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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

quote:
Lambo - I think you can change the particle ani.


I always thought you couldn't.


Awsome, i think a more electrical, sparky particle effect might be cool.

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Last edited by LAMBO on 08-03-2001 at 12:18 AM

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Old Post 08-03-2001 12:18 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by ApaBaBooN
....And why aren't they're a fully modelled jumpgate? Only these arms... It could be done. Example Knossos without moving parts, then it would look like an hyperspacegate...


In sake of flexibility. This way mission designers can make their own sized gates. There will be different lenghted versions of the gate, this is the smallest one...if we'd make it one system, it'd cause targeting bracket problems, weird explosion effect and decrease in lod efficiency. Plus we have intentions to enable the gate-moving thing seen in Thirdspace which wouldn't be possible if it'd made your way.

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Old Post 08-03-2001 08:29 AM
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LAMBO
Murdock

Registered: Mar 2001
Location:
Posts: 194

Anyone have a pics handy of this gate moving thing? Also ET1, what do you think about altering particle effects?

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Old Post 08-03-2001 08:49 AM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Try watching "Thirdspace", there they have to reform the gate for the 'dimension gate' or whatever it is to fit in. Altering the particle effect is quite easy : just create the ani file, name it and use. I believe there was a table for those... At least in weapons.tbl there is a damage ani for every weapon.

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Old Post 08-03-2001 07:09 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by Kurare
At least in weapons.tbl there is a damage ani for every weapon.


Wait a second... Are you saying that you can have different kinds of impact effects for ewery weapon? Other than impact explosions. Or do I have trouble undestanding you...

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Old Post 08-03-2001 07:18 PM
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IceFire
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Registered: Jul 2000
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No, your quite right, guns can have varrying impact explosions.

I think its a little much for a standard fighter gun to do such a thing, but the Badgers pulse cannons and several of the capital ship weapons will have impact animations. Some we'll probably refine later.

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Old Post 08-03-2001 10:59 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Some more pictures (640x480)














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Old Post 08-03-2001 11:38 PM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

i think the number of impact explosions is limited to about 4 total or is it 3 i cant rmeember - unless that can be changed in another table other than the explosions table

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Old Post 08-03-2001 11:52 PM
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Skippy
Murdock

Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195

Thumbs up

Very good guys...

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Old Post 08-07-2001 06:43 AM
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tomcat
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Registered: Feb 2001
Location: Transylvania, ROMANIA
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hmm someone forgot to turn off that absurd show damage to fighters

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Old Post 08-07-2001 09:05 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by tomcat
hmm someone forgot to turn off that absurd show damage to fighters


Just what the hell are you talking about?

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Old Post 08-07-2001 09:21 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

quote:
Originally posted by tomcat
hmm someone forgot to turn off that absurd show damage to fighters


I think having a particle trail coming off a damaged ship looks good.

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Old Post 08-08-2001 03:44 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by tomcat
hmm someone forgot to turn off that absurd show damage to fighters


No, no, man I did! But they appear nevertheless, I don't know why.

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Old Post 08-08-2001 07:02 AM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
No, no, man I did! But they appear nevertheless, I don't know why. [/B]


Well good! Because it looks good!

Are you trying to say that when you shoot something with a pulse gun it causes no visible damage effect?

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Old Post 08-08-2001 08:45 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by Prophet


Well good! Because it looks good!

Are you trying to say that when you shoot something with a pulse gun it causes no visible damage effect?



No, they're not good. And I don't mean that, I mean the particle spray coming out of the point of hitting, not the damage effect itself. In fighters the spray is way too big compared to the ship itself...it makes it look a bit "flary". I'd rather have it without it, but guess there isn't much we can do about it.

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Old Post 08-08-2001 06:10 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Eternal One


No, they're not good. And I don't mean that, I mean the particle spray coming out of the point of hitting, not the damage effect itself. In fighters the spray is way too big compared to the ship itself...it makes it look a bit "flary". I'd rather have it without it, but guess there isn't much we can do about it.



I like the particle spray myself, but it does look stupid in some occassions - especially if it 'streams' through the hull.

How are the particales generated, are they hard coded? It would look pretty good if you could make it look a bit like (on capships) it was gas 'venting'..... albeit only if it was stored as some sort of animation.

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Old Post 08-08-2001 06:27 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

Well I have to agree that it is perhaps a little 'large'... But it's better than not having damage effect at all. And when the ship is moving it doesn't look bad at all...

Organic ships (Vorlons&Shadows) would maybe be better without it...

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Old Post 08-08-2001 09:39 PM
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Thanatos
Face

Registered: Jul 2001
Location: In front of the computer.
Posts: 39

Rubish, it doesn't look too big atall.
however it might be fun to see some various sprays coming off depending on the damage done maybe?

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Old Post 08-09-2001 10:02 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

well I think we should change the particle ani, just as we're probably changing the shockwave at some point.

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Old Post 08-09-2001 03:39 PM
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584

i don't know if this can be done, but it don't look right seeing a flare and sparks coming of a shadow ship when its hit.
So is it possible to change the particle ani when any weapon hits a certain ship?

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Last edited by Wildlife on 08-09-2001 at 05:32 PM

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Old Post 08-09-2001 05:23 PM
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