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Shadowolf
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 2 |
Starfury firing speed question
First I'd like to thank everybody who worked or works on this mod. I am very impressed by the quality and I can't wait for R2.
My only complain is regarding the slow flying speed of the Starfury projectiles. Maybe it's just me, but I find it to be a lot slower than all other space combat game that I have played before (and I pretty much played them all). Even the regular space ships in Freespace 2 shoot a lot faster. Because of this the whole experience of dog fighting is a somewhat a lot more tedious than necessary and the gameplay experience suffers in my opinion. You have to lead way too much ahead of the enemies all the time and by the time the projectiles reach them, they had plenty of time to manoeuver out of the way. What is the reason behind making those projectiles fly so slow? Is that going to change with R2?
Thanks.
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02-14-2003 02:35 AM |
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Shadowolf
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 2 |
Starfury firing speed question
First I'd like to thank everybody who worked or works on this mod. I am very impressed by the quality and I can't wait for R2.
My only complain is regarding the slow flying speed of the Starfury projectiles. Maybe it's just me, but I find it to be a lot slower than all other space combat game that I have played before (and I pretty much played them all). Even the regular space ships in Freespace 2 shoot a lot faster. Because of this the whole experience of dog fighting is a somewhat a lot more tedious than necessary and the gameplay experience suffers in my opinion. You have to lead way too much ahead of the enemies all the time and by the time the projectiles reach them, they had plenty of time to manoeuver out of the way. What is the reason behind making those projectiles fly so slow? Is that going to change with R2?
Thanks.
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02-14-2003 02:35 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
They are actually pretty fast for FreeSpace 2. In release 1, they travel at 550 m/s. Thats 100 faster than the Subach. And 150 slower than Kayser.
In release 2, the speed has been upped to 600 m/s. The entire dynamic of the combat has been modified and tweaked. You may find it easier to shoot craft down in R2 than in R1 or you may find it harder. Most have found it easier (and a bit faster in terms of pace overall) and like it alot.
Versus the Minbari's almost instant shot Neutron Cannon...no, its pretty slow 
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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02-14-2003 03:42 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
They are actually pretty fast for FreeSpace 2. In release 1, they travel at 550 m/s. Thats 100 faster than the Subach. And 150 slower than Kayser.
In release 2, the speed has been upped to 600 m/s. The entire dynamic of the combat has been modified and tweaked. You may find it easier to shoot craft down in R2 than in R1 or you may find it harder. Most have found it easier (and a bit faster in terms of pace overall) and like it alot.
Versus the Minbari's almost instant shot Neutron Cannon...no, its pretty slow 
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02-14-2003 03:42 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by IceFire
The entire dynamic of the combat has been modified and tweaked. You may find it easier to shoot craft down in R2 than in R1 or you may find it harder. Most have found it easier (and a bit faster in terms of pace overall) and like it alot.
I love the new gameplay. Much better than it was in R1. 
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02-14-2003 01:32 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by IceFire
The entire dynamic of the combat has been modified and tweaked. You may find it easier to shoot craft down in R2 than in R1 or you may find it harder. Most have found it easier (and a bit faster in terms of pace overall) and like it alot.
I love the new gameplay. Much better than it was in R1. 
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02-14-2003 01:32 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
I can hardly wait to experiance it myselve 
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02-15-2003 11:29 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
When are the true beams for the Nials planned to be introduced or is the source code necessary nowhere near implementation?
Also I have found that the Starfury firing speed in game to be pretty close to what is seen in the show and it seems to work for the game. The only thing that is really different from the show is the amount of damage that the fighters can take - this makes for a better single player game but I've tried multiplayer with the hit points tweaked so a double-barrel hit on a Starfury will kill it but a single-barrel hit won't quite. It works well and is really fun for multi-player: give it a try people and find out 
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02-15-2003 11:44 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
When are the true beams for the Nials planned to be introduced or is the source code necessary nowhere near implementation?
Also I have found that the Starfury firing speed in game to be pretty close to what is seen in the show and it seems to work for the game. The only thing that is really different from the show is the amount of damage that the fighters can take - this makes for a better single player game but I've tried multiplayer with the hit points tweaked so a double-barrel hit on a Starfury will kill it but a single-barrel hit won't quite. It works well and is really fun for multi-player: give it a try people and find out 
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02-15-2003 11:44 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Triggy
When are the true beams for the Nials planned to be introduced
As soon as possible.
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02-15-2003 12:32 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Triggy
When are the true beams for the Nials planned to be introduced
As soon as possible.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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02-15-2003 12:32 PM |
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mr. Duck
Face
Registered: Nov 2002
Location: Netherlands
Posts: 88 |
By the way, how's the damage model in r2? Is it still the same or are the starfury's main gun a little bit more deadly? 
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02-15-2003 03:08 PM |
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mr. Duck
Face
Registered: Nov 2002
Location: Netherlands
Posts: 88 |
By the way, how's the damage model in r2? Is it still the same or are the starfury's main gun a little bit more deadly? 
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02-15-2003 03:08 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
the damage model is about the same i believe....why you'd want weapons more deadly is beyond me, it makes the game less fun in my opinion (and more frustrating)
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02-15-2003 05:22 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
the damage model is about the same i believe....why you'd want weapons more deadly is beyond me, it makes the game less fun in my opinion (and more frustrating)
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[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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02-15-2003 05:22 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by CptWhite
why you'd want weapons more deadly is beyond me, it makes the game less fun in my opinion (and more frustrating)
It's little about mission design... If player ends up fighting alone everytime because wingmen get wiped out, then it is frustrating. But if player only has to worry about his own health, then it is fun.
Missions would need to be balaced for deadly weapons. Regular FS2 where Alpha meets killerdeathcloudoffighters wont work. So if weapons will be realistic, the missions and the amount of hostiles must be realistic. Yes?
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Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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02-15-2003 05:53 PM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
quote: Originally posted by CptWhite
why you'd want weapons more deadly is beyond me, it makes the game less fun in my opinion (and more frustrating)
It's little about mission design... If player ends up fighting alone everytime because wingmen get wiped out, then it is frustrating. But if player only has to worry about his own health, then it is fun.
Missions would need to be balaced for deadly weapons. Regular FS2 where Alpha meets killerdeathcloudoffighters wont work. So if weapons will be realistic, the missions and the amount of hostiles must be realistic. Yes?
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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02-15-2003 05:53 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
to be honest i'd love to see slow regeneration of health or alternatively docking with a support ship can have this effect...you thrust away if in danger 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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02-15-2003 08:01 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
to be honest i'd love to see slow regeneration of health or alternatively docking with a support ship can have this effect...you thrust away if in danger 
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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02-15-2003 08:01 PM |
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