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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by IceFire:
It has been suggested that we make it a turret with a very low firing arc and then set the beam to be a Mjollnir type non tracking and were set.


Uh oh... And how is played supposed to fire that beam? Are you still going to make WS pilotable or not?

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Old Post 03-03-2001 09:42 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

The player has no control over the beam. They target the ship they want to hit and when they bring it into view, the beam cannon will fire. They can control the guns.

Beam cannons are not player controllable. Except the Targeting Laser but it does wacky things.

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Old Post 03-03-2001 03:23 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Is that doable? But I really want to control beams too.

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Old Post 03-03-2001 03:38 PM
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DOC
Project Nova

Registered: Mar 2001
Location: Vantaa, Finland
Posts: 95

For those who wan't to know more about the "bluestar", here's a link for you:
[url="http://members.nbci.com/b5technology/"]http://members.nbci.com/b5technology/[/url]

there search for interstellar alliance and blue star.. pictures inc.

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Old Post 03-03-2001 03:52 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I already said, players cannot control beams. Its as simple as that.

The turret model is a 90% should work thing.

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Old Post 03-03-2001 04:31 PM
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Magnum
Face

Registered: Mar 2001
Location: USA
Posts: 27

It certainly would be interesting to try out a Hel'te'zha in an unofficial mission...

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Old Post 03-04-2001 10:08 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

You could put beams on it!

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Old Post 03-05-2001 03:52 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

*SMACK*

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Old Post 03-05-2001 04:42 AM
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A2597
Murdock

Registered: Feb 2001
Location: Somewhere in the Sol system
Posts: 233

quote:
Originally posted by IceFire:
*SMACK*


LOL!!!!

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My signiture exist in many shapes and sizes at many different forums. this is not one of them.

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Old Post 03-05-2001 03:30 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

hey! I ws merely suggesting nothing...

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Old Post 03-05-2001 03:33 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Hey Snipes, you got a red cheek now.

Keep it up Ice!

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Old Post 03-05-2001 05:16 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Hey! Which cheek did you smack?

North, or south?

lol

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Old Post 03-05-2001 05:29 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

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Old Post 03-05-2001 08:40 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Snipes:
Hey! Which cheek did you smack?


*SMACK*

That doesn't matter anymore.

[This message has been edited by Mr. Fury (edited 03-05-2001).]

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Old Post 03-06-2001 06:14 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Now there is symmetry

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Old Post 03-06-2001 06:35 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by IceFire
The player has no control over the beam. They target the ship they want to hit and when they bring it into view, the beam cannon will fire. They can control the guns.

Beam cannons are not player controllable. Except the Targeting Laser but it does wacky things.



Actually in FRED you can use SEXPs to allow the beam to fire on it's own when a key is pressed. I know because i have done it. I lost that mission when my computer crashed but it does work.

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Old Post 09-20-2002 10:58 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Thats the poor man's way. And we have source code. It doesn't work properly yet...but we're getting there.

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Old Post 09-21-2002 02:52 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Yeah it works on FRED like Edwin said, but why to use that way when source code is modifable.

And if used by FRED there would be bunch of questions for FREDers (again) about how you can make beams fire

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Old Post 09-21-2002 09:54 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Lady Rose
Yeah it works on FRED like Edwin said


I suggest you try that yourself first, and then tell me if it can be done or not. I've tried, but couldn't make it work. The problem is making the game understand that the same button can be pressed several times, instead of just one.

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Old Post 09-21-2002 02:05 PM
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Cetanu
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Registered: Jul 2001
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Old Post 09-21-2002 02:13 PM
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