Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
yeah, I am possibly the only (?) mod member to actually use 3DSMAX.
Several difficult things that you need to know -
Unfortunately.... You can't convert straght from MAX to Freespace 2. If volition release their converter or someone makes a converter for PCS, then *maybe*... but at the moment, you can't. Period.
So - you need a copy of Truespace 4, the programme that PCS - the best POF maker (and therefore the one we use) - interfaces with.
Unfortunately.... TS4 can't import 3DS files stably (not stably enough for the mod anyway), or MAX files at all... so unless you can get hold of a converter that can manage it - I thus far haven't found one (not even 3DE works) - so you need to import your file as a DXF...
Unfortunately.... DXFs have no texture information so the texturing **has to be applied in Truespace**. Programmes like lithunwrap may help you apply texturing, and check out the texturing tutorial too.
Fortunately.... Truespace has support for multi-sided polygons, so any co-planar triangles can be created to quads (or greater) by selecting the bisecting edge in edge select mode and pressing the *delete points* button. These MUST be co-planar, otherwise the resulting unflat polygons will cause texture warping problems.
If you need any more info, contact me.
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Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
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