Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > Download unofficial B5 ships
Pages (4): « 1 [2] 3 4 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

downloaded the ships and they're nice to play with till the 2nd release .
i love the vorchan tho that ship look's fabulous.

__________________
1. Liverpool FC ARE going to win the champions league. next season!
2.The world without me is like a blunt pencil.......
Pointless :)
Did you hear? England 5 - Germany 1!!!!!!
Did You See? England 1 - Argentinia 0!!!!!

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 02:39 PM
Wildlife is offline Click Here to See the Profile for Wildlife Click here to Send Wildlife a Private Message Find more posts by Wildlife Add Wildlife to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

I tried to play ti but almost all the .POF files are missing. i thimk it may be a corrupt download as everyone had no trouble and am trying it again

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 05:35 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

is there any reason that there are only 12 .POF files?

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 05:37 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
TheEXone
Face

Registered: May 2001
Location: Miami,Fl, USA
Posts: 49

thats how manu there should be. They add to what is already in the official release.

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 06:44 PM
TheEXone is offline Click Here to See the Profile for TheEXone Click here to Send TheEXone a Private Message Find more posts by TheEXone Add TheEXone to your buddy list Edit/Delete Message Reply w/Quote
NiceTry
I'm New! Laugh At Me!

Registered: Oct 2001
Location: Netherlands
Posts: 23

Love the Shadows

__________________
"Only one human captain has ever survived battle with a Minbari fleet, he is behind me, you are in front of me" , Delenn

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 07:09 PM
NiceTry is offline Click Here to See the Profile for NiceTry Click here to Send NiceTry a Private Message Find more posts by NiceTry Add NiceTry to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

BTW did you remake the textures? I tried out the Battlecrab that was in the homeworld B5 mod, and your version had a lot better textures than it. I also noticed the same thing in the sentri.

So did you remake the textures by yourself, or do they just naturally look better in FS2?

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 07:17 PM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
MCO Strife
Murdock

Registered: Oct 2001
Location: barrow in furness
Posts: 138

it was freaky seeing these 3 black shapes in the distance in one of the missions,

__________________
"Give it a squeeze and check it's working"

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 07:22 PM
MCO Strife is offline Click Here to See the Profile for MCO Strife Click here to Send MCO Strife a Private Message Visit MCO Strife's homepage! Find more posts by MCO Strife Add MCO Strife to your buddy list Edit/Delete Message Reply w/Quote
DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Question About the tables and weapons

I read the Freespace 2 weapons MODding guide and started tweaking the beam cannons and ships.tbl. As a result I now have a decent EA Xray and multiple shadow deathrays (IMO the original ones in the unofficial ships package were rather lame and didn't look like the B5 series counterparts).

Having done that I tried to do the "Nova on steroids" so I replaced all it's plasma turrets with Xrays. It worked fine but I was just wondering how can I make it fire more than three beam cannons at the same time? I also noticed that some of the Nova's turrets don't even target the hostile ships not to meantion shooting at them. Whats the prob? Could someone explain or something?

- Doc

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 07:28 PM
DOC is offline Click Here to See the Profile for DOC Click here to Send DOC a Private Message Find more posts by DOC Add DOC to your buddy list Edit/Delete Message Reply w/Quote
ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

any idea if we'll be seeing a Omega, G'quan, or Primus anytime soon from that mod? Or are those too complex for now?

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 07:57 PM
ivanenski is offline Click Here to See the Profile for ivanenski Click here to Send ivanenski a Private Message Find more posts by ivanenski Add ivanenski to your buddy list Edit/Delete Message Reply w/Quote
Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

The Omega should be in the next release - it is not that difficult to do, rotating sections are VERY possible.

As for the G'Quan and the Primus, they should make it in the release after that along with the Vorchan, Sentri, T'Loth and Frazi. Non-canon ships such as the Bintak, Octurion and Rutarian will be appearing after all of the ships actually seen on the show of the major races have been released.

__________________
When the final reckoning comes only the damned will be there to see it.

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 09:37 PM
Triggy is offline Click Here to See the Profile for Triggy Click here to Send Triggy a Private Message Visit Triggy's homepage! Find more posts by Triggy Add Triggy to your buddy list Edit/Delete Message Reply w/Quote
haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

man I tested the Unofficil pack ingame and half of the missions are buggy. One of them say it cannot accept "atack any ships" given to whtestars!! other thers ships ordered to attack each others on the same side...That narn capship has vanishing surfaces and almost always fires through itself ( barrel normals and view cones werent well chosen),the battlecrab can be flown and shot through, and many turrets dont rotate when they should, The weapons graphics look cartoonish (not that I could do better )

all wepons sounds and effects needs improvments.

I have to say I liked the sentri (although its tables need re-made)
and the whitestar (too powerfull beam I think).

I played the missions and didnt fell tha B5 feel I should have, it needs a bit of "garlic". yum yum

__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

-No money, no wife, no car, NO PROBLEMS!!!!

Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/

Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 09:43 PM
haderak is offline Click Here to See the Profile for haderak Click here to Send haderak a Private Message Visit haderak's homepage! Find more posts by haderak Add haderak to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

I actually made the Narn thingy fire through itself. I gave it two beams in the front, and when a Vorchan attacked it from the behind it fired the beam straight through itself . It was easily fixed by changing the turrets FOV:s though.

Haderak was also right about the missing textures. I started lookÃÂ_ng really closely, and found out that both the Battlecrab, and the Narn thingy(tm.) have a whole lot of missing faces and textures. Also the collision detection was completely f***ed up, at least the whitestar, vorchan, Narn thingy, and the sunhawk can fly straight through some other ships.

I don't think the weapon effects were so bad, maybe not quite official TBP quality, but good nevertheless.

The Whitestar model looked really good, and it wasn't too high poly. The Battlecrab was good also, except for the problems mentioned above.

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 10:26 PM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

actually the models are quite BAD for FS2... they where made for Homeworld not FS2..None of them is a single Solidobject-body and rest as childs.. bazilion of piled vertex .. tousend of 2 face poligons..that make FS2 engine hurt.. body parts intersecting etc...

And yes they don't came close to our models..

U can see clearrly that the modles where not for a space sim..
If I was in your place Exone..I'll start modeling ...not converting..



release 2 will containe every Centauri Narn ship ...canon aog(maybe some not

__________________
eng Horatiu Popovici

Report this post to a moderator | IP: Logged

Old Post 11-04-2001 11:47 PM
tomcat is offline Click Here to See the Profile for tomcat Click here to Send tomcat a Private Message Find more posts by tomcat Add tomcat to your buddy list Edit/Delete Message Reply w/Quote
NiceTry
I'm New! Laugh At Me!

Registered: Oct 2001
Location: Netherlands
Posts: 23

You all here sound like babys. This is not right, that is not right. You should hear yourselves. You should be glad that someone took the effort to give us those ships.

__________________
"Only one human captain has ever survived battle with a Minbari fleet, he is behind me, you are in front of me" , Delenn

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 12:02 AM
NiceTry is offline Click Here to See the Profile for NiceTry Click here to Send NiceTry a Private Message Find more posts by NiceTry Add NiceTry to your buddy list Edit/Delete Message Reply w/Quote
Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

I think that the team are just saying that these models have no real chance of making it into the conversion, no more, no less, despite what people may want. The team have looked at options like this and decided on their own course of action.

However, they actually encourage the production of such materials as every person who takes an interest adds to the Babylon Project community

The ONLY proviso is that TBP team will in no way technically support any of these releases as they are not their work.

My opinion is that keep up the good work, EVERYONE, I liked the music, the missions and the extra ships as new add-ons are great fun to try out

__________________
When the final reckoning comes only the damned will be there to see it.

Last edited by Triggy on 11-05-2001 at 12:14 AM

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 12:14 AM
Triggy is offline Click Here to See the Profile for Triggy Click here to Send Triggy a Private Message Visit Triggy's homepage! Find more posts by Triggy Add Triggy to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by TheEXone
thats how manu there should be. They add to what is already in the official release.


I can't get the official release. If you could e-mail me the rest of the pof files i would greatly appreaciate it. my e- mail is azedwin@aol.com.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 01:27 AM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Its good for a play until the next release as I have been playing around with weapon systems and textures while I wait for the next release.....
Presenting an old shot of the NovaX

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 03:07 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Hmm, not so sure my Nova on steroids works like it should , so pera and Sigma957, what things do I have to change in the tables if I wan't to, say, replace the plasma guns with beams, for example EA Xrays?

- Doc

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 07:45 AM
DOC is offline Click Here to See the Profile for DOC Click here to Send DOC a Private Message Find more posts by DOC Add DOC to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

You open the ship.tbl with a text editor and find the ship you want to edit.

Let's say you want to edit a Nova. You should find something like this:
$Name: EA Nova
$Short name: Nova
$Species: Terran

and so on...

Now, go down the text, and you'll find this:

$Subsystem: turret01a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret02a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret03a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret04a, 1.8, 0.0
$Default PBanks: ( "EA Beam Cannon" )
$Subsystem: turret07a, 1.2, 0.0
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret08a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret09a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret10a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret11a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret12a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret13a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret14a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret15a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret16a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret17a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )
$Subsystem: turret18a, 1.2, 2.4
$Default PBanks: ( "EA Heavy Plasma Turret 1" )


You can find the places of the turrets in FRED2, and names of the weapons in weapons.tbl. You can change weapons all you want, but you can't place missiles on laser turrets and vice versa.

You probably noticed that this table has been edited, the four forward guns have been changed to "EA Beam cannons"

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 10:17 AM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

Smile THANK YOU

Thanks pera! Help much appreciated!

I already replaced the Plasma Turrets with Beam Cannons and then increased range and damage... gonna go know and check if it survives the TBP Demo mission 3

- Doc

Report this post to a moderator | IP: Logged

Old Post 11-05-2001 10:35 AM
DOC is offline Click Here to See the Profile for DOC Click here to Send DOC a Private Message Find more posts by DOC Add DOC to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 11:15 PM. Post New Thread    Post A Reply
Pages (4): « 1 [2] 3 4 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.