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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Player controlled beams, beam effective range (ie. only does max damage to a certain distance), I think someone mentioned running lights, alternate mission ending methods (triggerable or toggleable). More control over ambient lighting, sun colors, etc.
Definable warp.pof's 
Procedural textures is probably a bit much...but add it to the shopping list.
If you can pull this off...that'll be pretty impressive....but I have my doubts. Nonetheless, good luck.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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04-13-2002 05:23 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Player controlled beams, beam effective range (ie. only does max damage to a certain distance), I think someone mentioned running lights, alternate mission ending methods (triggerable or toggleable). More control over ambient lighting, sun colors, etc.
Definable warp.pof's 
Procedural textures is probably a bit much...but add it to the shopping list.
If you can pull this off...that'll be pretty impressive....but I have my doubts. Nonetheless, good luck.
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- The Babylon Project Team
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04-13-2002 05:23 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I'm not going to say add this add that, but instead:
If you can put the best abilities and features of I-War2, I've Found Her B5 Freeware and Freespace2 engines into one neat engine, I'll be more than surprised.
I already suggested of contacting IFH-team and asking for help, they have experience.
Good luck!
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 04-13-2002 at 05:50 PM
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04-13-2002 05:48 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I'm not going to say add this add that, but instead:
If you can put the best abilities and features of I-War2, I've Found Her B5 Freeware and Freespace2 engines into one neat engine, I'll be more than surprised.
I already suggested of contacting IFH-team and asking for help, they have experience.
Good luck!
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 04-13-2002 at 05:50 PM
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04-13-2002 05:48 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
More control over Hangers would be something .
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See the Shivan Kill the Shivan
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04-13-2002 05:49 PM |
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zoobafoo
Murdock
Registered: Jul 2001
Location: Z'ha'dum
Posts: 186 |
newtonian physics would be a nice touch.and beams for the players fighter.
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Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
Last edited by zoobafoo on 04-13-2002 at 06:46 PM
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04-13-2002 06:45 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Yeah... And absolutely every ship needs gasoline. You ought to make a pit stop on battle at least once. Or in team dogfight you could destroy enemy's gas station
-- Omega parks in front of a gas station
-- "Fill 'er up please."
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
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04-13-2002 06:50 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Yeah... And absolutely every ship needs gasoline. You ought to make a pit stop on battle at least once. Or in team dogfight you could destroy enemy's gas station
-- Omega parks in front of a gas station
-- "Fill 'er up please."
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
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04-13-2002 06:50 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
is it gonna be free is it gonna be an update for the original fs2 engine or what?
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04-13-2002 07:12 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
is it gonna be free is it gonna be an update for the original fs2 engine or what?
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WEBSITE NOW UP AND RUNNING!!!!!
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04-13-2002 07:12 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I guess he means an engine that uses FS2 files, TBL files, POF files ANI files and so on, in the same way that the original FS2 engine does, only with more functionality.
It does actually sound very possible, and I think it's a great idea.
Wish list:
support for advanced models - perhaps called "POF2", allowing animating and shape-morphing models.
The ability to script events more effectively, and the ability to use a specific model to allow a more B5 like hyperspace effect.
Allow the use of animated textures and backgrounds.
Luminosity and specularity maps.
Support for bump-mapping, HT&L, compressed textures, etc.
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http://www.fishinstitution.com
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04-13-2002 09:27 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I guess he means an engine that uses FS2 files, TBL files, POF files ANI files and so on, in the same way that the original FS2 engine does, only with more functionality.
It does actually sound very possible, and I think it's a great idea.
Wish list:
support for advanced models - perhaps called "POF2", allowing animating and shape-morphing models.
The ability to script events more effectively, and the ability to use a specific model to allow a more B5 like hyperspace effect.
Allow the use of animated textures and backgrounds.
Luminosity and specularity maps.
Support for bump-mapping, HT&L, compressed textures, etc.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
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04-13-2002 09:27 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
scratch the newtonian physics - its not that much fun imho
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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04-13-2002 10:26 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
I'm guessing the new engine merely replaces the old 3D graphics engine with a new one, so that it now has support for advanced features like bump mapping, multlayer texturing, shading, curve/smoothing, specular and lighting.
This way people can make good use of their new video cards and systems, which are now considereably better than the what was required for Fs2 originally.
This would help the modding community create models that look better than the ones in Independence War II 
I doubt they are changing the gameplay at all...such as newtonian engine and alternate ending thing-a-majiggy... Althought that sounds dandy too.
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I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
Last edited by Londo Molari on 04-13-2002 at 10:31 PM
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04-13-2002 10:29 PM |
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Londo Molari
Murdock
Registered: May 2001
Location: Canada
Posts: 436 |
I'm guessing the new engine merely replaces the old 3D graphics engine with a new one, so that it now has support for advanced features like bump mapping, multlayer texturing, shading, curve/smoothing, specular and lighting.
This way people can make good use of their new video cards and systems, which are now considereably better than the what was required for Fs2 originally.
This would help the modding community create models that look better than the ones in Independence War II 
I doubt they are changing the gameplay at all...such as newtonian engine and alternate ending thing-a-majiggy... Althought that sounds dandy too.
__________________
I have carefully selected the following words of wisdom for my signature:
"Gravity, you win again." - Zap Brannigan.
"Real men over-clock their modems!" - Vertigo.
"Death to SIERRA/TNT/XOOM/Fortunecity" - Me.
Last edited by Londo Molari on 04-13-2002 at 10:31 PM
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04-13-2002 10:29 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
i would like to have pics on the side of fighters to be fully customizable and allso the change in theyr size 
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04-13-2002 10:43 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
i would like to have pics on the side of fighters to be fully customizable and allso the change in theyr size 
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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04-13-2002 10:43 PM |
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