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VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > Blackwater Ops > Poll: Mission types
What kind of missions would you like to see in BWO?
Assault 41 74.55%
Defence 5 9.09%
Escort 2 3.64%
Other (please specify) 7 12.73%
Total: 55 votes 100%
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LOA--p2e
I'm New! Laugh At Me!

Registered: Aug 2001
Location: Liverpool, England
Posts: 4

How about a mission where you get to fly the golgotha and get to blow up something really big?

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Old Post 09-03-2001 11:41 PM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

i have perfected a technique to score kills on fighter with ant capship weapons, you go after them when they have fixated on a target and are still close to gether, then get in front of them while they are still out of range and fire while at maximum afterburner, then break hard and get the hel out of the way.

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Old Post 09-04-2001 08:22 AM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

quote:
Originally posted by LOA--p2e
How about a mission where you get to fly the golgotha and get to blow up something really big?


Not possible with the game's engine I'm afraid, but you do get to do the next best thing...

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Old Post 09-04-2001 07:19 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

quote:
the next best thing


ARRR

I HATE YOU.

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Old Post 09-04-2001 08:11 PM
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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

I've always wondered if FS2's engine would allow you to fly over planetary surfaces.

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"For millions of years, mankind lived just like the animals.
Then something happened that unleashed the power of our imagination.
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Old Post 09-04-2001 08:34 PM
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Mr Carrot
Face

Registered: Dec 2000
Location:
Posts: 97

Best mission types are fighter suppourt for assaulting capital ships.

This way you get to take part in a huge fight whilst seeing some nice beam play coupled with the hectic adrenline rush of taking out incoming bombers.

The best ones are - you go in with a corvette to take out a couple of enemy cruisers, find them WITH a destroyer, corvete calls for back up another corvette + cruiser escort flys in, ships are blowing up everywhere, then the big guys come in and massive beam dual.

I hate missions where its up to YOU, you have to do it, you have to protect this, you have to do this singlehandedly. The millitary doesnt work like that, its never relient on one man. One of the reasons FS was so good was because it made you feel like a cog in a machine, missions where its you trying to protect a convoy against endless swarms of fighters though fun and exciting make you too important. On the other hand the best missions are where you CAN make a difference but you are not crititcal, the person who is important is the captain of that destroyer, he is in command of a ship that should be capable of doing far more damage then you can (should = opperative word methinks). Such as missions where its a destroyer and you have to defend whilst it attacks another destroyer. You can do your best to stop the ship loosing by reducing bomber hits but its really between the 2 big ships and your taking part in the fight but you really dont matter.

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Old Post 09-04-2001 08:46 PM
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Bishop Gantry
Murdock

Registered: May 2001
Location:
Posts: 155

Yeah exactly Why should I protect some fragile cargo Im no good at deffending things Im good at blowing things up "!!Maxim!!"

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Old Post 09-05-2001 05:57 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
The best ones are - you go in with a corvette to take out a couple of enemy cruisers, find them WITH a destroyer, corvete calls for back up another corvette + cruiser escort flys in, ships are blowing up everywhere, then the big guys come in and massive beam dual.

Actually, thats what I call the "bigger fish syndrom". I've almost fallen into this trap of continually escalating the conflict by bringing in the next ship class after the next ship class. Starting with a lowly freighter and moving through the ranks to Juggernaught. It doesn't really make for an interesting mission.

Beam fights are fun yes, but not all the time and not without cause and reason. I'm working on a mission right now where a Sobek does some work for you actually (if the concept works). It nails a Orion destroyer in the weapon subsystem, causing a temporary overload and paving the way for a more sustained strike. But that doesn't mean you don't have things to do as well.

If the player is not involved, it gets boring watching lightshows.

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Old Post 09-05-2001 06:35 PM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

The art (? ) of making a good mission in which you feel like a cog and can still make a difference is that whilst it can go one way and be All Up To You, there's the danger that you could also bugger off to some distant corner of the galaxy - fly directly away from the mission, and your Allies win in the same manner.

The battle shouldn't hinge directly on the player in most instances, especially involving lots of ships (in small dogfights it has to, because no AI beats a player) but they shouldn't be redundant. That said, seeing your side win slightly more convincingly because you're there can be disheartening - it's nice to feel special once in a while, like FS2 did.

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Old Post 09-05-2001 07:36 PM
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LOA--p2e
I'm New! Laugh At Me!

Registered: Aug 2001
Location: Liverpool, England
Posts: 4

quote:
Originally posted by Kellan


Not possible with the game's engine I'm afraid, but you do get to do the next best thing...



Which is???

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Old Post 09-06-2001 03:52 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by Kellan
The art (? ) of making a good mission in which you feel like a cog and can still make a difference is that whilst it can go one way and be All Up To You, there's the danger that you could also bugger off to some distant corner of the galaxy - fly directly away from the mission, and your Allies win in the same manner.


Hmmm... heaven forbid there should exist a mission where Alpha One doesn't turn the tables...

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Old Post 09-06-2001 10:12 AM
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Mr Carrot
Face

Registered: Dec 2000
Location:
Posts: 97

There are no missions in FS2 where the allies WIN without any help from alpha 1. (unlees you count the Sathanas vs. Collosus ROUND 1! fight)

There are some which they can loose with no help from you on the other hand.

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Old Post 09-06-2001 02:45 PM
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Bishop Gantry
Murdock

Registered: May 2001
Location:
Posts: 155

Yes the Players should take part of succeding in a mission but a Mission shouldnt be deppendant on the player to succed it.

its not fun being the hero in every mission,

__________________
Fenrir (or Fenris) is a gigantic and terrible monster in the shape of a wolf. He is the eldest child of Loki and the giantess Angrboda. The gods learned of a prophecy which stated that the wolf and his family would one day be responsible for the destruction of the world. They caught the wolf and locked him in a cage. Only the god of war, Tyr, dared to feed and take care of the wolf.

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Old Post 09-06-2001 05:58 PM
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Epock
Face

Registered: Oct 2000
Location: ll
Posts: 39

I enjoyed the early missions of Fs alot, where you made the assualt on the Vasudan and Shivan Cargo depots. That made me feel I was a standard pilot fighting in real war of attrition.

The fact a Cap can jump, apparantly at any time when its power core is charged means in a "normal" engagement when one veseel is at 10% or less its likely to jump, lick its wounds and fight another day. In FS2 the GTVA was fighting a desperate conflict, no chance to retreat really.

In alot of Campaigns the idea of what ships are for seems forgotten.

Fighters=Kill Bomers. Bombers= Kill Big Caps(It must be said a bomber is better suited to kiling a Orion than a Aeolus for instance). Big Caps= Kill Small Caps. Small Caps= Kill Fighters, Cargo and freighters. Freighters and Cargo make everything work.

Fighters can replace a cruiser at destroying a Freighters and Cargo, BUT, in the FS Universe that must be more expencive in terms or ordinance etc + the fighters need a local destroyer base in most circumstances.

Id like to see some of the nitty gritty of a War. Not just the Pretty beam fights. I dont agree with anyone who says a Convoy assualt, or your cargo depot under cruiser attack is a boring mission.

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Old Post 09-06-2001 07:14 PM
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Charger
Murdock

Registered: Mar 2001
Location: Downton, Diego Garcia, BIOT
Posts: 421

i have come up with a way in ellis station to reduce the effect Alpha 1's role effects th out come of the battle, mainly by handing out mission goals as the mission goes along, and by making those goals relatively low on the priorty lists and by making them goals that allow certain things to happen, such as breaking up a formation on the player's fleet's retreat corridor.

by simply being more careful with the types of goals assigned the player, you can actually design it so that the player loses, yet acccomplishes their goals.

also, you can always set it so that the failed goal does not effect the outcome of the mission.

__________________
GRAVITY DOES NOT EXIST, EARTH SUCKS.

"I might not agree to your opinion but I defend to death your right to express it." - Voltaire"

I'm going to deal with this the only way a Bundy knows how. With swift and blinding violence." ----Kelly Bundy

Death to all Egrets! --- ME:)

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Old Post 09-07-2001 04:09 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
by simply being more careful with the types of goals assigned the player, you can actually design it so that the player loses, yet acccomplishes their goals.

also, you can always set it so that the failed goal does not effect the outcome of the mission.


True enough, you can't win every battle, although some people seem to think thats the way its supposed to be. How many "Capella has been destroyed, is that all the missions?" threads have we seen. Or how about when the Galatea is destroyed...so many people tried to complete that mission to no avail.

In any case, in BWO, you won't win every battle.

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Old Post 09-08-2001 02:42 AM
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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

I also liked the cargo depot missions in FS.

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~Cepheid~

"For millions of years, mankind lived just like the animals.
Then something happened that unleashed the power of our imagination.
We learned to talk......."

-Pink Floyd, The Division Bell

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Old Post 09-08-2001 10:51 PM
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Kellan
BWO Team Member

Registered: Jul 2000
Location: Milton Keynes, UK
Posts: 1216

What I really liked in FS1 that wasn't there in FS2 was that there were different degrees of victory - remember you can proceed to the next mission if only your primary goals are satisfied, so the extra bits that you do or don't do help or hinder in future. I'm specifically thinking of things like the Vasudan Ace, saving the Asimov, etc...

So rest assured I have plans to implement such things in BWO.

And Mr. Carrot, surely if there are no missions (apart from High Noon) that the GTVA can't win without you, then all of the missions (apart from High Noon) are missions that they can lose because they get no help from you.

What are you really trying to say?

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Old Post 09-09-2001 09:59 AM
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Mr Carrot
Face

Registered: Dec 2000
Location:
Posts: 97

What i mean is, in the breifing they say, Right alpha will do this and beta will do that and the GTD xxx will do this. But in effect you have to do everything, or you have to do the alpha job single handedly.

What im really trying to get at is that if alpha 1 wasnt there the GTVA would loos the battle by default. Such as a destroyer vs. destroyer fight, the GTD xxxx wins but only after youve taken out those beam turrets without being ordered to. WHat about missions where whether succeful in your given task or not the GTVA forces can still win it just doesnt happen.

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Old Post 09-09-2001 02:34 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

There really isn't much of that in FS2 anyways, but I don't see where the fun is when you aren't affecting the battle. Taking out beam cannons is part of the fighter wings job.

On occasion we have some battles where Alpha 1 has little impact on the outcome, its been scripted to work a particular way, but meanwhile, you had other objectives to accomplish and the battle is just for the overall story or maybe to impact the next mission.

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Old Post 09-09-2001 11:09 PM
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