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A2597
Murdock
Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233 |
LW=Great, if you can afford it. for casual rendering, or even for (some) professional jobs, Blender is MUCH better. Face it, Lightwave it WAYYYYYYYY to expencive. Blender can do 90+% of what Lightwave can, and some things better, for FREE. (The things LW REALLY tops Blender on are:
Hypervoxuals, lighting, rendering engine, surface materials, and possibly the modeling engine, and the Radiosity.
Thats IT. (I know, I've checked)
this is a WiP shot rendered in Blender, note that I have not applied Motion blur to the weapons, and miss aligned the flare for the beam:
http://www.b5-blender.com/render/whitestarshooting.jpg
and this is a ship I modeled in less the 8 minutes in Blender, and textured useing Blender procederals:
http://www.b5-blender.com/render/ssurffun.jpg
whats REALLY great is that I still don't know what even a FOURTH of what Blender is capable of!!!
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09-06-2001 02:27 AM |
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63 |
The 2nd image is nice, saw your post on b5mg, but don't the whitestar shots need some colour?
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09-06-2001 03:34 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Very good render Cpt and yours look great aswell A2597
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09-06-2001 04:11 AM |
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Drahkas
Murdock
Registered: Jul 2001
Location:
Posts: 238 |
you mean Kaboom... :P
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09-06-2001 04:19 AM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Truly awesome work, the only problem might be the colorfade... If you have large areas with blending color change (eg. nebulae on the background) reducing color palette to 256 will cause annoyingly sharp color bands to appear. It can be seen in both FS' videos. It ruins the credibility, but hey, it's not the meat, it's the motion .
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09-06-2001 03:07 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
640 x 320 x 32bpp x 30fps
22100khz Stereo Audio
Intel Indeo 5.1 compression - audio and video is seperate files - then i can get V to MVE compress them
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09-06-2001 07:41 PM |
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Jabu
Hannibal
Registered: Nov 2000
Location: Finland
Posts: 553 |
quote: Originally posted by A2597
this is a WiP shot rendered in Blender, note that I have not applied Motion blur to the weapons, and miss aligned the flare for the beam:
http://www.b5-blender.com/render/whitestarshooting.jpg
You've improved quite a bit since I last saw any of your work.
I've been doing quite a lot of low-poly modeling for Freespace 2, you know, extrusions from circles and all that shizz.
I wish I could get the grips on Blender's (awful) UV mapping system.
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09-06-2001 07:49 PM |
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Driller
United Space

Registered: Jul 2001
Location: Estonia
Posts: 650 |
Chew on this =)

done with LW 
Last edited by Driller on 09-06-2001 at 11:18 PM
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09-06-2001 11:12 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
hmm nice how do you do beams in lightwave? - i'm new to it
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09-06-2001 11:25 PM |
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63 |
The problem i always run into is making beams appear good against nebulas. A beam can look great on black, but terrible on nebula's (because of the inner and outer area transparencies usually), and the glow effect looks good on beams but can greatly change depending on background colour.
Kazan, guess we're really lucky that the mve compressor accepts indeo, cause I wouldn't want to have transfered over a couple gigs of tga stills!
Also, if mve's are 8bpp does the codec switch palettes like smacker?
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09-07-2001 05:34 AM |
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thelastone
I'm New! Laugh At Me!
Registered: Oct 2001
Location: USA
Posts: 28 |
so...is there going to be intro movie? just haven't saw more then this post about the topic. 
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10-17-2001 01:58 AM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
hehe, children.
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10-17-2001 02:03 AM |
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63 |
quote: so...is there going to be intro movie? just haven't saw more then this post about the topic
Yes there is going to be an intro movie, and I should know since I'm working on it right now 
As for a release date, I'll be posting a divx for the team to ok sometime this week, and then onto sound editing and mve conversion. I don't expect that the last two will take really long, but I have no idea since I don't have any control over them.
Last edited by Kaboom on 10-17-2001 at 02:56 AM
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10-17-2001 02:46 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by Skullar
Thank you darkblade . I know that MVE is the format used by Volition and THEY encode it EXCLUSIVELY.
But I dont know the specifications.
I remember Adam Pletcher saying something way back in the day that if someone sent them a movie and asked really nice they could encode it to MVE; I don't know if they still can now that V is owned by THQ and Interplay is owned by Titus. (Reference to that whole MVE2EXE fiasco...hey, damn, I lost my copy of that in my HD crash 3 months ago )
I'd ask Adam though, he could give you a definite yes/no.
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10-17-2001 05:09 AM |
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Kaboom
Babylon Project

Registered: May 2001
Location: BC, Canada
Posts: 63 |
quote: I remember Adam Pletcher saying something way back in the day that if someone sent them a movie and asked really nice they could encode it to MVE; I don't know if they still can now that V is owned by THQ and Interplay is owned by Titus. (Reference to that whole MVE2EXE fiasco...hey, damn, I lost my copy of that in my HD crash 3 months ago )
I'd ask Adam though, he could give you a definite yes/no.
Don't worry everything will be taken care of for the mve encoding part.
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10-17-2001 05:39 AM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
quote: Originally posted by Jabu
I've been doing quite a lot of low-poly modeling for Freespace 2, you know, extrusions from circles and all that shizz.
system.
You did? howcome I never heard of your work? show me your stuff. We are always looking forward for additional talented modelers (and texturers as well).
the more ppl working for us the faster the 2nd release will come 
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10-17-2001 12:56 PM |
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