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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
How many people play TBP with SCP?
For those in the dark:
TBP = The Babylon Project
SCP = Source Code Project a.k.a. FreeSpace Open (FSO)
You can find the latter [url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?daysprune=30&forumid=50]here[/url] and the former here. 
I'm just curious, how many of you play TBP using a FSO build? If you don't currently, do you plan on trying it in the future?
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02-26-2004 08:51 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
I do. TBP crashes fairly frequently with it though.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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02-26-2004 09:06 AM |
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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
I do. Only crashes in nebula missions. Waiting for 3.6 to come out.
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02-26-2004 09:16 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
Yep. I never play FS2 without SCP 
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02-26-2004 10:26 AM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
No I never play FS2 or TBP with or without SCP 
the fate is lost and that is bad
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02-26-2004 11:39 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I am playing neither. Or actually I should test out Slasher's missions sometime this week, gotta find my joystick...
Not using SCP until 3.6 is out.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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02-26-2004 02:57 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
I played it without SCP till about a month ago, since then I use SCP too.
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02-26-2004 09:09 PM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
always play w/ SCP can't imagine playin near a big blue nebula and nuttin being shaded blue gotta love shinemaps
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02-27-2004 12:02 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
you guy's realy should go and try out some of our betas now befor 3.6 comes out so if you have any problems they might get fixed.
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02-27-2004 02:39 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
Well... I'm using the 12_05_2003 version. If there's a later one, I didn't see the post 
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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02-27-2004 03:55 PM |
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Trivial Psychic
Face
Registered: May 2003
Location:
Posts: 63 |
The latest, greatest build is generaly considered to be the 1_20_2004 build. There are newer builds such as Bob's test series, but they have a few notable bugs. You can find the 1_20 build in the stickied thread "Latest Version of Everything" in the SCP forum.
Later!
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02-27-2004 07:05 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
I generally use fs2 with the scp but havn't played fs2 for awile now.
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02-28-2004 11:56 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
well, all i get are crashes with the FSO, so i never use it......perhaps i am doing somethng wrong.
I have tried it lately.
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02-28-2004 09:05 PM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
No you're not. It crashes more than it should. I won't have people blame our models either. They work in retail FS2 and FS_Open should not be any more picky that the retail version. If it is, it's not doing it's job.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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03-01-2004 01:18 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
IP: the problem with the one model had to do with texture name length and it has been resolved in both the model and in the source
it doesn't really crash any more than it should any more - i only really expirience one crash on occasion and that is the stupid bvug with reticle targetting that we cannot lock down because it doesn't know up in debug builds!!!
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03-01-2004 07:03 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yeah, that thing pisses me off 
I am on the verge of makeing a total replacement for it that ray picks the ship you'r pointed at
and I just recently put out a [url=http://freespace.volitionwatch.com/blackwater/fs2_open_env.zip]new feature demo[/url] (keep in mind this is not stability tested, especaly the trueform bit, it's unoffical, just posting it here so you can have some fun with it)
that exe has three of my favorite unnoffical features, trueform (accessable via the -max_subdivide 2.5 comand line), decals (needs table changes) and environment mapping (works in mission no changes needed, other than specmaps, but it'll use the ship texture if it can't find one of those), these are unoffical as we arn't adding anyhting untill after 3.6, and as a result bugs specific to them are not suported
if you can't get FSO to run, describe how far you get (do you get an error about a registry string?)
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Last edited by Bobboau on 03-02-2004 at 06:23 AM
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03-02-2004 06:20 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
I noticed, or I think I noticed in this last demo/test build that the "fisheye" perspective that kind of warps stuff at the edge of the screen is gone. I'm sorry I don't know the technical term, especially since it's been discussed frequently before, but overall I really liked having it gone. For once, the big ships actually seem BIG. Fly up next to an Omega and it finally seems like the 1,700~ meter brick it's supposed to be!
Again, I dunno if this was intentional, or even if I saw it at all. I've been limited to playing FS2 at around midnight these days so maybe my eyes are just giving me candy so I'll go to bed already.
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03-02-2004 07:06 AM |
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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
Might be a non-standard field-of-view (FOV) setting.
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
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03-02-2004 03:22 PM |
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Star Dragon
I'm New! Laugh At Me!
Registered: Oct 2002
Location:
Posts: 27 |
honestly
I never figured out how to use SCP beyond main campaign so I gave up. Please tell me I am not alone , ok then IT'S JUST ME!
Unfortunately the future is gonna be SCP enabled mods but please don't forget us retail people...(like all 1 of us!) 
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03-12-2004 03:16 AM |
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