates will likely be bad.
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