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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i have no idea what your talking about.......
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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07-31-2001 05:39 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
texturing is now 99% complete (few errors to correct) on all lods.
i will improve windows and look at the generic guns texture
ive tested it in-game:

tomorrow : corrections and ring station lod0 !
eternal were the hell are you ? i need to send you this 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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07-31-2001 11:02 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
I _really_ like the new textures....
God i love being Minbari.. we get all the kickass ships 
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
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08-01-2001 12:34 AM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
It seems the Fishy is nearly done 
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
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08-01-2001 02:02 AM |
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Valen2k1
Face
Registered: Jul 2001
Location: Detroit
Posts: 26 |
How big is it in reference to the other ships? Is it HUUUUUUGE like in the show?
Again, looks awesome!
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"During a witch hunt, don't get caught wearing a pointy hat."
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08-01-2001 03:13 AM |
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Fentible
I'm New! Laugh At Me!
Registered: Jul 2001
Location: Edinburgh
Posts: 23 |
Hi,
Very nice. Good pun on the the news item pointing to this thread as well.
Bye,
Dave
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As always I'm "Twisting on the bliss-twig of Ignorami".
And if you can figure out where that quote's from you can have a lolly.
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08-01-2001 03:15 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Very impressive....
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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08-01-2001 04:03 AM |
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LAMBO
Murdock
Registered: Mar 2001
Location:
Posts: 194 |
I was worried at first but it seems to look better than ever. Also great job on the main gun.
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Boot to the Kool
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08-01-2001 04:11 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
Two more in-game shots from different angles


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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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08-01-2001 01:41 PM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
1. Nice !
2. Why do I think Jump anis are too transparent ?
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Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
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The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
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08-01-2001 01:48 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
I agree...
It's looks little... transparent...
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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08-01-2001 01:54 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I really like this. The old screens of the sharlin make it look a little too "grown", but this makes the ship look very GRRRR!
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Forgive my stupidity.
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http://www.fishinstitution.com
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08-01-2001 02:16 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
Hey Capt white I'm almost finished retexturing the Omega with the new textures and per face texturing, I will probably send it to you tomorrow a bit after lunch time, so pay attention to your mail.
It should give an idea how I will texture for the MOD as soon I start doing it for real.
Its not intended for the MOD because the mesh has quite a few issues (might be needed a completely new one), although it looks very darn cool (it prety much outclasses the one I showed a couple months back).
hope it wont take your concentration away from your work! 
Well talk more about it in a apropriate time.
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08-01-2001 06:10 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i was fairly impressed last time haderak...not with the textures themselves (to low res) but your effciency was good. you needed to add more detail to it, but EA ships are a pain in the but i think. cant wait for you to start helping me out 
once i recieve the e-mail i will e-mail you a nice link 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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08-01-2001 07:03 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
This time I'm using textures of much greater quality, it almost looks like a 3d fotograph, to give you an idea, I have even textured the front main guns shownig pipes, holes and other smaller details!!! the only problem is that this one might be much heavier for slower systems, 9 texures 7 of wich are 512x512!!
By the way one of the team sayd (I cant remenber who, possibly Icefire if my memory does not fail me) 256x256 was the max res for FS2 but 512x512 do work... whats the deal?
Last edited by haderak on 08-01-2001 at 07:30 PM
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08-01-2001 07:25 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I didn't say that. I did say that some/most Voodoo cards don't support that kind of texture resolution so you should try and optomize your textures. CptWhite can help you at this I'm sure 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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08-01-2001 07:41 PM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
Actually...something has come up, about texture size limitations in ALL cards. We're still in the final stages of researching the thing...
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08-01-2001 08:17 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
I didn worry much about texture optimization since untill now I have only done 'unoficial work' plus 512x512 apears to work fine for MOST of us here so I didnt take in consideration those issues.
Of course the story will be different when texturing for the masses.
Besides someone will probabbly supply me optimized textures, as I'm not a picasso at making texture art.
Last edited by haderak on 08-01-2001 at 08:52 PM
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08-01-2001 08:47 PM |
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