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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Leave the Claymore alone, I like it as it is. Please .

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Old Post 10-24-2001 03:35 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by IPAndrews
Leave the Claymore alone, I like it as it is. Please .


Typo... meant the Claymore Mk.III

Although the mk.II could probably do with a remap if i could be bothered....

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Old Post 10-24-2001 03:57 PM
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spessu
Face

Registered: Oct 2001
Location: Finland
Posts: 26

Thumbs up

Gimmie gimmie gimmie! Looking good...

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Old Post 10-24-2001 04:20 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Wow No complaints from me.....

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Old Post 10-25-2001 02:20 AM
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Fuzzy Modem
Murdock

Registered: Mar 2001
Location:
Posts: 220

Will the thunderbolt have the fold-outable wing like in the show?

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Old Post 10-25-2001 03:46 AM
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Drahkas
Murdock

Registered: Jul 2001
Location:
Posts: 238

they most likely wouldn't be able to get it to "fold-out" in the FS2 engine

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Old Post 10-25-2001 04:40 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
Will the thunderbolt have the fold-outable wing like in the show?

Do you see any FreeSpace 2 ships that have controllable sections that move?

I didn't.

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Old Post 10-25-2001 01:17 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

I think it looks pretty good, foldout wings or not. And that's just the WIP, not the completed thing.

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Old Post 10-25-2001 03:50 PM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

I think that it looks cool, can't see anything wrong with it.

BTW, in the process of designing a ship from scratch to in the game (e.g. A fighter) what are all of the different stages and roughly how long do each of them take, assuming no major problems?

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Old Post 10-25-2001 04:08 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Making a fighter

quote:
Originally posted by Triggy
I think that it looks cool, can't see anything wrong with it.

BTW, in the process of designing a ship from scratch to in the game (e.g. A fighter) what are all of the different stages and roughly how long do each of them take, assuming no major problems?



For me;

- modelling in Blender (main model, thrusters, debris)
(don't say anything Kazan!)
- conversion to obj, opened up with UVMapper
- create & manipulate UV with UVMapper, save texture files
- add data for mtl file to obj header (Eth taught me this)
- Edit textures in PSP7.2 - create smaller (1/2 size) ones for lower LODs
- convert obj to cob, load up in TS5.0
- load & texture thrusters, debris
- use vertex welding to poly reduce for LODs, replace maps with appropriate smaller ones
- create shield
- do gluing sequence & save
- convert with PCS
- add pof data (dockpoint, paths, eyepoints, thruster glows, gunpoints, etc)
- create tbl file for ship
- create shield, (optional - for player flyable) interface and loadout stuff
- add entry to HUD.tbl, and play!

Normally takes me about 1-2 weeks to do this, depending on real life workload, and how motivated i am.

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Old Post 10-25-2001 05:48 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

Re: Making a fighter

quote:
Originally posted by aldo_14

- modelling in Blender (main model, thrusters, debris)
(don't say anything Kazan!)



like im not going to say anything about someone using that total piece of trash that's polymodel output looks like it's been through a blender?! DONT USE THAT PIECE OF F***ING TRASH!

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Old Post 10-26-2001 07:52 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

What would you suggest instead?
That Truespace thing's way too expensive!

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Old Post 10-26-2001 08:07 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Kazan, cram it, okay? He puts out good stuff with Blender. Soooooooooo, deal with it.

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Old Post 10-27-2001 01:39 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Wow....a perfectly good thread ruined.

Probably time to kill it.

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Old Post 10-27-2001 02:52 AM
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