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Mewgen1
Murdock

Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

Aha!! It works!
Good work Bobboau! And thanks for your help.

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-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

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Old Post 10-18-2002 04:50 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by IceFire
Whats a "Via 1 Giga Pro Processor"?


Bad news if my experience of VIA chipsets is anything to go by.

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bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 10-18-2002 08:50 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by IceFire
Whats a "Via 1 Giga Pro Processor"?


Bad news if my experience of VIA chipsets is anything to go by.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 10-18-2002 08:50 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

After the next posted error, zip up the entire data folder and post it

Last edited by -Norbert- on 10-18-2002 at 12:38 PM

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Old Post 10-18-2002 12:38 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

After the next posted error, zip up the entire data folder and post it

Last edited by -Norbert- on 10-18-2002 at 12:38 PM

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Old Post 10-18-2002 12:38 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Mewgen1
Here's the last 20 or so lines of the spew:

couldn't load animation auroraicon01, this is a ship icon of some type, I have a funny feeling this might crash soon




That is the problem.


In the ships.tbl file Bobboau made, the ship icon (for selecting the ship you wish to fly) for the Aurora and the Nial say Auroraicon01 and Nialicon01. But in the data\interface folder they are named starfury and nial. to fix the you must change the file name to what the .tbl wants to see.


There is also a problem like this with the overhead loadout picts(for selecting your weapons). In the ships.tbl for the nial and starfury it is looking for auroratop01 and nialtop01. In your data\interface folder the files are named load-starfury and load-nial. Again, change the files to match the .tbl entries to fix this.

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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 10-18-2002 02:18 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by Mewgen1
Here's the last 20 or so lines of the spew:

couldn't load animation auroraicon01, this is a ship icon of some type, I have a funny feeling this might crash soon




That is the problem.


In the ships.tbl file Bobboau made, the ship icon (for selecting the ship you wish to fly) for the Aurora and the Nial say Auroraicon01 and Nialicon01. But in the data\interface folder they are named starfury and nial. to fix the you must change the file name to what the .tbl wants to see.


There is also a problem like this with the overhead loadout picts(for selecting your weapons). In the ships.tbl for the nial and starfury it is looking for auroratop01 and nialtop01. In your data\interface folder the files are named load-starfury and load-nial. Again, change the files to match the .tbl entries to fix this.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

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Old Post 10-18-2002 02:18 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

hey that's what was there when I got the tables

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Old Post 10-18-2002 03:05 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

hey that's what was there when I got the tables

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Old Post 10-18-2002 03:05 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

I have 2 new bugs.

1. When the Minbari EMP is fired and it cantacts with a taget i get this.

Warning: Null vector in vector normalize.
Trace out of vecmat.cpp and find offending code.

File:D:\Games\projects\freespace2_public\code\Math
\VecMat.cpp
Line: 605

Call stack:
------------------------------------------------------------------
FS3.EXE 00547dbc()
FS3.EXE 004c79e5()
FS3.EXE 0045d90b()
FS3.EXE 0045dd1b()
FS3.EXE 004085e5()
FS3.EXE 00408b74()
FS3.EXE 0040941a()
FS3.EXE 0040b6d7()
FS3.EXE 004dae17()
FS3.EXE 0040c8fa()
FS3.EXE 0040c97c()
FS3.EXE 00650426()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------


2. Whenever a Nial is disabled or it's engines are damaged in any way the game quits for no reason. Here are the last 15 line of the debug spew.

fireing
otherfireing
move blahhh obj move all post
obj move all pre move ba of phy
disrupted stuff
fix engines
kill dead weapons
docking mehh
asteroid
fireing
other fireing
move blahhh Direct 3D activate: 0
Direct 3D activate: 0
Direct 3D activate: 0



The weapon i used for this session was minbari EMP.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Last edited by Edwin on 10-18-2002 at 04:15 PM

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Old Post 10-18-2002 03:52 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

I have 2 new bugs.

1. When the Minbari EMP is fired and it cantacts with a taget i get this.

Warning: Null vector in vector normalize.
Trace out of vecmat.cpp and find offending code.

File:D:\Games\projects\freespace2_public\code\Math
\VecMat.cpp
Line: 605

Call stack:
------------------------------------------------------------------
FS3.EXE 00547dbc()
FS3.EXE 004c79e5()
FS3.EXE 0045d90b()
FS3.EXE 0045dd1b()
FS3.EXE 004085e5()
FS3.EXE 00408b74()
FS3.EXE 0040941a()
FS3.EXE 0040b6d7()
FS3.EXE 004dae17()
FS3.EXE 0040c8fa()
FS3.EXE 0040c97c()
FS3.EXE 00650426()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------


2. Whenever a Nial is disabled or it's engines are damaged in any way the game quits for no reason. Here are the last 15 line of the debug spew.

fireing
otherfireing
move blahhh obj move all post
obj move all pre move ba of phy
disrupted stuff
fix engines
kill dead weapons
docking mehh
asteroid
fireing
other fireing
move blahhh Direct 3D activate: 0
Direct 3D activate: 0
Direct 3D activate: 0



The weapon i used for this session was minbari EMP.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Last edited by Edwin on 10-18-2002 at 04:15 PM

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Old Post 10-18-2002 03:52 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

So how's this going? Has it been put into the whole FS2open code yet?

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- The Babylon Project Team

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Old Post 11-19-2002 04:21 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

So how's this going? Has it been put into the whole FS2open code yet?

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- IceFire
Volition Watch Project Manager
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Old Post 11-19-2002 04:21 AM
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