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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Leave the Claymore alone, I like it as it is. Please .
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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10-24-2001 03:35 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by IPAndrews
Leave the Claymore alone, I like it as it is. Please .
Typo... meant the Claymore Mk.III 
Although the mk.II could probably do with a remap if i could be bothered....
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ICQ: 119819902
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10-24-2001 03:57 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Wow No complaints from me.....
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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10-25-2001 02:20 AM |
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Fuzzy Modem
Murdock
Registered: Mar 2001
Location:
Posts: 220 |
Will the thunderbolt have the fold-outable wing like in the show?
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10-25-2001 03:46 AM |
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Drahkas
Murdock
Registered: Jul 2001
Location:
Posts: 238 |
they most likely wouldn't be able to get it to "fold-out" in the FS2 engine
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10-25-2001 04:40 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Will the thunderbolt have the fold-outable wing like in the show?
Do you see any FreeSpace 2 ships that have controllable sections that move?
I didn't.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-25-2001 01:17 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
I think it looks pretty good, foldout wings or not. And that's just the WIP, not the completed thing.
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10-25-2001 03:50 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
I think that it looks cool, can't see anything wrong with it.
BTW, in the process of designing a ship from scratch to in the game (e.g. A fighter) what are all of the different stages and roughly how long do each of them take, assuming no major problems?
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10-25-2001 04:08 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Making a fighter
quote: Originally posted by Triggy
I think that it looks cool, can't see anything wrong with it.
BTW, in the process of designing a ship from scratch to in the game (e.g. A fighter) what are all of the different stages and roughly how long do each of them take, assuming no major problems?
For me;
- modelling in Blender (main model, thrusters, debris)
(don't say anything Kazan!)
- conversion to obj, opened up with UVMapper
- create & manipulate UV with UVMapper, save texture files
- add data for mtl file to obj header (Eth taught me this)
- Edit textures in PSP7.2 - create smaller (1/2 size) ones for lower LODs
- convert obj to cob, load up in TS5.0
- load & texture thrusters, debris
- use vertex welding to poly reduce for LODs, replace maps with appropriate smaller ones
- create shield
- do gluing sequence & save
- convert with PCS
- add pof data (dockpoint, paths, eyepoints, thruster glows, gunpoints, etc)
- create tbl file for ship
- create shield, (optional - for player flyable) interface and loadout stuff
- add entry to HUD.tbl, and play!
Normally takes me about 1-2 weeks to do this, depending on real life workload, and how motivated i am. 
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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10-25-2001 05:48 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
Re: Making a fighter
quote: Originally posted by aldo_14
- modelling in Blender (main model, thrusters, debris)
(don't say anything Kazan!)
like im not going to say anything about someone using that total piece of trash that's polymodel output looks like it's been through a blender?! DONT USE THAT PIECE OF F***ING TRASH!
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10-26-2001 07:52 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
What would you suggest instead?
That Truespace thing's way too expensive!
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10-26-2001 08:07 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Kazan, cram it, okay? He puts out good stuff with Blender. Soooooooooo, deal with it.
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10-27-2001 01:39 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Wow....a perfectly good thread ruined.
Probably time to kill it.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-27-2001 02:52 AM |
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