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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

LW=Great, if you can afford it. for casual rendering, or even for (some) professional jobs, Blender is MUCH better. Face it, Lightwave it WAYYYYYYYY to expencive. Blender can do 90+% of what Lightwave can, and some things better, for FREE. (The things LW REALLY tops Blender on are:

Hypervoxuals, lighting, rendering engine, surface materials, and possibly the modeling engine, and the Radiosity.

Thats IT. (I know, I've checked)

this is a WiP shot rendered in Blender, note that I have not applied Motion blur to the weapons, and miss aligned the flare for the beam:
http://www.b5-blender.com/render/whitestarshooting.jpg

and this is a ship I modeled in less the 8 minutes in Blender, and textured useing Blender procederals:

http://www.b5-blender.com/render/ssurffun.jpg

whats REALLY great is that I still don't know what even a FOURTH of what Blender is capable of!!!

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Old Post 09-06-2001 02:27 AM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

The 2nd image is nice, saw your post on b5mg, but don't the whitestar shots need some colour?

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Old Post 09-06-2001 03:34 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Very good render Cpt and yours look great aswell A2597

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Old Post 09-06-2001 04:11 AM
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Drahkas
Murdock

Registered: Jul 2001
Location:
Posts: 238

you mean Kaboom... :P

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Old Post 09-06-2001 04:19 AM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

lol, Cptwhite just posted it, i rendered it

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Old Post 09-06-2001 04:27 AM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Truly awesome work, the only problem might be the colorfade... If you have large areas with blending color change (eg. nebulae on the background) reducing color palette to 256 will cause annoyingly sharp color bands to appear. It can be seen in both FS' videos. It ruins the credibility, but hey, it's not the meat, it's the motion .

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Old Post 09-06-2001 03:07 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

640 x 320 x 32bpp x 30fps

22100khz Stereo Audio


Intel Indeo 5.1 compression - audio and video is seperate files - then i can get V to MVE compress them

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Old Post 09-06-2001 07:41 PM
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Jabu
Hannibal

Registered: Nov 2000
Location: Finland
Posts: 553

quote:
Originally posted by A2597
this is a WiP shot rendered in Blender, note that I have not applied Motion blur to the weapons, and miss aligned the flare for the beam:
http://www.b5-blender.com/render/whitestarshooting.jpg



You've improved quite a bit since I last saw any of your work.

I've been doing quite a lot of low-poly modeling for Freespace 2, you know, extrusions from circles and all that shizz.

I wish I could get the grips on Blender's (awful) UV mapping system.

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Old Post 09-06-2001 07:49 PM
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Driller
United Space

Registered: Jul 2001
Location: Estonia
Posts: 650

Chew on this =)



done with LW

Last edited by Driller on 09-06-2001 at 11:18 PM

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Old Post 09-06-2001 11:12 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

hmm nice how do you do beams in lightwave? - i'm new to it

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Old Post 09-06-2001 11:25 PM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

The problem i always run into is making beams appear good against nebulas. A beam can look great on black, but terrible on nebula's (because of the inner and outer area transparencies usually), and the glow effect looks good on beams but can greatly change depending on background colour.

Kazan, guess we're really lucky that the mve compressor accepts indeo, cause I wouldn't want to have transfered over a couple gigs of tga stills!

Also, if mve's are 8bpp does the codec switch palettes like smacker?

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Old Post 09-07-2001 05:34 AM
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thelastone
I'm New! Laugh At Me!

Registered: Oct 2001
Location: USA
Posts: 28

so...is there going to be intro movie? just haven't saw more then this post about the topic.

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Old Post 10-17-2001 01:58 AM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

hehe, children.

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Old Post 10-17-2001 02:03 AM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

quote:
so...is there going to be intro movie? just haven't saw more then this post about the topic


Yes there is going to be an intro movie, and I should know since I'm working on it right now

As for a release date, I'll be posting a divx for the team to ok sometime this week, and then onto sound editing and mve conversion. I don't expect that the last two will take really long, but I have no idea since I don't have any control over them.

Last edited by Kaboom on 10-17-2001 at 02:56 AM

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Old Post 10-17-2001 02:46 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

quote:
Originally posted by Skullar
Thank you darkblade . I know that MVE is the format used by Volition and THEY encode it EXCLUSIVELY.
But I dont know the specifications.



I remember Adam Pletcher saying something way back in the day that if someone sent them a movie and asked really nice they could encode it to MVE; I don't know if they still can now that V is owned by THQ and Interplay is owned by Titus. (Reference to that whole MVE2EXE fiasco...hey, damn, I lost my copy of that in my HD crash 3 months ago )

I'd ask Adam though, he could give you a definite yes/no.

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Old Post 10-17-2001 05:09 AM
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63

quote:
I remember Adam Pletcher saying something way back in the day that if someone sent them a movie and asked really nice they could encode it to MVE; I don't know if they still can now that V is owned by THQ and Interplay is owned by Titus. (Reference to that whole MVE2EXE fiasco...hey, damn, I lost my copy of that in my HD crash 3 months ago )

I'd ask Adam though, he could give you a definite yes/no.


Don't worry everything will be taken care of for the mve encoding part.

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Old Post 10-17-2001 05:39 AM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

quote:
Originally posted by Jabu

I've been doing quite a lot of low-poly modeling for Freespace 2, you know, extrusions from circles and all that shizz.
system.



You did? howcome I never heard of your work? show me your stuff. We are always looking forward for additional talented modelers (and texturers as well).
the more ppl working for us the faster the 2nd release will come

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Old Post 10-17-2001 12:56 PM
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spessu
Face

Registered: Oct 2001
Location: Finland
Posts: 26

Smile

Looks incredible!

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Old Post 10-17-2001 06:42 PM
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