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BWO to support FS Open?
This poll is closed.
Yes I think you guys should upgrade BWO to support that 10 35.71%
NO! I can't run FS Open on my computer and I wouldn't be able to play 2 7.14%
I don't have an opinion either way 2 7.14%
There is absolutely no reason to hold back...upgrade BWO now! 14 50.00%
Total: 28 votes 100%
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BabProj Team
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Registered: Apr 2001
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Posts: 1901

Source Code Support for BWO

Hey everyone...just taking a quick poll amongst the forumites (and spread the word concerning this) on the issues of using kosher FS2 or upgrading BWO for the full Source Code upgrade experience.

The SCP team is working to release a stable, fully featured Version 3.6 which has a plethora of new visual treats and exciting new options. Vote in the poll and post your comments as to why we should or why we shouldn't...

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Old Post 04-08-2004 08:55 PM
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Snipes
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Registered: Oct 2000
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There is absolutely no reason to hold back...upgrade BWO now!

In all seriousness(word?), I don't like how Vanilla FS2 looks anymore. Once I've had shinemapping and glowmaps, I can't imagine going back. And since taylor has reduced the memory footprint, the game runs superbly on my bare-minimum PC, so I see no reason not to.

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Old Post 04-09-2004 01:01 AM
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MattHewPapa07
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Registered: Apr 2004
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I think for sure you should use it because people who play this campaign will probably all be dedicated fs2 fans and will want the best campaign performance possible. I have been following this project for the past year but have never bothered to post anything on BWO. I have read about and tried fs2 open as everybody has been discussing about it lately. I got it to work without understanding how it works. I think it would be critical to include detailed instructions on how to make it work. A nice little install package (kind of like derelict had) would be nice. Also, I don’t think you should make size as an issue for this campaign because most people who are determined enough can get access to a high speed connection somehow (either via a friend or the library.) By the way, is BWO going to include voice acting as originally proposed? I thought it made the demo very nice.

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Old Post 04-09-2004 04:30 AM
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BabProj Team
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quote:
Originally posted by MattHewPapa07
I think for sure you should use it because people who play this campaign will probably all be dedicated fs2 fans and will want the best campaign performance possible. I have been following this project for the past year but have never bothered to post anything on BWO. I have read about and tried fs2 open as everybody has been discussing about it lately. I got it to work without understanding how it works. I think it would be critical to include detailed instructions on how to make it work. A nice little install package (kind of like derelict had) would be nice. Also, I don’t think you should make size as an issue for this campaign because most people who are determined enough can get access to a high speed connection somehow (either via a friend or the library.) By the way, is BWO going to include voice acting as originally proposed? I thought it made the demo very nice.

Voice acting is still planned. Infact the team has felt that its best that voice acting is finished before the campaign is released. So once we lock down the missions and story we'll be tidying things up on the MOD side and doing voices for the rest.

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ChronoReverse
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Registered: Oct 2002
Location: Vancouver, BC, Canada
Posts: 64

Considering that FS2_open with just -htl looks exactly like vanilla FS2, but runs faster, I'd have to vote for convert.

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Old Post 04-09-2004 06:09 AM
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JamieK
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Registered: Jun 2002
Location: London, UK
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in my opinion, the Source *improvements* make it worse....especially the metallic look.

So i think it should be as it is now.....

The only decent upgrade the source has done is the engine trail.....now that rocks, but nothing else does.

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Old Post 04-09-2004 06:55 AM
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MattHewPapa07
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quote:
Originally posted by IceFire
Voice acting is still planned. Infact the team has felt that its best that voice acting is finished before the campaign is released. So once we lock down the missions and story we'll be tidying things up on the MOD side and doing voices for the rest.


THATS AWESOME! I can't wait!

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Old Post 04-09-2004 08:02 AM
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JamieK
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Registered: Jun 2002
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would it be possible to release 2 versions of BWO???

One version for the Source Project and one normal???

Or would they need to do it all from scratch???

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Old Post 04-09-2004 08:21 AM
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kasperl
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Registered: Oct 2002
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quote:
Originally posted by JamieK
in my opinion, the Source *improvements* make it worse....especially the metallic look.

So i think it should be as it is now.....

The only decent upgrade the source has done is the engine trail.....now that rocks, but nothing else does.



then don't use -spec

and if you don't like the lights, turn of -glow

you still have acces to high poly models, and great speed increases.

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Old Post 04-09-2004 10:33 AM
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JamieK
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Registered: Jun 2002
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hmmm, i can give it a go, but i miss the movies. hehehe

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Old Post 04-09-2004 12:47 PM
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kasperl
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it'll take you about 1 hour of downloading to fix that, you know......

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Old Post 04-09-2004 01:24 PM
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silver dracon
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Registered: May 2001
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what about 2 versions

BWO_SCP (upgraded using SCP

BWO_Vanilla (non_SCP

anyway I think you should upgrade BWO

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Old Post 04-09-2004 03:49 PM
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kasperl
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quote:
Originally posted by silver dracon
what about 2 versions

BWO_SCP (upgraded using SCP

BWO_Vanilla (non_SCP

anyway I think you should upgrade BWO



huh why?

if you don't upgrade, you can play it in FSO fine, if you do upgrade, anyone can turn everything non vannila of himself.

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Old Post 04-09-2004 03:59 PM
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BabProj Team
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If we go SCP support there isn't really any way to go back persay...not without pulling alot of plumbing out.

If you don't like specular mapping (and I have no idea why you wouldn't ) then you can disable that and virtually all of the other features.

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Old Post 04-09-2004 04:22 PM
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silver dracon
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quote:
Originally posted by kasperl
huh why?

if you don't upgrade, you can play it in FSO fine, if you do upgrade, anyone can turn everything non vannila of himself.



that's right *moves away*

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LOAPhReAk
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my option is obvious

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Old Post 04-09-2004 04:28 PM
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Setekh
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Registered: Jul 2000
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I'd love you to have SCP support, but not at the cost of making the project too large to complete within a reasonable time frame. IMHO the ideal situation would be to create your standard campaign, gameplay, voice acting and a few mods being central, then later on add functionality for the SCP's features in another pack.

That way, if you're tired, you needn't go down that road and the campaign will still rock - rather than going down that road in the first place and finding you lack the steam to finish the job with this new, additional workload. Well, that's my two cents.

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Old Post 04-09-2004 04:30 PM
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venom2506
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Registered: Apr 2001
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I posted I don't have an opinion, not coz I don't, but because mine isn't in the poll:
my opinion is to finish the darn thing first, then think about upgrading when it's done. That's a whole lot more work to do, that will push the thing back again.
You shouldn't try and skip steps, it's never good to keep adding stuff when you're not done with what's planed, you should know that well, Ice...

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Old Post 04-09-2004 04:38 PM
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Genoism
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i said go for it now cuz if your gonna make us wait a sh*tload of time, then may as well make it worth every last bit

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Old Post 04-09-2004 07:36 PM
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MattHewPapa07
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Yea, I agree with that. Since I have waited this long I want BWO to be the best it can be.

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Old Post 04-10-2004 12:38 AM
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