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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

quote:
Originally posted by Turnsky
is the final release going to be in english? (all of it that is)
as some of us don't understand finnish.



Thats German...

all the interface code is game specific, so the 'Nachricht' text will be replaced by 'Message'

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Old Post 10-08-2001 10:12 PM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

Whee!

See, i don't even know what finnish or german looks like, but that's cool with me, BTW, Sweet screenies dude, pity my venerable (or pitiful take your pick) voodoo3 won't be able to support the high-res textures

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Old Post 10-08-2001 11:52 PM
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hansioux
Face

Registered: Sep 2001
Location: USA
Posts: 75

Ahh~ I love that German!

I always play games in German if its offered.

Last time I played ST:Voyager Elite Force in German.

Pretty funny experience, since I've never seen a episold
of Voyager in German.....

Man... and I lived there for three years!

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Old Post 10-09-2001 12:45 AM
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hansioux
Face

Registered: Sep 2001
Location: USA
Posts: 75

Forgot to say!

Å_²“¾‘¾•Y—º
—¹!

Those pics are simply stunning.

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Old Post 10-09-2001 12:47 AM
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White-SF
Murdock

Registered: Oct 2001
Location: Germany
Posts: 140

Well... the german EF version had right from the beginning the same voice for Seven as in the german version of the series... So for us the original EF was even better than the english one.

And all other characters had the correct voices as well... Just like in the english version.

About TBP: I will have that kind of mixed language when I play it, too... that's funny, but it's allready the same with english custom fs2 mission. I'm used to it...

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Old Post 10-09-2001 12:54 AM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

quote:
Originally posted by Turnsky:

pity my venerable (or pitiful take your pick) voodoo3 won't be able to support the high-res textures

On the contrary, my Voodoo3 PCI easily handled FS2 in 1024x768x16bit color, with detail levels set to as high as they could possibly go. I'm thinking that you mean the voodoo3 can't do 32-bit textures. I tested with 16 and 32 bit textures on my Geforce2 MX and really I couldn't tell much of a difference (minus the chug factor)

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Old Post 10-09-2001 02:32 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Post

Actually, I think the Voodoo3 can't support textures greater than 256x256 in size (or something like that). Since the texture size specified on the news page is likely greater than anything the V3 can handle, owners of those boards are probably outta luck in regards to that.

[edit] Forgot to mention that those screenshots look great! BTW, about a dozen or so aren't showing up. Botched links, perhaps?[/edit]

Last edited by Slasher on 10-09-2001 at 02:53 AM

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Old Post 10-09-2001 02:51 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Slasher - your net connect, they all show for me.

And Voodoo3s, IIRC, do "22-bit" texturing, then dither down to 16-bit or something like that...hell if I remember. I think V3s will be able to handle this no problem.

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Old Post 10-09-2001 03:03 AM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

Well, I guess I'll just have to test it when I get it, although I thought the V3 could do 256x256 textures...didn't cause trouble in Unreal Tournament when I'm runnin around with 512x512 textures at 1024x768. 'Course this was UT, and I haven't a clue as to how the FS2 engine'll handle all that.

BTW, Internet Exploder stops queuing images for download if they aren't started in about 2 minutes or so. It's just giving up because it's not getting data fed to it.

And I commend the moderators and administrators with their implementation of the 60-second lock that saved me from a mariginally humiliating double-post.

Enough bickering; finish this TC!!!!!

Last edited by JC Denton on 10-09-2001 at 03:07 AM

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Old Post 10-09-2001 03:03 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Awww, I see the light. Literally.

And I hope you're right and I'm dead wrong about the V3 thing. I've got a Voodoo3 3000 PCI and I don't wanna be left out of the high-res stuff.

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Old Post 10-09-2001 03:07 AM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

Well, I'm probably going to have to get a new motherboard with 4x AGP just so my Geforce2 MX doesn't freak when I run anything greater than 640x480 resolution. Damn, 1x AGP sux!!!

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Old Post 10-09-2001 03:10 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Post

Either way, I'm sure the graphics will look great. I'll find some way to see the TC in all it's glory. Somehow.

And whats "Murdock" mean, anyways?

[edit]Hmmm, now that I think of it, 256x256 does seem kind of small. The tex limit may actually be 512x512 after all.[/edit]

Last edited by Slasher on 10-09-2001 at 03:19 AM

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Old Post 10-09-2001 03:16 AM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

I have a TNT2, but how come when I detect video settings, i only get offered:

640x480
640x480 32-bit

why cant I run the game at 1024x768 ?!?

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Old Post 10-09-2001 03:42 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Question Battle of the Line questions

Mollari, you probably didn't install the high-res artwork.


I noticed a number of screens depicting the Battle of the Line. From what I gather, you've got at least two mission recreating that mammoth engagement. My question is one of gameplay and balance. Does the fate of Earth really hang in the balance, or are you staying canon? And if you aren't, do the Minbari ships actually attack Earth (you see their beams firing) or do you fail the mission(s) by not defending the EF ships adaquately enough?

Last edited by Slasher on 10-09-2001 at 03:52 AM

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Old Post 10-09-2001 03:48 AM
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

Just to clear things out...

quote:
Originally posted by Turnsky
is the final release going to be in english? (all of it that is)
as some of us don't understand finnish.



[edit] Damn it... someone already said that it was German, forget this then...

quote:
Originally posted by G-UK
You have wrote your own Credits.tbl file haven't you?

and how big a download is this going to end up being?



Of course we have wrote own Credits.tbl. There are every designer, voiceactor, pets, Shadows and supporters in the credits...

D/L size is going to be somewhat on 90-120 megs?

And last. Slasher, Voodoo 3 should support 512x512 textures...

That's all for now...

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Mauri "Darkblade" Majanoja

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Last edited by Darkblade on 10-09-2001 at 05:54 AM

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Old Post 10-09-2001 05:50 AM
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Turnsky
Murdock

Registered: Dec 2000
Location: Devonport, Tasmania, Australia
Posts: 369

okay, the voodoo 3 should, but it doesn't so tell me oh wise one, how do i get a voodoo 3 to support texture res up to 512x512?

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Old Post 10-09-2001 06:06 AM
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Darkblade
Babylon Project

Registered: Dec 2000
Location: Finland
Posts: 599

Sorry... but I'm not the wise one...

But then again, my Voodoo 2 card does support 512x512 size textures with Creative Reference Drivers.

So if Voodoo 3 doesn't support 512x512 textures then that doesn't make any sense...

Think I need to go to English lesson now...

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Mauri "Darkblade" Majanoja

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Last edited by Darkblade on 10-09-2001 at 06:39 AM

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Old Post 10-09-2001 06:38 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by Darkblade
Sorry... but I'm not the wise one...

But then again, my Voodoo 2 card does support 512x512 size textures with Creative Reference Drivers.

So if Voodoo 3 doesn't support 512x512 textures then that doesn't make any sense...

Think I need to go to English lesson now...



The Creative's drivers (and the same with WickedGL of Half-life) use a trick to "simulate" 512x512 textures on Voodoo2. It isn't genuine hardware support, thus very slow.

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Old Post 10-09-2001 06:55 AM
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MCO Strife
Murdock

Registered: Oct 2001
Location: barrow in furness
Posts: 138

I can't wait till the release, I dont care how long it takes I want it I have been dying to get this for so long.
as soon as it is ready to download I will be one of the first to start downloading. will the mod just focus on the earth minbari war to begin with? or will other addons come out later on for shadow war etc. ?
I want to try beating a battle crab in a thunderbolt, lol.
insane? I think so too

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Old Post 10-09-2001 01:19 PM
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Angel Of Death
Face

Registered: Oct 2001
Location: Tampere,Finland
Posts: 25

quote:
Originally posted by ApaBaBooN


Don't hope... It will!!!!11 Pelit puts nearly every Babylon5 modification thingie on the magazine Well at least Buda5 it has

And this mod just won't be on the Pelit magazine... I believe it will be in lots of variety of gaming magazines... This isn't just another mod in the flood - This is pure Babylon 5!



Hah yes it does.And there will be no doubt that this mod will be in "Pelit" and it will have a big story about it.

Well its pretty surely the best hope we have for a good fight angainst the Minbari piloting a starfury when your comrades in arms are dying all over you to the Minbari beams......

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Old Post 10-09-2001 07:12 PM
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