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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

Another masterpeice of a mission by me

my 2nd mission ever, and it shows, play it on the hardest difficulty, it's not a hard mission.

http://home.att.net/~ayer/bolts.fs2

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Old Post 10-28-2001 11:11 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

You should probably send it to terrasquadron, not here.

But anyway, the mission isn't so bad, Though a little oversimple. You can easily make a much more complicated mission with a real plot in a few hours.

Edit: I'm a Murdock! Woohoo!

Last edited by pera on 10-28-2001 at 01:35 PM

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Old Post 10-28-2001 01:34 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

so u r murdok so ****ing what

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Old Post 10-28-2001 02:04 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

I played it... man you forgot the music!! its important.

And... will those raiders stop coming, the mission is everlasting!!!

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Old Post 10-28-2001 05:58 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Ahhh....wave shooters! Wave shooters = bad!

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Old Post 10-28-2001 06:05 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Post Need some help?

Possible Tip for all aspiring B5 mission makers:

You may want to give regular FreeSpace 2 missions a shot first. Then, once you think you've got the hang of it there, graduate to the B5 MOD. Trust me, it helps to get the regular issues down first. FRED2 mechanics are just half the battle; a good story, plot, and BALANCE, BALANCE, BALANCE is the other half.

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Old Post 10-28-2001 07:10 PM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

I'm just making missions for me and posting them here for those that want them, i don't care where they should go, or if they suck. And i never downloaded the music addon, and i hate music in space sims anyway, it totally kills the atmosphere of being in a cockpit. As i make them i'll post them in this forum.

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Old Post 10-28-2001 09:09 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Whee!

Apart from when your side is supposed to lose bad.
Lol.

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Old Post 10-28-2001 09:10 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

That was for the post before the one before my last post.

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Old Post 10-28-2001 09:11 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Lightbulb

I'll be quiet now, before I'm told to. Lol.

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Old Post 10-28-2001 09:12 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Thumbs up

quote:
Originally posted by Hudzy
Apart from when your side is supposed to lose bad.
Lol.



This is the first and foremost problem I've run into while trying to make a good mission for the MOD. In trying to keep it strictly canon, I've sort of made it a one-sided mission where only one outcome is possible, therefore breaking away from the standard "player involvement/can-win-or-lose" doctrine. This is why I'm kinda wanting to know how the TBP team wants their missions made and what they're looking for. Things like how canon do they want the missions, how balanced/playable should they be, etc. would be useful.

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Old Post 10-28-2001 09:19 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

Yeah, that's one of the big problems with creating missions; the outcomes and player invlovement. I usually get to that stage in making missions and then give up because it's not balanced, or the outcomes are not what I want.

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Old Post 10-28-2001 10:50 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Re: Another masterpeice of a mission by me

quote:
Originally posted by LAM3O
my 2nd mission ever, and it shows, play it on the hardest difficulty, it's not a hard mission.

http://home.att.net/~ayer/bolts.fs2



great. now how do i translate ir to downloadable. In case you don't know what I mean here's a sample: #Background bitmaps ;! 4 total

$Num stars: 254
$Ambient light level: 0
$Sun: sun_orange
+Angles: 1.815141 3.490656 0.785398
+Scale: 1.000000
$Sun: ambient_green
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.000000
$Starbitmap: frozen_mud
+Angles: 0.000000 0.052360 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb_gas
+Angles: 0.349066 2.443459 4.712385
+ScaleX: 6.000000
+ScaleY: 13.000000
+DivX: 5
+DivY: 3
$Starbitmap: neb_mix9
+Angles: 3.141590 5.235984 2.617992
+ScaleX: 10.000000
+ScaleY: 17.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb_mix13
+Angles: 4.188787 2.949604 0.349066
+ScaleX: 17.000000
+ScaleY: 17.000000
+DivX: 2
+DivY: 3

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Old Post 10-29-2001 02:05 AM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

of course i don't now what you mean, it's the 2nd time i've ever used fred2.

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Old Post 10-29-2001 02:41 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

The second time you used FRED and you're already releasing a mission!?. I've used FRED since FS2 came out, but I've never released anything, until quite recently.

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Old Post 10-29-2001 05:25 AM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

I wish people here would post their experiments, i'd love to play any mission, the mod is that good.

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Old Post 10-29-2001 06:13 AM
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Triggy
Mr. T

Registered: Oct 2001
Location: Nottingham, England
Posts: 1470

My first ever mission made with Fred is posted (Breakthrough) but with time and patience to study other people's use of events and to try combinations of events/orders, etc. then it isn't hard to come up with almost exactly what you want. I'm playing around with getting ramming to work right now for a new mission.

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Old Post 10-29-2001 08:33 AM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by Triggy
My first ever mission made with Fred is posted (Breakthrough) but with time and patience to study other people's use of events and to try combinations of events/orders, etc. then it isn't hard to come up with almost exactly what you want. I'm playing around with getting ramming to work right now for a new mission.


Breakthrough was a good mission, especially if it really was your first.

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Old Post 10-29-2001 12:24 PM
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haderak
Babylon Project

Registered: Feb 2001
Location: Lisbon, Portugal
Posts: 1218

quote:
Originally posted by LAM3O
I wish people here would post their experiments, i'd love to play any mission, the mod is that good.


hoho wait untill my version of the battle of the line is ready. Its a massacre!!! but its possible to inflict moderate damage to the minbari fleet, however for that objective youll need to choose the right moment to do things. The mission is all about timing. If you take too long running away, EA fleet will be slaughtered if you choose the right moment and place to counter attact the minbari fleet you can do damage to the minbari fleet (wich is a primary objective) in the end of the mission all EA capital ships are destroyed but the minbari wont have had such a good time either. Also youll have to be carefull issuing orders to your wingmen or else theill pulverize each other with their own Venom missiles. I had one time where a cloud made up of Starfuries formations gets vapourized when enemy fighters fly through the formation. Of the 32 fighters only 4 survived!!!! this hapened in just 2 seconds and my poor T-bird 1200 slowed down due to the number of explosions!!!
I'm thinkin in adding a 2nd mission in wich the minbari fleet retreats but not before it launches a cripling attack on the last remaining EA fleets.

just for you to know I've been using FRED since FS1 and still didn make a realy profecionaly looking mission: I hpe this one will do so.

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Old Post 10-29-2001 03:06 PM
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pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

quote:
Originally posted by haderak


hoho wait untill my version of the battle of the line is ready. Its a massacre!!! but its possible to inflict moderate damage to the minbari fleet, however for that objective youll need to choose the right moment to do things. The mission is all about timing. If you take too long running away, EA fleet will be slaughtered if you choose the right moment and place to counter attact the minbari fleet you can do damage to the minbari fleet (wich is a primary objective) in the end of the mission all EA capital ships are destroyed but the minbari wont have had such a good time either. Also youll have to be carefull issuing orders to your wingmen or else theill pulverize each other with their own Venom missiles. I had one time where a cloud made up of Starfuries formations gets vapourized when enemy fighters fly through the formation. Of the 32 fighters only 4 survived!!!! this hapened in just 2 seconds and my poor T-bird 1200 slowed down due to the number of explosions!!!
I'm thinkin in adding a 2nd mission in wich the minbari fleet retreats but not before it launches a cripling attack on the last remaining EA fleets.

just for you to know I've been using FRED since FS1 and still didn make a realy profecionaly looking mission: I hpe this one will do so.



Lol! slowed down on a Thunderbird 1200!? I have a crappy P3 500 with Riva TNT2. I'd sure like to see how this mission runs on my computer .

But anyway, I think you shouldn't make missions that most computers can't run, it's stupid. I'm sure you could be able to make an ephical and dramatic missions without having 34002160 gazillion ships in it, just take a look at demo mission 4.

And one more thing, many people have thought about doing a battle of the line with the real sound samples from ITB or that "sky was full of stars" episode. How about adding in these for some extra atmosphere, I have them if you need them.

Last edited by pera on 10-29-2001 at 03:53 PM

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Old Post 10-29-2001 03:52 PM
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