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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
quote: Lambo - I think you can change the particle ani.
I always thought you couldn't.
Awsome, i think a more electrical, sparky particle effect might be cool.
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Last edited by LAMBO on 08-03-2001 at 12:18 AM
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08-03-2001 12:18 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by ApaBaBooN
....And why aren't they're a fully modelled jumpgate? Only these arms... It could be done. Example Knossos without moving parts, then it would look like an hyperspacegate...
In sake of flexibility. This way mission designers can make their own sized gates. There will be different lenghted versions of the gate, this is the smallest one...if we'd make it one system, it'd cause targeting bracket problems, weird explosion effect and decrease in lod efficiency. Plus we have intentions to enable the gate-moving thing seen in Thirdspace which wouldn't be possible if it'd made your way.
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08-03-2001 08:29 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
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Anyone have a pics handy of this gate moving thing? Also ET1, what do you think about altering particle effects?
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08-03-2001 08:49 AM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Try watching "Thirdspace", there they have to reform the gate for the 'dimension gate' or whatever it is to fit in. Altering the particle effect is quite easy : just create the ani file, name it and use. I believe there was a table for those... At least in weapons.tbl there is a damage ani for every weapon.
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08-03-2001 07:09 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by Kurare
At least in weapons.tbl there is a damage ani for every weapon.
Wait a second... Are you saying that you can have different kinds of impact effects for ewery weapon? Other than impact explosions. Or do I have trouble undestanding you...
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08-03-2001 07:18 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
No, your quite right, guns can have varrying impact explosions.
I think its a little much for a standard fighter gun to do such a thing, but the Badgers pulse cannons and several of the capital ship weapons will have impact animations. Some we'll probably refine later.
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08-03-2001 10:59 PM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
i think the number of impact explosions is limited to about 4 total or is it 3 i cant rmeember - unless that can be changed in another table other than the explosions table
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08-03-2001 11:52 PM |
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Skippy
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Registered: Jan 2001
Location: In a far far away galaxy...
Posts: 195 |
Very good guys...
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08-07-2001 06:43 AM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
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hmm someone forgot to turn off that absurd show damage to fighters
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08-07-2001 09:05 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by tomcat
hmm someone forgot to turn off that absurd show damage to fighters
Just what the hell are you talking about? 
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08-07-2001 09:21 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by tomcat
hmm someone forgot to turn off that absurd show damage to fighters
I think having a particle trail coming off a damaged ship looks good.
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08-08-2001 03:44 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by tomcat
hmm someone forgot to turn off that absurd show damage to fighters
No, no, man I did! But they appear nevertheless, I don't know why.
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08-08-2001 07:02 AM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: No, no, man I did! But they appear nevertheless, I don't know why. [/B]
Well good! Because it looks good!
Are you trying to say that when you shoot something with a pulse gun it causes no visible damage effect? 
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08-08-2001 08:45 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
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quote: Originally posted by Prophet
Well good! Because it looks good!
Are you trying to say that when you shoot something with a pulse gun it causes no visible damage effect?
No, they're not good. And I don't mean that, I mean the particle spray coming out of the point of hitting, not the damage effect itself. In fighters the spray is way too big compared to the ship itself...it makes it look a bit "flary". I'd rather have it without it, but guess there isn't much we can do about it.
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08-08-2001 06:10 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Eternal One
No, they're not good. And I don't mean that, I mean the particle spray coming out of the point of hitting, not the damage effect itself. In fighters the spray is way too big compared to the ship itself...it makes it look a bit "flary". I'd rather have it without it, but guess there isn't much we can do about it.
I like the particle spray myself, but it does look stupid in some occassions - especially if it 'streams' through the hull.
How are the particales generated, are they hard coded? It would look pretty good if you could make it look a bit like (on capships) it was gas 'venting'..... albeit only if it was stored as some sort of animation.
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08-08-2001 06:27 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Well I have to agree that it is perhaps a little 'large'... But it's better than not having damage effect at all. And when the ship is moving it doesn't look bad at all...
Organic ships (Vorlons&Shadows) would maybe be better without it...
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08-08-2001 09:39 PM |
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Thanatos
Face
Registered: Jul 2001
Location: In front of the computer.
Posts: 39 |
Rubish, it doesn't look too big atall.
however it might be fun to see some various sprays coming off depending on the damage done maybe?
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08-09-2001 10:02 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
well I think we should change the particle ani, just as we're probably changing the shockwave at some point.
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08-09-2001 03:39 PM |
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Wildlife
Babylon Project

Registered: Jul 2001
Location: Back in Merry England
Posts: 584 |
i don't know if this can be done, but it don't look right seeing a flare and sparks coming of a shadow ship when its hit.
So is it possible to change the particle ani when any weapon hits a certain ship? 
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Last edited by Wildlife on 08-09-2001 at 05:32 PM
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