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Zohak
I'm New! Laugh At Me!

Registered: Jun 2002
Location:
Posts: 10

TBP ideas

Beacon laying and jumpgate construction

special explosions for cargo containers with different levels of explosions depending on
what the containers hold also could be used as trap to damage capital ships such as narn
cargo ship luring a centauri ship to its destruction.

Automated claps for maintenance pots, camera pots, Cargo ships that use external containers ,
ect

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Old Post 06-21-2002 06:10 AM
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Zohak
I'm New! Laugh At Me!

Registered: Jun 2002
Location:
Posts: 10

TBP ideas

Beacon laying and jumpgate construction

special explosions for cargo containers with different levels of explosions depending on
what the containers hold also could be used as trap to damage capital ships such as narn
cargo ship luring a centauri ship to its destruction.

Automated claps for maintenance pots, camera pots, Cargo ships that use external containers ,
ect

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Old Post 06-21-2002 06:10 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

Man, do you like containers.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

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Old Post 06-21-2002 08:56 AM
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Zohak
I'm New! Laugh At Me!

Registered: Jun 2002
Location:
Posts: 10

Q-40 cost a million a once big ass container makes
me very happyhehehehe

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Old Post 06-21-2002 09:01 AM
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Zohak
I'm New! Laugh At Me!

Registered: Jun 2002
Location:
Posts: 10

Q-40 cost a million a once big ass container makes
me very happyhehehehe

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Old Post 06-21-2002 09:01 AM
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Kip Thorne
I'm New! Laugh At Me!

Registered: Mar 2002
Location: A Coruña, Galicia, Spain
Posts: 40

The Derelict Campaign used containers on a very creative way (trapping and proximity mines).

What the TBP REALLY needs is a good way of ending missions (i.e. improved jump-out sequence and docking with ships w/o red-alert status). Oh, both yellow and blue jump points are a must too.

Hum...and getting rid of the shield energy control system maybe. Right now, I can live with the red nebula "hyperspace" (i.e. make all ships dissapear when out of range to simulate HS drift does the job for now).

Oh, especial explosions are already in there. Just use the especial explosion mark in FRED2.

__________________
If Cygnus X-1 isn't a "true" black hole, Stephen Thorne will pay Stephen Hawkins a five-year subscription to The Private Eye. If it is, Hawkins will pay him a one-year subscription to Penthouse.

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Old Post 06-21-2002 05:56 PM
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Kip Thorne
I'm New! Laugh At Me!

Registered: Mar 2002
Location: A Coruña, Galicia, Spain
Posts: 40

The Derelict Campaign used containers on a very creative way (trapping and proximity mines).

What the TBP REALLY needs is a good way of ending missions (i.e. improved jump-out sequence and docking with ships w/o red-alert status). Oh, both yellow and blue jump points are a must too.

Hum...and getting rid of the shield energy control system maybe. Right now, I can live with the red nebula "hyperspace" (i.e. make all ships dissapear when out of range to simulate HS drift does the job for now).

Oh, especial explosions are already in there. Just use the especial explosion mark in FRED2.

__________________
If Cygnus X-1 isn't a "true" black hole, Stephen Thorne will pay Stephen Hawkins a five-year subscription to The Private Eye. If it is, Hawkins will pay him a one-year subscription to Penthouse.

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Old Post 06-21-2002 05:56 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

Yellow and blue jumpoints are already possible...

__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson

A Call To Arms

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Old Post 06-21-2002 07:21 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

but dont work.

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Old Post 06-21-2002 07:25 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

but dont work.

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WEBSITE NOW UP AND RUNNING!!!!!

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Old Post 06-21-2002 07:25 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Thanks to the source code, the problem with ending missions has already been fixed.

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Old Post 06-21-2002 07:40 PM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

Ashrak, they do work... (with some tricks)

__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson

A Call To Arms

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Old Post 06-21-2002 08:28 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Starkiller: Not always and not perfectly stable, either.

__________________
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Old Post 06-21-2002 10:53 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

quote:
Originally posted by Kip Thorne
The Derelict Campaign used containers on a very creative way (trapping and proximity mines).


And dont forget beam miss-fire dummys

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 06-22-2002 06:48 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

quote:
Originally posted by Kip Thorne
The Derelict Campaign used containers on a very creative way (trapping and proximity mines).


And dont forget beam miss-fire dummys

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 06-22-2002 06:48 AM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

Alphakiller: Allways and stable.
Blue point when entering normal space: No tricks needed standard.

Yellow point when leaving normal space: as long as there is1 large objects present in the mission ( Cap ship, station or jumpgate), besides the ship that's leaving. Then it's no problem either. Without code changes.

__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson

A Call To Arms

Last edited by Starkiller on 06-22-2002 at 10:32 AM

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Old Post 06-22-2002 10:26 AM
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Starkiller
Murdock

Registered: Nov 2001
Location: Netherlands
Posts: 371

Alphakiller: Allways and stable.
Blue point when entering normal space: No tricks needed standard.

Yellow point when leaving normal space: as long as there is1 large objects present in the mission ( Cap ship, station or jumpgate), besides the ship that's leaving. Then it's no problem either. Without code changes.

__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson

A Call To Arms

Last edited by Starkiller on 06-22-2002 at 10:32 AM

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Old Post 06-22-2002 10:26 AM
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Tiletron
Murdock

Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189

Would it be out of the question to do endings with the fighter entering a CAPship's/station's docking bay, now with the possibilities of the released source code?

__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.

One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.

Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)

Last edited by Tiletron on 06-22-2002 at 03:46 PM

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Old Post 06-22-2002 03:43 PM
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Tiletron
Murdock

Registered: Aug 2001
Location: Chichester, United Kingdom
Posts: 189

Would it be out of the question to do endings with the fighter entering a CAPship's/station's docking bay, now with the possibilities of the released source code?

__________________
…though we are not now that’s strength which in old days moved Earth and Heaven, that which we are, we are.

One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek, to find…and not to yield.

Tennyson.
-------------------------------------------------
[url=http://starwars-tpmtc.fateback.com/index.html]'Star Wars Phantom Menace TC'[/url] for Jedi Outcast (Co-Leader, Modeller, Webmaster)
[url=http://ja.ravencommunity.net]'Star Wars: Jedi Apprentice'[/url] for Jedi Outcast (Co-Leader, Modeller, Scriptwriter)
[url=http://www.ja.ravencommunity.net/lf/index.php]Forcefare Productions Network[/url] (Moderator, Co-Founder)
[url=http://www.greyfusion.net]GreyFusion[/url] (Moderator, Newshound)
[url=http://www.neocroncentral.net]NeocronCentral[/url] (Moderator, Newshound)

Last edited by Tiletron on 06-22-2002 at 03:46 PM

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Old Post 06-22-2002 03:43 PM
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Mewgen1
Murdock

Registered: Oct 2001
Location:
Posts: 66

Jees...what is it with you people and the "multiple jump-point obsession". Or have you all forgotten that, as of LotR, they completely re-desinged the jumpoints so that there is only one color?

I can see the appeal of landing in a fighter bay, cause I have wanted to do that since FS first came out.

Personally I think it would be most important to make the slide(up, down, left, right) controls work and have the AI actually be able to use them correctly.

Also it would be nice to be able to make ships like the VPK be able to be actual models in the game (although I don't even want to specualte about how my framerate would react to something like that).

Also the nice little touches like animated textures for the shadow and Hand ships and multiple moving parts ona single ship (for when the Hand gets done, if ever).

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

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Old Post 06-22-2002 04:42 PM
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