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VWBB : Powered by vBulletin version 2.2.6 VWBB > Red Faction Watch > Freespace: FPS > What type of FPS style do you prefer?
What type of FPS style do you prefer?
Frag Fest (Action) 11 12.79%
Environmental (Horror) 19 22.09%
Team Based (Tactics) 40 46.51%
First Person Puzzle (Adventure) 6 6.98%
I like killing Vasudans! (Sad sick person) 10 11.63%
Total: 86 votes 100%
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

What type of FPS style do you prefer?

Well seeing that this forum here is dead and we're still in the early design stage for this project, what's your favorite FPS style?

Creepy environment based shooters like System Shock or AVP?

Single man frag fests like Quake II and Red Faction?

Team based like some missions of C&C Renegade and the training missions of Tribes 2?

Or "First Person Puzzle" like some parts of Half-Life?

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
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Old Post 03-10-2002 04:13 AM
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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

team based definitively. Renegade as such a great ambience because of that, it just had so much depth to the gameplay, it's cool
But actually I like them all about the same (my favourite FPS are at the same level, now, C&C Renegade and, still, Thief The Dark Project )

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Old Post 03-10-2002 02:02 PM
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Linx
I'm New! Laugh At Me!

Registered: Mar 2002
Location: Denmark
Posts: 30

First Person Puzzle?

I think that "first person mystical puzzle" is preferable in the world of Freespace. There are many elements that can interact with the player, that can make people wonder, like -

(hmm, strange event I wonder if this have anything to do with that incident in the Ribos system)

I think that puzzle games catch the eye, from a other angle.
But there must be action in the game as well. The art of making a game, is finding that balance between the elements in the world of the game.

(I am of course here?)

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Old Post 03-12-2002 10:20 PM
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Plasma
I'm Plasma! Laugh at me!

Registered: Jul 2000
Location: Over There
Posts: 331

Ribos is bad. You don't want to be in Ribos.

But Beta Cygni is worse. You really don't want to be in Beta Cygni.

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Old Post 03-13-2002 07:21 AM
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F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

There should be a balance, but the game should be mostly tactical, broken up with th odd atmospheric part and quite a lot of blast-fests. Make sure the player gets lots of big guns during the blast fests, maybe even commandeering a gun turret.

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Old Post 03-14-2002 10:36 PM
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boct1584
Hannibal

Registered: Oct 2000
Location: Duelist Kingdom
Posts: 774

Tactical. All I've been playing recently are team games (Counter-Strike, Day of Defeat, Firearms, C&C Renegade multi demo)

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Old Post 03-14-2002 11:07 PM
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Alikchi
Murdock

Registered: Apr 2001
Location:
Posts: 329

AvP!
But I put my vote in team. I want some kind of mix between AvP and Counter-Strike..

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Old Post 04-02-2002 04:46 AM
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F S W
Murdock

Registered: Mar 2002
Location:
Posts: 409

By the way, I discourage the use of puzzle elements. First person shooters are not suited to that kind of thing. Maybe the odd bit of killing a boss by shooting something above it to make it fall down and squash it, but nothing complicated like you would get in an RPG.

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Old Post 04-11-2002 07:38 PM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

eeew... puzzles.

im thinking we should have some interaction with NPCs for things like opening security doors, issuing commands, etc...

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Old Post 04-11-2002 09:07 PM
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heretic
FreeSpace: FPS

Registered: Oct 2000
Location:
Posts: 246

maybe just a wee bit.

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Old Post 04-11-2002 11:20 PM
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Plasma
I'm Plasma! Laugh at me!

Registered: Jul 2000
Location: Over There
Posts: 331

Thumbs up

JUMPING PUZZLES! EVERYONE LOVES JUMPING PUZZLES!

GET ME A WHOLE STACK OF CRATE BRUSHES, STAT!

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Old Post 04-12-2002 02:31 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

I knew you'd say that. If FSFPS has Jedi-Knight-Esque jump puzzles, I will kick you in the nuts.

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Old Post 04-12-2002 06:24 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

YES WE MUST HAVE A ROOM 900 METERS TALL WITH A MASSIVE COMPLEX THAT YOU JUMP BETWEEN PLATFORMS TO INPUT A SINGLE CODE TO CALL FOR ROGUE SQUA... THE GTD GALATEA YES.

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

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Old Post 04-12-2002 11:05 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

quote:
Originally posted by Ace
YES WE MUST HAVE A ROOM 900 METERS TALL WITH A MASSIVE COMPLEX THAT YOU JUMP BETWEEN PLATFORMS TO INPUT A SINGLE CODE TO CALL FOR ROGUE SQUA... THE GTD GALATEA YES.


Yeah that part was soo NOT fun. What a big waste of space inside that ship.

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Old Post 04-12-2002 11:21 PM
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G-UK
Murdock

Registered: Jul 2000
Location: UK
Posts: 179

hey, it was just an excuse to give you Level 3 Force Jump... plus it wasn't hard at all if you used the third-person view and held E when landing...

and personally, I think the game should be based on the gameplay dynamics of NoLF, where its totally stealth, but you can easily go nuclear on the bad guys if you want/can...

although it should shift to AvP style when it comes to running down blacked out corridors with only a rifle and a motion detector (you NEED one of those... somehow) for company...

try and throw in some AI scripting too, just to make it more realistic...

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Old Post 04-14-2002 03:05 PM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

mmm.... that model who dressed up/looks like the NOLF chick was kinda hot

(not in that ghey 70's attire, though)

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Old Post 04-14-2002 05:13 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Hey Griffon, you mentioned that you have some music that would be available for BWO and my campaign.

Well for my campaign I got a very talented guy doing up a few tracks already, but if the guy who did your music (or if it was you) has the time to do some tracks for FS:FPS, contact me or Plasma.

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

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Old Post 04-14-2002 05:14 PM
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Zeronet
Hannibal

Registered: Feb 2001
Location: England
Posts: 632

With Horror in mind, do you think Shivans are strong enough to break through walls? You could be running and they smash open the floor in front of you, you fall down and your in deep trouble.

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Old Post 04-14-2002 06:52 PM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Duh, they smash through walls, walk on 'em, throw crates, and tear people open like sardine cans

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Ace
There are old pilots, and there are bold pilots; but no old bold pilots.
-Chuck Yeager

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Old Post 04-14-2002 06:57 PM
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Blues
I'm New! Laugh At Me!

Registered: Apr 2002
Location:
Posts: 19

I prefer a good mix of all of 'em.

My personal belief is that teh Freespace FPS would be best as a combination Frag Fest/Team Based, with some Environmental/Puzzles thrown in there for good measure.

Kind of like Freespace meets Tribes 2 (on a smaller scale) meets Half-Life meets Serious Sam.

Freespace for..well..the premise of the game, Tribes 2 for the team-based combat (although some better AI would be good. ), Half-Life for the ambience, puzzle, and general kick-ass FEELING of the game, and Serious Sam for the uber-action.

I, personally, would be hooked.

But that's just me..

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Old Post 04-14-2002 11:27 PM
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