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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
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The beam question is not my area, so I let someone else to answer it.

Actually Technomage ships are also faster than WS, and surely there is others too. WS is just the fastest ship in ISA. Perhaps even Drakhs have something juicy in their arsenal, a ship designed to go toe-to-toe with Whitestars.

And perhaps The Legen of the Rangers shows few new cool ships also.

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Old Post 11-02-2001 01:14 PM
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mobvekhar
Murdock

Registered: Oct 2001
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About the beams: Isn't it a problem that normal beam cannons always charge up for a second or 2 before firing? I mean, if the Whitestar is gonna be as fast as a fighter, It has to fire from a long range, or miss his target. As far as I know, the Anti-fighter beam does't have this. Isn't it possible to boost the power of an antifighter beam specially for the WhiteStar?

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Old Post 11-02-2001 01:21 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
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btw if its a bomber then where do the bombs come out of i hope under the ship becasu all of us pull up when we fire bombs so ittl be cool if under ship the only problem is that if u turn down not pull up then u die

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Old Post 11-02-2001 01:35 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
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Whitestar does not have secondaries, we'll probably add secondary gunpoints for several playability reasons but missiles/bombs won't be used.

WS didn't had any missiles or bombs in the show (except when Sheridan blew part of a Shadow city to hell and back) , so they won't be used

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Last edited by Mr. Fury on 11-02-2001 at 02:31 PM

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Old Post 11-02-2001 02:21 PM
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FSF Ashrak
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wait a sec does this mean that fhtestar as bomber will be playable ????

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Old Post 11-02-2001 03:03 PM
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Mr. Fury
Babylon Project

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No it doesn't, at least for now.

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Old Post 11-02-2001 03:15 PM
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Edwin
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Registered: Sep 2001
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quote:
Originally posted by ivanenski
here's a possibility. Make the White Star's main beam an anti-fighter beam in the weapons table. Anti-fighter beams are used against both fighters and capital ships in the game. Only problem is if you make it powerful enough to harm a capital ship to any degree, one hit will spell doom for your own fighter. I dunno, solution may be, for game-play's sake (not accuracy) to give the White Star more than one beam. One powerful beam for use against other capital ships, and another smaller one for fighters. If possible they can be made to fire from nearly the same point. Therefore the illusion would be that the White Star is firing one type of beam from one weapons point, just as differing power levels. One major setting and big beam for use against large ships, and another smaller, rapid fire beam for use against fighters. Well that's my idea, hopefully no one else already brought it up, I didn't look very closely.


and what if it fires both beams simultainiusly in different directions? You have to admit, a self splitting beam would look kinda odd.

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Old Post 11-02-2001 04:09 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
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quote:
Originally posted by mobvekhar
About the beams: Isn't it a problem that normal beam cannons always charge up for a second or 2 before firing? I mean, if the Whitestar is gonna be as fast as a fighter, It has to fire from a long range, or miss his target. As far as I know, the Anti-fighter beam does't have this. Isn't it possible to boost the power of an antifighter beam specially for the WhiteStar?

Nope, it does not have to charge up. It can fire instantly, if wanted. Or it can charge for 125 seconds if so desired. It can be set in the tbl file.... AAA beams can also be set to blow Sathanas with a single shot. Again, if needed.

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Old Post 11-02-2001 04:29 PM
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Edwin
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yeah. You can do ANYTHING with the beam weapons.

i took the Alance fighter beam from the Hypermod 2 MOD and made it as thick as the SD Lucifer and as powerful as a Helios.

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Old Post 11-02-2001 04:33 PM
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IceFire
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quote:
and what if it fires both beams simultainiusly in different directions? You have to admit, a self splitting beam would look kinda odd.

Agreed, which is why the smartest solution would be to just have one beam and make it fire only at capital ships and leave the pulses to fire both at fighters and capital ships.

The pulse cannons themselves spell doom to any fighter so no need to double up on that.

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Old Post 11-02-2001 06:41 PM
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FSF Ashrak
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ice fire i actualy sugested that what u just said before

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Old Post 11-02-2001 06:43 PM
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Drahkas
Murdock

Registered: Jul 2001
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but no one has answered the question of how cap ships are gonna hit the WS if it's a bomber...

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Old Post 11-02-2001 07:32 PM
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pera
Murdock

Registered: Apr 2001
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quote:
Originally posted by Drahkas
but no one has answered the question of how cap ships are gonna hit the WS if it's a bomber...


Well.....

You could use the fire-beam event, it would just require some mission tweaking, but it would work.

After all, it is hard to hit a whitestar, so it would be just smart to make the enemy hit it only a few times in a battle.

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Old Post 11-02-2001 07:39 PM
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FSF Ashrak
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well its no biggy but if whitestar is a bomber it still wont fly as a fighter because to fly like a fighter it has to be a super bomber and its not

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Old Post 11-02-2001 07:52 PM
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Ranger1
Murdock

Registered: Mar 2001
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I know drakhas...they lost us somewhere...they are focusing ont he whitestar beam when that is not the problem. Let me make this clear...How are OTHER cap ships going to shoot the WS with their MAIN beams if the whitestar is a bomber not a capship? The main beams only fire on other capships to my knowledge.

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Old Post 11-02-2001 08:22 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
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With fire-beam event the other capships can be 'ordered' to fire their main beams at the Whitestar.

Other example: You can have Sathanas fire its main beams at Perseus

Last edited by Prophet on 11-02-2001 at 11:05 PM

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Old Post 11-02-2001 11:03 PM
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Edwin
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quote:
Originally posted by Mr. Fury
Perhaps even Drakhs have something juicy in their arsenal, a ship designed to go toe-to-toe with Whitestars.

And perhaps The Legen of the Rangers shows few new cool ships also.



the ONLY juicy thing the Drakhs had was the SPK. That was destroyed when anderson rammed it with the Victory.

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Old Post 11-02-2001 11:57 PM
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IceFire
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Yes yes, this is all part of the problems that we need to work out.

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Old Post 11-03-2001 12:37 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Edwin


the ONLY juicy thing the Drakhs had was the SPK. That was destroyed when anderson rammed it with the Victory.



And that you simply can't know until you know what was supposed to happen in later seasons in "Crusade".

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Old Post 11-03-2001 10:21 AM
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