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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

If I didn't missed any pics, I haven't seen Wingnut's model, so I can't say which one.

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Old Post 03-15-2001 07:33 PM
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040

Kazan...don't say that WIngnut's model r useless...Unfinish yes..Useless..NOOO definatlly NO...
The Nova that u post that screen on our page I've done it starting from and old buggy Omega mesh...
the most recent is Atmospheric Shuttle.. )
is ready for some texture tweeking...
damn..here Explorer here Explorer...damn that ship .. Is so big let finish it...

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Old Post 03-16-2001 12:43 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

i took a look at wingnuts sharlin, ooooh very very sexy but it looks like its about 5000 polys (slight exaggeration probably)

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Old Post 03-16-2001 01:02 AM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

Wingnut's meshes are definately not useless. You can't find better reference material from anywhere, not to mention you can fix almost all of them without bigger problems.

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Old Post 03-16-2001 06:54 AM
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Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760

then wich one am I thinking of, I thought it was yours that had all the little boxes and the arm like things on the fron rotating section as seperat objects, and I don't mean after convertion, I mean that if you hit the decompose button it will give a lot of objects, if it wasn't yours than what was I smoking? It was obviusly prety good stuf to mess me up that bad, mabe it was wingnut's model, he's always been a multable object nut.

------------------
I was here then I wasn't, now I'm dead

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Old Post 03-16-2001 06:58 AM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

well i wouldnt know about that but its obvious he spent much time on them, as models theyre highly detailed and accurate...like i said very impressive

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Old Post 03-16-2001 10:35 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by Eternal One:
Wingnut's meshes are definately not useless.


Not at all. I've been very impressed with all Wingnut's models. All of them. They may not have been built with conversion in mind and using nice round numbers, but where accuracy and polygon efficency are concerned they're really very good.

Everyone needs should appreciate that there's little to choose between his B5 model and mine. Both models have had a lot of time lavished on them, and it's not really a complicated model.

There is certainly small part of the front superstructure which is better on Wingnut's model. There are some other parts I feel are better on mine. I'd like other people to be able to have a look at both models and give me their opinions. Believe it or not (probably not) I'm less interested in pimping my personal work than I am in us getting the best possible model into the game.

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Old Post 03-16-2001 12:11 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by Ghost of Bobboau:
then wich one am I thinking of, I thought it was yours that had all the little


Oops!

(Ian has just downloaded his B5 Alpha 2 archive from his web site and realised it's an unassembled version)

Okay so yeah. You're right. Happy now! . Yeah the version on the net is composed of about 9 million sub-objects. The version I have at home boolean joins from those into three sub-objects. [b]Three[b] I tell-ya! .

Sorry dude.

I'll improve the bits where Wingnut's model is better and slap on some textures while I'm at it.

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Old Post 03-16-2001 12:31 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

B5 Station is now officially in IPAndrews hands. So back off

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Old Post 03-16-2001 05:04 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

*hails to icefire*

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Old Post 03-16-2001 09:36 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by IceFire:
B5 Station is now officially in IPAndrews hands. So back off


I feel important.

Hail to the king baby!

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Old Post 03-17-2001 06:03 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Two questions:

1.) Is that B5 model up there to scale?

2.) Is there gonna be a major slowdown whenever that thing is on screen?

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Old Post 03-18-2001 09:11 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

1) Not sure. It will be.

2) If the Colossus slows down your computer...yes.

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Old Post 03-18-2001 04:22 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

The model isnt to scale (its about the size of a sobek class at the moment, length wise)

but i had the whole model on screen without any problems at all.....but i do have a fairly good PC.....i still recommend a 500+ to run the mod, if you want it to look good, however the lower lods are looking rather tasty...so people with lower systems shouldnt worry too much

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Old Post 03-18-2001 05:32 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by Slasher:
Two questions:

1.) Is that B5 model up there to scale?

The version I put on-line wasn't.

2.) Is there gonna be a major slowdown whenever that thing is on screen?



No more than when the Collosus is on screen. Read: a tiny little bit on my outdated ATI Rage Pro Turbo x2, but not enough to affect the playability of the game.

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Old Post 03-19-2001 02:07 PM
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Alex Folker
Face

Registered: Feb 2001
Location:
Posts: 30

Saying the B5 project is centered on this station, THIS @^$@%^@ ARGUMENT SHOULD BE CLEARED UP!!!!!
Here is what I propose (everyone stuff your pride and/or Ego's somewhere else for now)
1. Have ALL current B5 modles avalible for testing in FS2
2. Have anyone who wants to Test them sign up somewhere
3. Have people reply about what is good AND bad about each modle
4. Take the best parts for each modle and make the ultmate B5 modle
5. Give creadit to each person for their part(s)

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Old Post 03-19-2001 02:21 PM
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397

quote:
Originally posted by CptWhite:
The model isnt to scale (its about the size of a sobek class at the moment, length wise)

but i had the whole model on screen without any problems at all.....but i do have a fairly good PC.....i still recommend a 500+ to run the mod, if you want it to look good, however the lower lods are looking rather tasty...so people with lower systems shouldnt worry too much



No....you will cope with 200-300Mhz processor just fine. It's the graphics card and the memory you have that matters.

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Old Post 03-19-2001 03:14 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

How much slower does the mod currently run than FS2?

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Old Post 03-20-2001 12:37 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

It doesn't...not right now. In the end memory requirements might be slightly higher and our models are a little higher in polys so there are going to be some perhaps minor decreases in speed, but it should perform for the most part as it has.

Alex Folker, we've already cleared the argument. Read more carefully. IPAndrews model is it.

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Old Post 03-20-2001 02:01 AM
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205

so if its not wingnuts model can we see it just to have a look? be interested to see the difference between them

one other thing and dont take this the wrong way - is the fusion reaction on IPAndrews model quite right? i dont know something just doesn't look right - maybe its just becasue its not textured though

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Old Post 03-20-2001 02:44 AM
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