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Shock
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Registered: Aug 2001
Location: USA
Posts: 76

FSFPS vs. FS3

If volition is willing to do this and think that it would sell well to both fs and rf fans, why don't they also make an fs3? Although it wouldn't (as much) appeal to the RF community, it would certainly appeal to die-hard fs fans (such as me) and also to the space combat sim community.

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Old Post 08-22-2001 04:43 PM
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Orange
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Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403

Volition Watch is making this, not Volition.

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Old Post 08-22-2001 04:53 PM
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heretic
FreeSpace: FPS

Registered: Oct 2000
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this isn't really Volitions. it's fan made.


but FS3 is very unlikely, because Interplay...er, Titus, has the rights. to it.

this would be officially unofficial.

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Old Post 08-22-2001 04:56 PM
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Shock
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Registered: Aug 2001
Location: USA
Posts: 76

So?

So what if V don't make it, it would be a mod only i understand, but how about a littl ebit to quench fs2 fan's thirst for new multi stuff

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Old Post 08-22-2001 04:58 PM
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heretic
FreeSpace: FPS

Registered: Oct 2000
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I'm led to believe this will quench your FS desires

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Old Post 08-22-2001 05:02 PM
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Shock
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Registered: Aug 2001
Location: USA
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No really?

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Old Post 08-22-2001 05:04 PM
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heretic
FreeSpace: FPS

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if it can quench mine, it will fill your gullet.

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Old Post 08-22-2001 05:08 PM
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Shock
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Registered: Aug 2001
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Old Post 08-22-2001 05:10 PM
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Sephiroth
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Registered: Jul 2001
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Whee!

I've got abigger smile!!

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Old Post 08-22-2001 05:42 PM
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Shock
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Registered: Aug 2001
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And you say I post crap?

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Old Post 08-22-2001 05:45 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
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Well, yes, you do, Shock. Since Red Faction is a first-person shooter, the game engine it uses is ... believe it or not ... a first-person shooter engine. So how, pray tell, are you going to adapt an FPS engine to a space-sim game?
Project IGI is the only one I can think that tried and even it went the other way around (e.g. flight sim engine to fps game)

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Old Post 08-22-2001 09:08 PM
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Bishop Gantry
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Registered: May 2001
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isnt the Halflife and Homeworl engine the same it sure feels like it when playing the grafix looks very similar

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Old Post 08-23-2001 06:27 PM
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Orange
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Nope. Half-Life is Quake II engine and Homeworld is it's own, I believe.

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Old Post 08-23-2001 06:38 PM
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Zeronet
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Registered: Feb 2001
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I heard HL was Quake 1 Engine somewhere. Hmm what does the subject of this thread actually mean?

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Old Post 08-23-2001 07:16 PM
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Orange
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Well.. HL is Quake II, I guarentee you that.

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Old Post 08-23-2001 07:32 PM
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IceFire
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Registered: Jul 2000
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No Orange...its actually the Quake 1 engine, but of course, the Valve team made their own improvements, improvements that basically bring it upto Quake 2 level. I'm sure they worked closely with ID for that part of the engine, but it was designed from the base Q1.

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Old Post 08-23-2001 07:38 PM
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Orange
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Noo!! You're so wrong.. I'll find some links and prove it!!

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Old Post 08-23-2001 08:32 PM
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Orange
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Aw ****... I hate you all.

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Old Post 08-23-2001 08:34 PM
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Shock
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Registered: Aug 2001
Location: USA
Posts: 76

I know this is a little off topic (so shh Orange) but I think that it would be cool if a game combined two engines to make a both FPS and FS game in one. I mean, if you read sci-fi/action books they take place on the ground and in the air

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Old Post 08-23-2001 09:16 PM
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Ulala
I'm New! Laugh At Me!

Registered: Aug 2001
Location: USA
Posts: 1

Question

Does this mean I'm gonna have to go and buy the computer version of RF?! Awww.... FS:FPS BETTER BE WORTH IT!! Actually I have no doubt.. FS:FPS will rock. Any dates made for a beta release or am I being premature?

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Old Post 08-24-2001 03:49 AM
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