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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by CptWhite
I believe you can tell certain colours to not be affected by shadow values in the ships tbl entry, i believe the drakh ships are one whcih would benefit greatly from this. you could make the light blue areas actually appear lit.


$ND (no dim) entry in the tbl.... although I've never really used it myslef (can't see a difference). Can be the odd prob with maps with multiple shades of (say) bright blue as a result of anti-aliasing.

Also, I seem to remember reading somewhere that true white is ND-ed by default as well.

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Old Post 09-01-2001 12:59 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by CptWhite
I believe you can tell certain colours to not be affected by shadow values in the ships tbl entry

Already done. The version of the ship on the FTP has the effect. Unfortunately it works better using Glide than it does using DX.

As a rule of thumb, if there's something about building ships for FS2 that you know, I've already known it for a long time. Since I learned all I know from people like E1, Bobboau, & Kazan. Just to save your typing fingers the wasted effort next time.

Last edited by IPAndrews on 09-01-2001 at 06:08 PM

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Old Post 09-01-2001 05:58 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by IPAndrews

Already done. The version of the ship on the FTP has the effect. Unfortunately it works better using Glide than it does using DX.

As a rule of thumb, if there's something about building ships for FS2 that you know, I've already known it for a long time. Since I learned all I know from people like E1, Bobboau, & Kazan. Just to save your typing fingers the wasted effort next time.





Does Glide work with Voodoo 4 / 32 bit cards BTW? Never seems to auto-detect it with mine - even with the 1.2 patch(sorry to go OT).

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Old Post 09-01-2001 07:28 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Get in any comment you can wont you IP

jeez i cant believe what a prick your being, well no loss to me.

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Old Post 09-01-2001 07:40 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by CptWhite
Get in any comment you can wont you IP


That'll be because I'm sick of you patronising me.

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Old Post 09-01-2001 08:05 PM
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LAMBO
Murdock

Registered: Mar 2001
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Play nice, don't self desruct so late in the game.

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Old Post 09-01-2001 09:06 PM
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CptWhite
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Registered: Feb 2001
Location: Sheffield UK
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I dont remember patronising you so it's not intentional.

As i tried to tell you, i didnt realise i was talking to you on ICQ, i was busy working, and someone with an unfamiliar name started talking...i didnt realise it was you.....i wasnt patronising anyway, ok i was stern but i gave out sound advise...then i realised it was you, you started saying "what problem do you have with me", which i didnt , then you accused me of patronising you on here, and on IRC...well find the topic where i patronised you on here cos it will be here....i'd like to see it.......your hardly ever on the irc meeting either, and to my knowledge ive never been patronising or insulting to you on that. you wont accept an apology anyway so i'm fed up with the situation.

so will you accept a public apology from me for anything ive said that you have taken offence too, i never meant to offend anyone.

i just feel there must be some really insecure people if you take offence from what ive written, especial regarding the "im pissed" topic....i was never offensive on that, i wont accept any other way, i simply stated the truth about peoples input on the mod and my views on membership of the team.

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Old Post 09-01-2001 09:23 PM
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zoobafoo
Murdock

Registered: Jul 2001
Location: Z'ha'dum
Posts: 186

You guys should make a larger version like 150-200m

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Old Post 09-01-2001 10:59 PM
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IceFire
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IPAndrews: Its definately larger than a fighter. Watch the first episode where they appear (the name totally escapes me) if its available to you. They are not as big as WhiteStars but nearly as big. In ACTA and Crusade...they don't give much of an impression because they never get shown up close to a fighter or another like sized ship...but even when being chased by the Excalibur and Victory, we can tell they are larger than fighters.

That being said, 200 is probably not the right size...ALTHOUGH...the WhiteStar is around that size if im not mistaken.

With a fast top speed and the profile that it already has, its definately not going to be an easy shoot.

I also suggest (I think we talked about this for the Vorlon fighter) that we have a Blue Pulse and then a Capital Ship Beam. Works for balancing and works for effect. Thoughts? Comments?

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Old Post 09-02-2001 01:37 AM
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Kazan
Babylon Project

Registered: Aug 2000
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IP: Don't be soo defensive

CptWhite: STOP BEING A BIGGER A-HOLE THAN I AM!

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Old Post 09-02-2001 05:41 AM
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Analazon
Face

Registered: Apr 2001
Location: USA
Posts: 97

Great idea icefire, that kinda hit me at the same time I was reading your post, and AAAf with a blue regular gun on the sam path, the beam would have to be one that was a only fire forward, and then it should work.

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Old Post 09-03-2001 02:32 PM
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Seether
Babylon Project

Registered: Apr 2001
Location: Souptown, WI USA
Posts: 236

quote:
Originally posted by Kazan

CptWhite: STOP BEING A BIGGER A-HOLE THAN I AM!



how possible is that?

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Old Post 09-03-2001 04:08 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by Analazon
Great idea icefire, that kinda hit me at the same time I was reading your post, and AAAf with a blue regular gun on the same path


When your beam powers down the projectiles will still be there.

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Old Post 09-03-2001 04:47 PM
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The Claw
Face

Registered: Jun 2001
Location: Bristol, Wilds of Somerset, England
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Hmmmm... maybe if you got the lifetime of the bullets and power down of the beams right it would work though...

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Old Post 09-03-2001 07:59 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by Seether


how possible is that?



as of late, rather easy

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Old Post 09-03-2001 08:39 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

trouble will be getting the two weapons to shoot at the same thing

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Old Post 09-03-2001 08:39 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I've only ever seen the Drakh raiders fire light blue beams and the ingame shots look great btw...

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Old Post 09-04-2001 03:54 AM
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IceFire
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No no no no

We've seen (second hand perhaps - they never do it on screen) Drakh Raiders fire pulse cannons that are roughly the same color as their beam weapons.

The Beam Weapon would be suited only for shooting at capital ships. After experimentation, a beam on a small ship like this is way too devastating against fighters and not nearly effective against capital ships.

So...for the Raider...it fires pulses at fighters, and beams at larger vessels. We're going to have to do this with the WhiteStar, the Vorlon Fighter, and so on. It makes the most sense and it works for balancing.

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Old Post 09-04-2001 06:58 PM
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zoobafoo
Murdock

Registered: Jul 2001
Location: Z'ha'dum
Posts: 186

Not the vorlon fighter it must have beams to kick the crap out of other fighters! Mabee you guys should make the beam less devistating.

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Old Post 09-04-2001 07:54 PM
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IceFire
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You're ignoring two important issues:

1) Gameplay - Getting blasted to pieces in one shot is not fun, entertaining, or midly amusing past perhaps the first time. It would not be fun in StarLancer if those big blue and red blasts from capital ships were shooting rapidly at you instead of other capital ships.

2) Any beam that can do significant damage to a capital ship will do fatal damage to a fighter. There is no middle ground with this kind of weapon. Either you pulverize the fighter or you turn your weapon into a pea shooter for capital ships.

The third point that I have not yet mentioned on this thread, is that fighters/bombers with the beam activated, become totally incompetent at shooting at fighters. They need a primary gun to point at targets, the beam can then take over.

The solution, use the primary cannon to shoot at fighters. I assure you that the pulses coming from the Vorlon fighters will be very good at reducing small ships to little pieces relatively quickly, but the difference is that as the player, you now have a snowballs chance in hell of living longer than 10 seconds. When those Vorlon Fighters turn against a capital ship, they will be able to do real damage to that ship.

This is another example of gameplay vs visuals on the show. In many cases, we have to side with gameplay and go with what we've seen on the show when we can. This doesn't mean that Vorlon fighters shoot pink elephants, it just means that it works a bit differently.

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Old Post 09-05-2001 12:26 PM
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