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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
You don't "get" code and you don't "crack" code either.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-28-2001 09:38 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
One way on a fast track to oblivion doing it.....
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[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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10-29-2001 03:31 AM |
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Tiletron
Murdock
Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189 |
Icefire's right. Interplay (like most software companies) read MOD forums under anonymous usernames, on the offchance that somebody tries to 'hack' the software.
It's easy to say, "yeah, let's crack the sourcecode", when later on there will be a whole lot of hassle, fines and embarrasment.
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10-29-2001 11:05 PM |
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Dragon
Guest
Registered: Not Yet
Location:
Posts: N/A |
quote: Originally posted by FSF Ashrak
who said anything about legal
If you pay the bill, I'm sure they will do it happily. 
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10-29-2001 11:45 PM |
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ReaperX3
Face
Registered: Oct 2001
Location:
Posts: 60 |
Flat jump point, not on your life!
in a call to arms, it is NOT a jump point, watch again and hear what they call it.
damd children, don't even watch B5 with sound anymore..........mutter........... rant.............Fish dance
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10-30-2001 02:56 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Yes they say "jump to hyperspace". Thats a JUMP POINT.
You're probably thinking about the null field, which we never did see from the side angle and was never part of the discussion.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-30-2001 03:40 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Re: Flat jump point, not on your life!
quote: Originally posted by ReaperX3
in a call to arms, it is NOT a jump point, watch again and hear what they call it.
damd children, don't even watch B5 with sound anymore..........mutter........... rant.............Fish dance
Sheridan: Listen, I don't think any of their ships is jump capable, so I've go a plan.
Anderson: What is it.
Sheridan: Run like hell and hope they're not fast enough to follow us into the jumppoint before it closes.
That's what they said, I've watched it 553783 times so don't argue with me.
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10-30-2001 06:20 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Your absolutely right, and the jump point is flat 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-30-2001 02:46 PM |
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ReaperX3
Face
Registered: Oct 2001
Location:
Posts: 60 |
the jump points only seam flat.
Trust me, they are cone shaped.... with a lip around the edge, thats all you can see from the side, they don't even show up from behind.
Trust me, I anit a lawer
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10-31-2001 04:03 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
They are cone shaped, but that cone extends into hyperspace, not into realspace so from the side the jump point appears to be flat. From the front the jump point has depth though.
An interesting point - assuming hyperspace were real - if a jump point was to be opened, wouldn't it be spherical in realspace-time but appear to be cone-shaped in terms of depth from any particular point of view?
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10-31-2001 08:34 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
quote: Originally posted by Triggy
They are cone shaped, but that cone extends into hyperspace, not into realspace so from the side the jump point appears to be flat. From the front the jump point has depth though.
An interesting point - assuming hyperspace were real - if a jump point was to be opened, wouldn't it be spherical in realspace-time but appear to be cone-shaped in terms of depth from any particular point of view?
Hmm, interesting thought.
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11-01-2001 05:58 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Triggy - Nah, Moebius-strip shaped 
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11-02-2001 09:10 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Yes, ummm...
I'd like to see anyone try to model that in Freespace 
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11-02-2001 10:27 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Tiletron
Icefire's right. Interplay (like most software companies) read MOD forums under anonymous usernames, on the offchance that somebody tries to 'hack' the software.
It's easy to say, "yeah, let's crack the sourcecode", when later on there will be a whole lot of hassle, fines and embarrasment.
are you trying to tell us that you're an Interplay Exec.?
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11-02-2001 04:24 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
No, but he has a better grasp of how things work in the world than many people posting in this thread.

While I'm not so sure Interplay has guys who cruise forums to see if people 'cracked' the source code, I'm sure they'd find out, sooner or later, if it happened. And I imagine the results would be ... less than pretty.
Not to mention, I've never heard of someone "cracking the source code" ... I mean, umm, is that even possible?
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11-02-2001 09:09 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
I know how to crack the source code. it is a rather lengthy process.
(1) Figure out what code it is you're cracking (I.E. sound graphics etc.)
(2) Find out what section of the source code you need to have and do something usefull with it. (like highlighting.)
(3) copy the highlighted section.
(4) If you have a CD burner skip to step 6 if not. go to step five.
(5) buy a CD Burner.
(6) if you already have burnable CDs skip to step 8. if not see step 7
(7) buy ready to burn CDs.
(8) burn the coode(s)
you need to crack.
(9) atatch a rock to the CD(s)
(10) Drop CD(s) of an extremly tall building. (like say the Sears Tower)
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 11-03-2001 at 12:40 AM
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11-03-2001 12:39 AM |
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