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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
How much bigger can you go on the deathstar. I know you can't go full size, but it looks a wee bit small.
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05-25-2001 12:32 AM |
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CODEDOG ND
Babylon Project

Registered: Feb 2001
Location: Pottsboro, TX USA
Posts: 289 |
well...I couldn't help myself if you have played rogue squadron you will know this little critter and how much of a pain in the ass it is to kill. hehhehehehehehehehehe and i'm gonna make it about the size of a nav bouy just for more sport, plus it's extreme speed and maneuverablity. ::begin's work with .tbl's::: there we go : pen's FS2::: ::FS2 crashes:: ARGH!!! WORK DAMN YOU!!!!! [url="http://www.geocities.com/codedognd/pictures.html"]http://www.geocities.com/codedognd/pictures.html[/url]
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What? I'm not crazy! But the rest of you are!
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05-25-2001 12:41 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
quick reminder - these are carrying under half there turrets at the moment - i just got abit bored after 41 turrets and wanted to see what it looked like - and i know i'll have to do all the fsmm2 work again - but hey its worth it besides i got to rexture the thing at some point anyway
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05-25-2001 01:07 AM |
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273 |
Not to knock your accomplishments so far, but you seriously have to fix those textures.
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05-25-2001 02:45 AM |
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Sushi
Guest
Registered: Not Yet
Location:
Posts: N/A |
And how do you have a bloody snowball's chance in a brushfire of surviving all those lasers? 
How is the framerate holding up?
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Sushi- the OTHER white meat!
Accelerate your game-[url="http://sushicw.homestead.com/files/freespace/velocity.htm"]Velocity Mod[/url]
[url="http://sushicw.homestead.com/files/freespace/index.htm"]Sushi's Freespace Zone[/url]-future home of loads of cool stuff!
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05-25-2001 06:16 AM |
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928 |
AWESOME 
Is there any way to have the super laser fire from a point in space a bit of distance away from the dish? I haven't the foggiest in FS2 MODing....
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
[This message has been edited by sandwich (edited 05-25-2001).]
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05-25-2001 08:10 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
yes i know i need to fix the textures but i really am terrible at texturing so i'm weaitng for skullars tutorial first
as for surviving all those blasts - yes providing they are tergeted at you life can beomce abit difficult and the ISD dont habe many arcs where it cant bring few of its turrets in line but attacking from above or below it not good - come in at them from behind
as for the frame rate amazingly it held up nicely - just i couldn't fire my own weapons or i could try but the computer dismissed my shots as not important barely milliseconds after they were out the barrle so realistically 5 of the monsters in a single mission its not a good plan
now to make it fire little beams - the only way i can see to do this is to make another small mjonir type thing completely black or if your card supports it transparent - you would then have place that just infront of the parabolic dish in fred and using very careful timeing and script the weaposn use so that the little beams shootsing at the mjonir and the big mjornir beam fired at the same time or rather just before - but then the death star couldn't move and the weapons use would have to be scripted (not entirely bad thing since anything that beam can lock onto is dead enemy cap ships would die and an unfortunate rate)
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05-25-2001 09:21 AM |
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322 |
Well, you CAN make the firing point further from the turret, and then while it's warming up the glow will be on the trret, but the beam will fire further away, not that you'd want that 
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05-25-2001 12:21 PM |
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CODEDOG ND
Babylon Project

Registered: Feb 2001
Location: Pottsboro, TX USA
Posts: 289 |
hehehehehehehehhehe...yup i was right, i made the thing so fast u couldn't hit it. though the eyepoints are wrong and it flies backwards for now, but i can fix that. it out ran the missiles and the i got it down to 86% hull with 3 shots from a morning star b4 it ran out of range. and i must also figure out how to put engine glow on it, so you can see it better....I know it is black b/c i want it to be kinda stealthy..fast...and a nightmare to fight. but these are rare to find in the Imps arensal of ships. and yahoo doesn't like my gf/x card i see. [url="http://geocities.com/codedognd/pictures.html"]http://geocities.com/codedognd/pictures.html[/url]
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What? I'm not crazy! But the rest of you are!
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05-25-2001 02:22 PM |
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Unidan
Face
Registered: Apr 2001
Location:
Posts: 76 |
I have an X-Wing mod that I didn't make. And it has purple wings. If you want it ask me nicely.
But if you want it, you'll let me have/test the Star Destroyer model.
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The Empire, the Borg, the Shivans...all unstopable forces just screaming to be blown away.
[This message has been edited by Unidan (edited 05-25-2001).]
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05-25-2001 06:27 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
He has to let you test the ISD for a mod you didn't even make? hem... what sounds wrong there?...
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05-25-2001 06:53 PM |
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Unidan
Face
Registered: Apr 2001
Location:
Posts: 76 |
EVERYTHING sounds wrong there! HEHEHEHE!
WWWWWWWEEEEEEEEEEEEE! BREAK OUT THE BOSCH BEER!
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The Empire, the Borg, the Shivans...all unstopable forces just screaming to be blown away.
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05-26-2001 12:47 AM |
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Unidan
Face
Registered: Apr 2001
Location:
Posts: 76 |
I'm gonna make a BOSCH BEER EMOTICON!!! HAHAHHAHAHAHAHAHA!!!!!!!!!!!! 
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05-26-2001 12:50 AM |
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Unidan
Face
Registered: Apr 2001
Location:
Posts: 76 |
What does a STAR DESTROYER wear when it goes out on a hot date???
A bow TIE! HAHAHAHAHAHA!!!!!!!!!BOSCHBEER!!!!!!!
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The Empire, the Borg, the Shivans...all unstopable forces just screaming to be blown away.
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05-26-2001 12:52 AM |
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RKIF-DragonClaw
Hannibal
Registered: Feb 2001
Location:
Posts: 506 |
Talk about spam... but still thats funny.....

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-Director of the staff of [url="http://hiddenterror.cjb.net"]Hidden Terror.[/url]
[url="http://ancientsarmada.cjb.net/"]The Ancients Armada[/url]
quote: The fear always controls our attitude, let us fear no more!
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05-26-2001 01:28 AM |
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Imperiator
BANNED!!!
Registered: Mar 2001
Location: Sydney,NSW,Australia
Posts: 413 |
i remember those ties codedog nd! they still dont have a name though.maybe they could be stealth and the only thing that puts up a fight against them is the pereus i guess.........its up to you.
you made it,you own it,you control it.
as for the death star killmenow,your going to have to make it BIGGER!!
MUCH,MUCH BIGGER.
i want to tset it against the apocalypse.
maybe the death stars weak point coould be the little superlaser hole.
and DONT give the ISD's beam cannons.they're nasty enough without them as it is!!!
if anyone has ties(any ties) that they have made for fs2,could they please post them.
im looking for stuff to create a SW vs FS campaign.
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05-26-2001 12:34 PM |
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CODEDOG ND
Babylon Project

Registered: Feb 2001
Location: Pottsboro, TX USA
Posts: 289 |
well that ss was b4 the TIE got up to speed. It was going 130 with afterburn of 331 mps. and i believe i have found a way to merge SW with FS that will go into a story line.
Undian i have that same X-wing but without the purple wings...Jake Logan made it. :b
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What? I'm not crazy! But the rest of you are!
[This message has been edited by CODEDOG ND (edited 05-26-2001).]
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05-26-2001 02:59 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
There is the old FS1 StarWars MOD by "Darth Maul" the mysterious person who lurks in the shadows.
You'd have to convert them to FS2, which has been done before. Depends on if you want them or not 
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05-26-2001 04:13 PM |
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CODEDOG ND
Babylon Project

Registered: Feb 2001
Location: Pottsboro, TX USA
Posts: 289 |
i tried to download that MOD but the link doesn't work anymore. 
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05-27-2001 05:24 AM |
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