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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

Sigma957 If these games are Free, we dont NEED NO STINKIN' LISCENCE... and indeed, they are free ))

- IFH is ahead of the FS2 mod intechnology, and its purely B5, designed to have everything B5 did.
- On the other hand Freespace 2 has an established fanbase, familiar interface, a smart AI, and much lower system requirements.

IFH has 2 majopr things to do before they release their 2nd demo, and thats:

- some basic AI
- Hit system for beam weapons... at the moment beam-weapons pass right through ships, I think

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Last edited by Londo Molari on 08-14-2001 at 04:36 AM

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Old Post 08-14-2001 04:35 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

umm. that screenshot doesn't look all that special.. The sharlins we have are about as good model wise, and better textured. The lighting system in that looks, well, wrong. There's WAY too much ambient light, it almost makes it look unlit.
The nials look better though, as there's proper beams coming off them, but they're a little small to see the model

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Old Post 08-14-2001 12:27 PM
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zoobafoo
Murdock

Registered: Jul 2001
Location: Z'ha'dum
Posts: 186

How do you guys get that demo to work it dosent work for me.

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Old Post 08-14-2001 01:41 PM
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zoobafoo
Murdock

Registered: Jul 2001
Location: Z'ha'dum
Posts: 186

I've fixed the problem but I have another how do you move and turn?

Heres the Nial

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Old Post 08-14-2001 01:48 PM
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darthwoo
Murdock

Registered: Apr 2001
Location: University Park
Posts: 268

There's a readme file with it, which explains the keyboard movement commands, but I use the mouse. A and Z are the throttle controls, and backspace stops you. Spacebar fires the guns. H targets.

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Old Post 08-14-2001 03:07 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

thats the worse screenshot of IFH that I have seen. go look at newer ones.

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I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.

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Old Post 08-14-2001 05:21 PM
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The Claw
Face

Registered: Jun 2001
Location: Bristol, Wilds of Somerset, England
Posts: 75

I just hope that the beams "Slice and dice" like they say they do
That game does look pretty damn cool, I must say, and themost of the models are better than the ones made for this mod... but simply for the reason that they have a MUCH higher poly count, and I think that the people making the models for this mod should feel proud that their lower polygon models look nearly as good as, and in some cases better than those made for IFH
(Just for the record, I'm not saying the IFH models are crap for the poly count either! The models for both IFH and TBP are brilliant)

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Old Post 08-14-2001 07:02 PM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

The big advantage it has over TBP, is that the fighters can be controlled like they are in the show.

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Old Post 08-14-2001 08:33 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

Whee! IFH

The screenie you posed shows their WORST model...the Sharlin.

see this thread:

http://ifh.dax.ru/cgi-bin/ikonboard/topic.cgi?forum=1&topic=31

man I cannot wait untill they add the spectacular lighting to this engine!!!

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Old Post 08-15-2001 01:16 AM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

IFH is completely unoptimized and their sharlins look like a pile of crap

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Old Post 08-15-2001 04:53 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by Kazan
IFH is completely unoptimized and their sharlins look like a pile of crap


Kazan, I'm sure IFH-guys appreciate any kind of comments, but let's keep the coolness and not start any wars eh?

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Old Post 08-15-2001 08:26 AM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

I think theta the Tinashi model for IFH has some 1800 p ours is at 800 ...but is because engine limitation... Ethernal is a real bitch when cames to poly count

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Old Post 08-15-2001 11:35 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

those sharlins do look well slightly wrong - squashed - not nearly as elegant as tto looheya re supposed k - heheh like ours do

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Old Post 08-15-2001 11:38 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

I think the main thing to understand is that ITB will play totally differently to TBP.

The only newtonian physics game I've played was frontier:Elite 2, and yes, it had realistic physics.. but it wasn't fun to play.

TBP is more of an action game, designed for dogfighting and therefore using the Freespace engine.

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Old Post 08-15-2001 02:12 PM
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Londo Molari
Murdock

Registered: May 2001
Location: Canada
Posts: 436

They never said their Sharlin was done. They have posted like 3 screenshots of it...ever.

the rest of the 50 or so screenshots on their site are of other SWEET ships that are nearing completion.... so go look at the pictures of their fury, or the hyperion, or their Omega... and comment on THOSE if you want to comment on IFH meshes.


now lets turn this into something positive.

BOTH teams are planning on releasing a DEMO at the end of August! LETS SEE WHO GETS THEIR FIRST!

__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.

Last edited by Londo Molari on 08-15-2001 at 03:49 PM

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Old Post 08-15-2001 03:48 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

- Think of the difference between Falcon 4.0 and Strike Commander

I personally found Strike Commander was infinitely more fun than Falcon 4.0.

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Old Post 08-15-2001 03:55 PM
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The Claw
Face

Registered: Jun 2001
Location: Bristol, Wilds of Somerset, England
Posts: 75

Yeah, but I-War 2 has realistic physics, and that is one hella good game.

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Old Post 08-15-2001 06:36 PM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

quote:
Originally posted by Xaphod_x
- Think of the difference between Falcon 4.0 and Strike Commander

I personally found Strike Commander was infinitely more fun than Falcon 4.0.




YOU PLAYED STIKE COMMANDER!!!
ohh MAN! that game was a blast. after that I went over to F22 ADF, great fun!

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Old Post 08-15-2001 06:56 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by A2597



YOU PLAYED STIKE COMMANDER!!!
ohh MAN! that game was a blast. after that I went over to F22 ADF, great fun!



That was my first (and only) flight sim... got it in a 2 pack with Privateer.

Never finished either, though. Still got the original joystick for it, mind you

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Old Post 08-15-2001 08:01 PM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

But if you learned how to play Falcon you might like it more.

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