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Pirk
Face
Registered: Oct 2001
Location:
Posts: 30 |
Um....I don't notice much difference in the Sharlins beams.
The Omega beams look very nice. I love it. 
I can't say much about the Warlocks beams. I would have to see how does it look in the game. More than just one picture.
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10-30-2001 10:30 PM |
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hansioux
Face
Registered: Sep 2001
Location: USA
Posts: 75 |
Those actually runs?
I remember the actual Homeworld models to be really low
detailed. Those looked a bit too detailed to me. Besides,
50 Omegas flying in a sphere?.... I don't like that image.
I always picture Omegas to be the same as the carriers
in Homeworld.
However, even their sharlin looks less detailed, I do like
the fact that from the front, they look ... "fatter" than the
TBP's sharlin, which is how I remembered in the show.
The TBP sharlins looks way too thin from the front.......
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10-30-2001 11:12 PM |
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DOC
Project Nova
Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95 |
Opinions anyone?
The Sharlin beams in that pic have the outer, more transparent part and the inner bright green part (far less transparent). I know the TBP Sharlin beams DO have that effect also but it could be stronger so also when viewed from greater distances you could see it. It's the same thing with the Omega beams; plain red doesn't look all that nice. There should be some "texture" in it.
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- Doc
Last edited by DOC on 10-31-2001 at 01:35 PM
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10-31-2001 01:33 PM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by DOC
Opinions anyone?
The Sharlin beams in that pic have the outer, more transparent part and the inner bright green part (far less transparent). I know the TBP Sharlin beams DO have that effect also but it could be stronger so also when viewed from greater distances you could see it....
That's because those beams are based on the beam look from the actual series itself. We have 2 families of Minbari beams, Neutron and Fusion. Neutron is the one that follows "In the Beginning", Fusion follow the series and "And the Sky Full of Stars". Currently only Neutrons has sufficient graphics while Fusions aren't finished, thus in the demo release Fusions uses the same graphics as Neutrons.
Which beam weapon looks look better, that's something that everybody has an own opinion...I like more the looks of the show like you, some people like ItB's. But nevertheless, don't compare our demo release beams to those ones. They aren't even supposed to look the same.
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10-31-2001 01:53 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
well i don't think u will make beatiful shadob beams cause shadow beams heve some black stains on them and iv never seen it in FS2
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10-31-2001 02:18 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
hey knw mind if i take over the beams creation area?
some of these well known beams i am going to try my own hand at. no offence kmn but i think i can improve on yours if i know what they look like do you mind ?
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10-31-2001 07:07 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
I always find it funny watching sci-fi debates about how lasers ought to look because IRL you wouldn't see a thing unless you were directly in line with the laser, saw the resulting damage or were firing it through a gas cloud.
Of course shows can't do this because space combat scenes would look stupid, just seeing things randomly blow up in silence!!!
I'm not criticising these discussions because they are relevant to the game/show, it just makes me laugh 
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10-31-2001 08:48 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Trigy is right. Eve in star wars tie fighters fired laser blasters like plasma pulse canons. we have to forgive the authors they have good intentions, they wast us to see the full efect of destruction!!! 
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10-31-2001 10:32 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Those beams we made are direct from ITB screen captures. So they are pretty much as close to the real show stuff as we can possibly get.
quote: well i don't think u will make beatiful shadob beams cause shadow beams heve some black stains on them and iv never seen it in FS2
Thats because FS2 beams are pitifully small in bitmap size and the bitmap is stretched across a huge repeating plane.
Up the bitmap size and you can get more detail into your beams. At this point, there is no need for that with the Minbari beams, but when we go further into the depths of detail, we can look at that.
Again, its in FS2, its not like were breaking new ground here.
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11-01-2001 03:47 AM |
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