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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Yes, the new version seems to work fine 
Exept that it causes severe slowdown in my system which makes playing experience little less enjoyable...
What is certain is that the newest version caused it. I'll see if I can trace the problem tomorrow. Unless, ofcourse, some Vorlon overthere can bless me with a explanation...
__________________
"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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10-16-2002 08:08 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Bobboau
are you sure you're useing the most recent version?
I DLed it last night after you posted the fixed version.
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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10-16-2002 09:39 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Bobboau
are you sure you're useing the most recent version?
I DLed it last night after you posted the fixed version.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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10-16-2002 09:39 PM |
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DaBrain
I'm New! Laugh At Me!
Registered: Oct 2002
Location:
Posts: 5 |
How did you know that I have the german version ???
Because my english is so bad ?
I will try the new version.
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10-17-2002 04:40 PM |
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DaBrain
I'm New! Laugh At Me!
Registered: Oct 2002
Location:
Posts: 5 |
How did you know that I have the german version ???
Because my english is so bad ?
I will try the new version.
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10-17-2002 04:40 PM |
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Mewgen1
Murdock
Registered: Oct 2001
Location: Stevensville, MT
Posts: 142 |
I just downloaded the new version in hopes that it woudl rep[air this problem however it didn't. I did everything that you should when you install one of these patches, started a new pilot, heck I even reinstalled the game. This error happens right after I click "accept" in the command briefing. It causes a critical error that kicks me back to the desktop and closes the game.
My system specs are:
Windows XP Home
Via 1 Giga Pro Processor at 1 Ghz ( FS2 only read 666 Mhz of it though)
256 Mb's of RAM
GeForce 2 MX/MX400 w/ 64 MB's of VRAM
32x CD-R/DVD-ROM
I have the debug spew saved but it says the message is too long when I try to put it up here so which part of the spew do I need to show you?
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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10-17-2002 06:10 PM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
I just downloaded the new version in hopes that it woudl rep[air this problem however it didn't. I did everything that you should when you install one of these patches, started a new pilot, heck I even reinstalled the game. This error happens right after I click "accept" in the command briefing. It causes a critical error that kicks me back to the desktop and closes the game.
My system specs are:
Windows XP Home
Via 1 Giga Pro Processor at 1 Ghz ( FS2 only read 666 Mhz of it though)
256 Mb's of RAM
GeForce 2 MX/MX400 w/ 64 MB's of VRAM
32x CD-R/DVD-ROM
I have the debug spew saved but it says the message is too long when I try to put it up here so which part of the spew do I need to show you?
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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10-17-2002 06:10 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
the last few (10-20 within quote or code tags preferably) lines
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Bobboau, bringing you products that work ......... In theory
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10-18-2002 02:16 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Whats a "Via 1 Giga Pro Processor"?
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-18-2002 02:43 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Whats a "Via 1 Giga Pro Processor"?
__________________
- The Babylon Project Team
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10-18-2002 02:43 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
probly a x86 architecture procesor made by Via, and probly a problem
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Bobboau, bringing you products that work ......... In theory
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10-18-2002 03:09 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location: Stevensville, MT
Posts: 142 |
Here's the last 20 or so lines of the spew:
=================== ENDING LOAD ================
Real count = 3706, Estimated count = 1111
================================================
ANI demo_ani1.ani with size 200x200 (21.9% wasted)
ANI demo_ani3.ani with size 200x200 (21.9% wasted)
Failed to load "cb1-1.wav"Failed to load "cb1-2.wav"Failed to load "cb1-3.wav"No cached palette file
Frame 0 too long!!: frametime = 40.757 (40.757)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.375 (0.375)
No cached palette file
No cached palette file
Got event GS_EVENT_WEAPON_SELECT_HELP in state GS_STATE_TRAINING_PAUSED
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
chatbox_closed
couldn't load animation auroraicon01, this is a ship icon of some type, I have a funny feeling this might crash soon
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 0
As for the proccessor, well, its just what came with the comp. Its actual name its a VIA Samuel 2, its built into the motherboard, and I fully intend to replace it at the first possible opprotunity.
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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10-18-2002 04:05 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
Here's the last 20 or so lines of the spew:
=================== ENDING LOAD ================
Real count = 3706, Estimated count = 1111
================================================
ANI demo_ani1.ani with size 200x200 (21.9% wasted)
ANI demo_ani3.ani with size 200x200 (21.9% wasted)
Failed to load "cb1-1.wav"Failed to load "cb1-2.wav"Failed to load "cb1-3.wav"No cached palette file
Frame 0 too long!!: frametime = 40.757 (40.757)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.375 (0.375)
No cached palette file
No cached palette file
Got event GS_EVENT_WEAPON_SELECT_HELP in state GS_STATE_TRAINING_PAUSED
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
chatbox_closed
couldn't load animation auroraicon01, this is a ship icon of some type, I have a funny feeling this might crash soon
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 0
As for the proccessor, well, its just what came with the comp. Its actual name its a VIA Samuel 2, its built into the motherboard, and I fully intend to replace it at the first possible opprotunity.
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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10-18-2002 04:05 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location: Stevensville, MT
Posts: 142 |
Here's the last 20 or so lines of the spew:
=================== ENDING LOAD ================
Real count = 3706, Estimated count = 1111
================================================
ANI demo_ani1.ani with size 200x200 (21.9% wasted)
ANI demo_ani3.ani with size 200x200 (21.9% wasted)
Failed to load "cb1-1.wav"Failed to load "cb1-2.wav"Failed to load "cb1-3.wav"No cached palette file
Frame 0 too long!!: frametime = 40.757 (40.757)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.375 (0.375)
No cached palette file
No cached palette file
Got event GS_EVENT_WEAPON_SELECT_HELP in state GS_STATE_TRAINING_PAUSED
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
chatbox_closed
couldn't load animation auroraicon01, this is a ship icon of some type, I have a funny feeling this might crash soon
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 0
As for the proccessor, well, its just what came with the comp. Its actual name its a VIA Samuel 2, its built into the motherboard , and I fully intend to replace it at the first possible opprotunity.
Edit: oops, posted twice .
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
Last edited by Mewgen1 on 10-18-2002 at 04:08 AM
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10-18-2002 04:07 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
Here's the last 20 or so lines of the spew:
=================== ENDING LOAD ================
Real count = 3706, Estimated count = 1111
================================================
ANI demo_ani1.ani with size 200x200 (21.9% wasted)
ANI demo_ani3.ani with size 200x200 (21.9% wasted)
Failed to load "cb1-1.wav"Failed to load "cb1-2.wav"Failed to load "cb1-3.wav"No cached palette file
Frame 0 too long!!: frametime = 40.757 (40.757)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.375 (0.375)
No cached palette file
No cached palette file
Got event GS_EVENT_WEAPON_SELECT_HELP in state GS_STATE_TRAINING_PAUSED
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
chatbox_closed
couldn't load animation auroraicon01, this is a ship icon of some type, I have a funny feeling this might crash soon
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 0
As for the proccessor, well, its just what came with the comp. Its actual name its a VIA Samuel 2, its built into the motherboard , and I fully intend to replace it at the first possible opprotunity.
Edit: oops, posted twice .
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
Last edited by Mewgen1 on 10-18-2002 at 04:08 AM
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10-18-2002 04:07 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
ahh it couldn't find the ship selection icon, I zipped up my entire interface folder back in this post somewere
but lets see if just [url=http://freespace.volitionwatch.com/blackwater/interfacestuff.zip]this[/url] will fix it
__________________
Bobboau, bringing you products that work ......... In theory
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10-18-2002 04:20 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
ahh it couldn't find the ship selection icon, I zipped up my entire interface folder back in this post somewere
but lets see if just [url=http://freespace.volitionwatch.com/blackwater/interfacestuff.zip]this[/url] will fix it
__________________
Bobboau, bringing you products that work ......... In theory
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10-18-2002 04:20 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
Aha!! It works!
Good work Bobboau! And thanks for your help.
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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10-18-2002 04:50 AM |
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