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IceFire
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Registered: Jul 2000
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You don't "get" code and you don't "crack" code either.

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Old Post 10-28-2001 09:38 PM
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Sigma957
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Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Thumbs down

One way on a fast track to oblivion doing it.....

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Old Post 10-29-2001 03:31 AM
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Tiletron
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Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189

Exclamation

Icefire's right. Interplay (like most software companies) read MOD forums under anonymous usernames, on the offchance that somebody tries to 'hack' the software.

It's easy to say, "yeah, let's crack the sourcecode", when later on there will be a whole lot of hassle, fines and embarrasment.

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Old Post 10-29-2001 11:05 PM
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Dragon
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quote:
Originally posted by FSF Ashrak
who said anything about legal


If you pay the bill, I'm sure they will do it happily.

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Old Post 10-29-2001 11:45 PM
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ReaperX3
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Registered: Oct 2001
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Flat jump point, not on your life!

in a call to arms, it is NOT a jump point, watch again and hear what they call it.


damd children, don't even watch B5 with sound anymore..........mutter........... rant.............Fish dance

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Old Post 10-30-2001 02:56 AM
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IceFire
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Yes they say "jump to hyperspace". Thats a JUMP POINT.

You're probably thinking about the null field, which we never did see from the side angle and was never part of the discussion.

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Old Post 10-30-2001 03:40 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Re: Flat jump point, not on your life!

quote:
Originally posted by ReaperX3
in a call to arms, it is NOT a jump point, watch again and hear what they call it.


damd children, don't even watch B5 with sound anymore..........mutter........... rant.............Fish dance



Sheridan: Listen, I don't think any of their ships is jump capable, so I've go a plan.
Anderson: What is it.
Sheridan: Run like hell and hope they're not fast enough to follow us into the jumppoint before it closes.

That's what they said, I've watched it 553783 times so don't argue with me.

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Old Post 10-30-2001 06:20 AM
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IceFire
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Your absolutely right, and the jump point is flat

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Old Post 10-30-2001 02:46 PM
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ReaperX3
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Registered: Oct 2001
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the jump points only seam flat.

Trust me, they are cone shaped.... with a lip around the edge, thats all you can see from the side, they don't even show up from behind.


Trust me, I anit a lawer

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Old Post 10-31-2001 04:03 PM
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Triggy
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Registered: Oct 2001
Location: Nottingham, England
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They are cone shaped, but that cone extends into hyperspace, not into realspace so from the side the jump point appears to be flat. From the front the jump point has depth though.

An interesting point - assuming hyperspace were real - if a jump point was to be opened, wouldn't it be spherical in realspace-time but appear to be cone-shaped in terms of depth from any particular point of view?

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Old Post 10-31-2001 08:34 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

quote:
Originally posted by Triggy
They are cone shaped, but that cone extends into hyperspace, not into realspace so from the side the jump point appears to be flat. From the front the jump point has depth though.

An interesting point - assuming hyperspace were real - if a jump point was to be opened, wouldn't it be spherical in realspace-time but appear to be cone-shaped in terms of depth from any particular point of view?



Hmm, interesting thought.

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Old Post 11-01-2001 05:58 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
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Triggy - Nah, Moebius-strip shaped

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Old Post 11-02-2001 09:10 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

Yes, ummm...

I'd like to see anyone try to model that in Freespace

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Old Post 11-02-2001 10:27 AM
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Edwin
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Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Tiletron
Icefire's right. Interplay (like most software companies) read MOD forums under anonymous usernames, on the offchance that somebody tries to 'hack' the software.

It's easy to say, "yeah, let's crack the sourcecode", when later on there will be a whole lot of hassle, fines and embarrasment.



are you trying to tell us that you're an Interplay Exec.?

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Old Post 11-02-2001 04:24 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

No, but he has a better grasp of how things work in the world than many people posting in this thread.


While I'm not so sure Interplay has guys who cruise forums to see if people 'cracked' the source code, I'm sure they'd find out, sooner or later, if it happened. And I imagine the results would be ... less than pretty.

Not to mention, I've never heard of someone "cracking the source code" ... I mean, umm, is that even possible?

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Old Post 11-02-2001 09:09 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

I know how to crack the source code. it is a rather lengthy process.



(1) Figure out what code it is you're cracking (I.E. sound graphics etc.)



(2) Find out what section of the source code you need to have and do something usefull with it. (like highlighting.)



(3) copy the highlighted section.




(4) If you have a CD burner skip to step 6 if not. go to step five.



(5) buy a CD Burner.



(6) if you already have burnable CDs skip to step 8. if not see step 7




(7) buy ready to burn CDs.


(8) burn the coode(s)
you need to crack.



(9) atatch a rock to the CD(s)


(10) Drop CD(s) of an extremly tall building. (like say the Sears Tower)

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Last edited by Edwin on 11-03-2001 at 12:40 AM

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Old Post 11-03-2001 12:39 AM
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