Ghost of Bobboau
BWO Team Member

Registered: Sep 2000
Location: Belleville, IL, USA
Posts: 760 |
and I'll do the turrets, but you should know that useing multable ogjects will cause problems, and the poly count is to high for all those objects to be in the same sbobject, I would lower the polycount but I have gotten in truble with doing that before so I'm going to let you, I could just split some of the meshes into seperate subobjects wich would solve the poly count per object problem, but it won't fix the clipping errors and such that will sow up from this type of mesh geometry (multi objects).
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I was here then I wasn't, now I'm dead
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