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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430 |
That didn't take long condsidering leaked versions have been out for at least 6 or 7 months now. 
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09-10-2002 04:49 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Wasn't it almost out weeks ago? 
No seriously...we heard 2-3 weeks was the best guess and then not. These developer people need to learn what I already know. Don't give dates unless your sure 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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09-10-2002 06:01 PM |
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Admiral LSD
Murdock
Registered: Sep 2001
Location: Northam, W.A. Australia
Posts: 235 |
I have to admit that, despite the constant ridicule it receives, I'm a fan of 3DReams approach to release dates: 'When it's ready'
If more developers (and this doesn't apply solely to games developers, Microsoft could do well to adopt this kind of policy) said to hell with release dates and just released stuff when its ready games (not to mention applications and operating systems) wouldn't be rushed to market and then require endless patching.
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Wasurenaide...
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...Watashi ga iru koto o.
Itsudatte soba ni iru yo.
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09-10-2002 06:11 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Of course, if they did that, it'd be five years between sequels... 
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09-11-2002 02:45 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Any hour now.
*waits two more weeks*
Any_hour_now.
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09-13-2002 09:19 PM |
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shim
Murdock
Registered: Jul 2002
Location: australia
Posts: 117 |
well if ya dun know yet.. its out now.. go get it.. http://www.unrealtournament2003.com/?downloads
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09-14-2002 04:48 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
And avoid PhilePlanet at ALL costs.
Just in case you didn't know. 
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09-14-2002 05:45 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Not only is it out, it's AWESOME. 
It plays clean, fast, and furious. Just the way it should be. 
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09-14-2002 10:10 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
I'm only getting 20 fps in some places and don't even notice. It's great 
--Hunter -X- ©
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09-15-2002 04:06 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Very nice....very nice. Not as visually splendid as I was initially expecting until I realized two things: 1) I couldn't run those details if I wanted 2) the demo has limited texture sizes VS the final product.
Impressive all around!
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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09-16-2002 05:31 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Wait.
The final's gonna look better?

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09-17-2002 01:01 AM |
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shim
Murdock
Registered: Jul 2002
Location: australia
Posts: 117 |
yeah, they cut down on a few things for the demo cause of size restrictions.. but still looks awesome..
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there was death at its begginning, and there will be death at its end
For a great place for Red Faction map's go to [URL=http://www.aodmeagain.com]Me Again's Map Site[/URL]
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09-17-2002 05:25 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Yeah, the textures in the full game are two times the size of the best you'll get out of the demo. That didn't make a difference with that cool water effect you see in that one DM level.
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09-17-2002 05:50 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
Great Zombie Jesus, this game is already putting my GF4 to it's max. Which doesn't seem right, but, whatever.

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[URL=http://www.RFHQ.com]RFHQ[/URL]
[URL=http://www.aodmeagain.com]Me_Again's RF CTF Map Website 500+ Maps[/URL]
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09-17-2002 07:59 PM |
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cece
Volition Watch

Registered: Jun 2002
Location: Humid, TX
Posts: 250 |
I prefer BattleField 1942.
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Dogma kills.
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09-18-2002 03:07 AM |
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Dynamo
VWBB Admin

Registered: Jul 2000
Location: Dayton
Posts: 1430 |
Meh. It seems to me like they made Quake 3 better looking and stamped the Unreal name to it.
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09-18-2002 08:50 PM |
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JC Denton
Murdock
Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185 |
I agree, something just didn't feel right about UT2k3...too Quakey like Dynamo said.
And my GF4 does have that horrible chug factor, but it may have more to do with my having a 700mhz proc...
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[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
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09-23-2002 11:07 PM |
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Hunter83
Murdock
Registered: Jun 2002
Location: Earth?
Posts: 173 |
If you have a GeForce4 Ti then ur CPU is definatly the bottleneck.
My AMD XP 1700+ (1.47Ghz) is even slow for my Ti4600.
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[URL=http://www.RFHQ.com]RFHQ[/URL]
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09-23-2002 11:52 PM |
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cece
Volition Watch

Registered: Jun 2002
Location: Humid, TX
Posts: 250 |
IMHO, the scale of UT2003 is just "off". The players are way too small, and the maps are way to big.
Bombing Run is pretty sweet.....but it's a diversion, not an addiction.
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09-24-2002 12:46 PM |
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