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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
You should probably send it to terrasquadron, not here.
But anyway, the mission isn't so bad, Though a little oversimple. You can easily make a much more complicated mission with a real plot in a few hours.
Edit: I'm a Murdock! Woohoo!
Last edited by pera on 10-28-2001 at 01:35 PM
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10-28-2001 01:34 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
so u r murdok so ****ing what 
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WEBSITE NOW UP AND RUNNING!!!!!
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10-28-2001 02:04 PM |
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218 |
I played it... man you forgot the music!! its important.
And... will those raiders stop coming, the mission is everlasting!!!
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10-28-2001 05:58 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Ahhh....wave shooters! Wave shooters = bad!
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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10-28-2001 06:05 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
Need some help?
Possible Tip for all aspiring B5 mission makers:
You may want to give regular FreeSpace 2 missions a shot first. Then, once you think you've got the hang of it there, graduate to the B5 MOD. Trust me, it helps to get the regular issues down first. FRED2 mechanics are just half the battle; a good story, plot, and BALANCE, BALANCE, BALANCE is the other half.
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10-28-2001 07:10 PM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
I'm just making missions for me and posting them here for those that want them, i don't care where they should go, or if they suck. And i never downloaded the music addon, and i hate music in space sims anyway, it totally kills the atmosphere of being in a cockpit. As i make them i'll post them in this forum.
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10-28-2001 09:09 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
Apart from when your side is supposed to lose bad.
Lol.
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10-28-2001 09:10 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
That was for the post before the one before my last post.
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10-28-2001 09:11 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
quote: Originally posted by Hudzy
Apart from when your side is supposed to lose bad.
Lol.
This is the first and foremost problem I've run into while trying to make a good mission for the MOD. In trying to keep it strictly canon, I've sort of made it a one-sided mission where only one outcome is possible, therefore breaking away from the standard "player involvement/can-win-or-lose" doctrine. This is why I'm kinda wanting to know how the TBP team wants their missions made and what they're looking for. Things like how canon do they want the missions, how balanced/playable should they be, etc. would be useful.
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10-28-2001 09:19 PM |
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Hudzy
Murdock
Registered: Oct 2001
Location: Cornwall, England
Posts: 402 |
Yeah, that's one of the big problems with creating missions; the outcomes and player invlovement. I usually get to that stage in making missions and then give up because it's not balanced, or the outcomes are not what I want.
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10-28-2001 10:50 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
Re: Another masterpeice of a mission by me
quote: Originally posted by LAM3O
my 2nd mission ever, and it shows, play it on the hardest difficulty, it's not a hard mission.
http://home.att.net/~ayer/bolts.fs2
great. now how do i translate ir to downloadable. In case you don't know what I mean here's a sample: #Background bitmaps ;! 4 total
$Num stars: 254
$Ambient light level: 0
$Sun: sun_orange
+Angles: 1.815141 3.490656 0.785398
+Scale: 1.000000
$Sun: ambient_green
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: frozen_mud
+Angles: 0.000000 0.052360 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_gas
+Angles: 0.349066 2.443459 4.712385
+ScaleX: 6.000000
+ScaleY: 13.000000
+DivX: 5
+DivY: 3
$Starbitmap: neb_mix9
+Angles: 3.141590 5.235984 2.617992
+ScaleX: 10.000000
+ScaleY: 17.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb_mix13
+Angles: 4.188787 2.949604 0.349066
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 2
+DivY: 3
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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10-29-2001 02:05 AM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
of course i don't now what you mean, it's the 2nd time i've ever used fred2.
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10-29-2001 02:41 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
The second time you used FRED and you're already releasing a mission!?. I've used FRED since FS2 came out, but I've never released anything, until quite recently.
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10-29-2001 05:25 AM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
I wish people here would post their experiments, i'd love to play any mission, the mod is that good.
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10-29-2001 06:13 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
My first ever mission made with Fred is posted (Breakthrough) but with time and patience to study other people's use of events and to try combinations of events/orders, etc. then it isn't hard to come up with almost exactly what you want. I'm playing around with getting ramming to work right now for a new mission.
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When the final reckoning comes only the damned will be there to see it.
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10-29-2001 08:33 AM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Triggy
My first ever mission made with Fred is posted (Breakthrough) but with time and patience to study other people's use of events and to try combinations of events/orders, etc. then it isn't hard to come up with almost exactly what you want. I'm playing around with getting ramming to work right now for a new mission.
Breakthrough was a good mission, especially if it really was your first.
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10-29-2001 12:24 PM |
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